Built to Scale (Wii): Difference between revisions
No edit summary Tag: rte-wysiwyg |
No edit summary Tag: rte-wysiwyg |
||
Line 12: | Line 12: | ||
|Number = 12 (Rhythm Heaven Fever)<br>97 (Rhythm Heaven Megamix) | |Number = 12 (Rhythm Heaven Fever)<br>97 (Rhythm Heaven Megamix) | ||
|BPM = Varies | |BPM = Varies | ||
|image = <tabber>Rhythm Heaven Fever=[[File:Built to Scale (Wii).png|240px]]|-|Megamix=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|Reward = | |image = <tabber>Rhythm Heaven Fever=[[File:Built to Scale (Wii).png|240px]]|-|Megamix=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|-|Reward = Built to Scale soundtrack (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launghing a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | {{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launghing a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | ||
Revision as of 10:35, 12 April 2017
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Our factory puts widgets together. The parts are transported then assembled. It's hard to explain, so just try playing it. |
Template:Game-NavTemplate:Game-NavTemplate:Minigame infobox Built to Scale (組み立て?, Kumitate "Assembly") is the 12th minigame in Rhythm Heaven Fever and the 97th minigame in Rhythm Heaven Megamix. This game is about assembling Widgets together by launghing a red rod to them. A sequel later unlocked is known as Built to Scale 2.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets
appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
Rhythm Heaven Fever
- A: Bounce Rod
- A + B: Spring Rod
Rhythm Heaven Megamix
Button Mode
- A: Bounce the rod
- B: Spring the rod
Simple Tap Mode
- Tap: Bounce or spring the rod
Timing Notes
- Hit: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
- Barely: The rod slightly bounces on the block. For pressing A+B, the rod will slightly fall down while touching the spring. A barely counts as a miss.
- Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.
Rating Notes
Rhythm Heaven Fever (US Version)
Header
- "Efficiency Report"
Try Again
- "We didn't fulfill today's order."
- "The high-speed widgets were shoody."
OK
- "Eh. Good enough."
Superb
- "We got through today's order quickly!"
- "The high-speed widgets were solid."
Rhythm Heaven Fever (European Version)
Header
- "Production Report"
Try Again
- "We didn't fulfill the order."
- "The fast widgets were not done right."
OK
- "Good try."
Superb
- "We completed the order quickly today."
- "The fast widgets were assembled well."
Rhythm Heaven Megamix
Header
- "Efficiency Report"
Try Again
- ""
- ""
OK
- "Eh. Passable."
Superb
- "You got the parts when they were going."
- "Your assembly was right on!"
Epilogue
Rhythm Heaven Fever (Including US and European versions)
- Built to Scale Wii Try Again.png
"Not my best work..."
- Built to Scale Wii OK.png
"I've earned a little break."
- Built to Scale Wii Superb.PNG
"Nothing like a job well done!"
- Built to Scale EU Try Again.png
"The factory will close at this rate!"
- Built to Scale EU OK.png
"I've got enough time for a break."
- Built to Scale EU Superb.png
"We did a great job today!"
Rhythm Heaven Megamix
- Built to Scale Wii 3DS Try Again.PNG
"Not my best work..."
- Built to Scale Wii 3DS OK.PNG
"I've earned a little break."
- Built to Scale Wii 3DS Superb.PNG
"Nothing like a job well done!"
Rhythm Item
Defective Widget
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
When it's the fourth order of widgets in medium speed, spring the rod toward the second widget perfectly to collect the star.
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
Trivia
- This is the third time a Built to Scale game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
- This is the only Built to Scale game that has reappeared in Rhythm Heaven Megamix while the GBA & DS versions didn't make a return at all.
- In Fever, the letters A and B light up when you shoot the rod into the widget, but in Megamix, only the letter B lights up because instead of using both buttons, you only use the B button.
In Other Languages
Language | Name |
---|---|
Japanese | 組み立て Assembly |
French | A la chaîne |
Spanish | A escala |
Template:DU German | Beatfabrik |
Italian | Fatti ad arte |
Korean | 부품 조립 Assembly |
|