Samurai Slice (Wii): Difference between revisions
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== Gameplay == | == Gameplay == | ||
[[File:SS_fever_gameplay.png|thumb]] | [[File:SS_fever_gameplay.png|thumb]] | ||
You use the normal slice for the red demons, but the green ones come out faster, so you have to use the whirlwind slice. The Red demons can also vary in size, but this is just a distraction. There is also a story, which pops up on to the screen mid-game. | In this game, the player must slice a horde of demons, or evil spirits, as they appear, in order to protect the peaceful village. Dark demons will appear and the player must slice them with the sword at the correct time to vanquish them, by pressing A. Occasionally, a vortex of demons will swarm at once and the player has to perform a whirlwind slice, by pressing A and B at the same time, which will make the samurai thrash his sword rapidly. | ||
You use the normal slice for the red demons, but the green ones come out faster, so you have to use the whirlwind slice. The Red demons can also vary in size, but this is just a distraction. There is also a story, which pops up on to the screen mid-game to obstruct the game's visuals. | |||
== Gameplay Features == | |||
=== Our story so far... === | |||
Various elements during the story segment can be affected negatively if the player's timing is off. When a barely occurs, the characters and texts will tilt slightly. When a miss occurs, the characters and text tilt drastically, reaching the edges of the screen. During the evil spirit's story segment, additional spirits alongside it appear if either a barely or miss occur. | |||
=== Wandering Samurai dialogue === | |||
At the end of the story segment during the rhythm game, the Wandering Samurai will either say ''"I will see justice done"'' or ''"Don't worry."'' | |||
=== To be continued... === | |||
At the end of the rhythm game, the words "To be continued..." appear. If the player slices at them four to five times, the words will be cut in half. | |||
=== From Superb to OK === | |||
Like some other rhythm games, missing the last hit will result in an OK regardless of how well the player performed. | |||
== Controls == | == Controls == | ||
*A: Slice | *A: Slice | ||
*A+B: Whirlwind slice | *A+B: Whirlwind slice | ||
== Timing Notes == | == Timing Notes == | ||
*Hit: The samurai slices the evil spirit in two. | *Hit: The samurai slices the evil spirit in two. When facing a horde of spirits, they are easily cut up by his whirlwind slice. | ||
*Barely: The samurai | *Barely: The samurai's blade grazes the evil spirit and it flies away. A barely counts as a miss. When facing a horde of spirits, the samurai cuts them up as normal though this will count as a miss if the initial hit was a barely. | ||
*Miss: The spirit attacks the samurai | *Miss: The evil spirit attacks the samurai and knocks him over. When facing a horde, each latch onto the samurai and bite him. | ||
== Rating Notes == | == Rating Notes == | ||
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*"Your sword technique seemed lacking." | *"Your sword technique seemed lacking." | ||
*"You had trouble when they ganged up on you." | *"You had trouble when they ganged up on you." | ||
===OK=== | ===OK=== | ||
*"Eh. Good enough." | *"Eh. Good enough." | ||
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*"Your sword moved so fast!." | *"Your sword moved so fast!." | ||
*"You got the pinwheel back!" | *"You got the pinwheel back!" | ||
==Epilogue== | ==Epilogue== | ||
=== US Version === | === US Version === | ||
*[[Try Again]]: ''"Mister... Mister! Are you all right?"'' | *[[Try Again]]: ''"Mister... Mister! Are you all right?"'' | ||
*[[OK]]: ''"I hear he's an OK samurai..."'' | *[[OK]]: ''"I hear he's an OK samurai..."'' | ||
*[[Superb]]: ''"Thanks, mister! You're the best!"'' | *[[Superb]]: ''"Thanks, mister! You're the best!"'' | ||
=== European Version === | === European Version === | ||
*[[Try Again]]: ''"Hey, mister! Do you need a break?"'' | *[[Try Again]]: ''"Hey, mister! Do you need a break?"'' | ||
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*[[Remix 8 (Wii)|Remix 8]] | *[[Remix 8 (Wii)|Remix 8]] | ||
*[[Remix 10 (Wii)|Remix 10]] | *[[Remix 10 (Wii)|Remix 10]] | ||
==Trivia== | ==Trivia== | ||
* | *In the Korean version of Rhythm Heaven Fever, the three characters featured in this rhythm game have their traditional Japanese clothing altered to Korean traditional clothing. | ||
== In Other Languages == | == In Other Languages == |
Revision as of 09:20, 3 April 2017
An army of evil spirits has invaded a peaceful village. Only a lone samurai can stop them. What dastardly deeds are they up to? |
An army of evil spirits descended on the peaceful village. Only a lone samurai can stop them and restore peace to the land. |
Template:Minigame infoboxSamurai Slice (悪霊退散?, Akuryou Taisan) is the nineteenth game in Rhythm Heaven Fever. Getting a perfect will unlock the song of the game, also called "Samurai Slice". In this game, you are slicing up demons who are spawning from a dark portal, in order to save the Lost Pinwheel of a little boy. This game has a sequel, called Samurai Slice 2.
