Built to Scale (Wii): Difference between revisions
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==Trivia== | ==Trivia== | ||
*This is the third time a [[Built to Scale]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Built to Scale (GBA)|other]] [[Built to Scale (DS)|two]] in previous games. | *This