Gameplay
In this game, the player must slice a horde of demons, or evil spirits, as they appear, in order to protect the peaceful village. Dark demons will appear and the player must slice them with the sword at the correct time to vanquish them, by pressing A. Occasionally, a vortex of demons will swarm at once and the player has to perform a whirlwind slice, by pressing A and B at the same time, which will make the samurai thrash his sword rapidly.
You use the normal slice for the red demons, but the green ones come out faster, so you have to use the whirlwind slice. The Red demons can also vary in size, but this is just a distraction. There is also a story, which pops up on to the screen mid-game to obstruct the game's visuals.
Gameplay Features
Our story so far...
Various elements during the story segment can be affected negatively if the player's timing is off. When a barely occurs, the characters and texts will tilt slightly. When a miss occurs, the characters and text tilt drastically, reaching the edges of the screen. During the evil spirit's story segment, additional spirits alongside it appear if either a barely or miss occur.
Wandering Samurai dialogue
At the end of the story segment during the rhythm game, the Wandering Samurai will either say "I will see justice done" or "Don't worry."
To be continued...
At the end of the rhythm game, the words "To be continued..." appear. If the player slices at them four to five times, the words will be cut in half.
From Superb to OK
Like some other rhythm games, missing the last hit will result in an OK regardless of how well the player performed.
Controls
- A: Slice
- A+B: Whirlwind slice
Timing Notes
- Hit: The samurai slices the evil spirit in two. When facing a horde of spirits, they are easily cut up by his whirlwind slice.
- Barely: The samurai's blade grazes the evil spirit and it flies away. A barely counts as a miss. When facing a horde of spirits, the samurai cuts them up as normal though this will count as a miss if the initial hit was a barely.
- Miss: The evil spirit attacks the samurai and knocks him over. When facing a horde, each latch onto the samurai and bite him.
Rating Notes
Header
- "Pinwheel Boy's Gratitude"
Try Again
- "Your sword technique seemed lacking."
- "You had trouble when they ganged up on you."
OK
- "Eh. Good enough."
Superb
- "You sliced a LOT of monsters!"
- "Your sword moved so fast!."
- "You got the pinwheel back!"
Epilogue
US Version
- Try Again: "Mister... Mister! Are you all right?"
- OK: "I hear he's an OK samurai..."
- Superb: "Thanks, mister! You're the best!"
European Version
- Try Again: "Hey, mister! Do you need a break?"
- OK: "Are you sure he's a samurai?"
- Superb: "Thank you, mister!"
Rating Screens
- Samurai Slice Wii Try Again.png
"Mister... Mister! Are you all right?"
- Samurai Slice Wii OK.png
"I hear he's an OK samurai..."
- Samurai Slice Wii Superb.png
"Thanks, mister! You're the best!"
- Samurai Slice EU Try Again.png
"Hey, mister! Do you need a break?"
- Samurai Slice EU OK.png
"Are you sure he's a samurai?"
- Samurai Slice EU Superb.png
"Thank you, mister!"
Appearances
- Samurai Slice
- Samurai Slice 2
- Remix 4
- Remix 8
- Remix 10
Trivia
- In the Korean version of Rhythm Heaven Fever, the three characters featured in this rhythm game have their traditional Japanese clothing altered to Korean traditional clothing.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 悪霊退散 Dispelling Evil Spirits | |
French | Rythme tranchant | |
Spanish | El samurái rebanador | |
Italian | Spirito samurai | |
Korean | 악령퇴치 Evil Spirit Eradication |
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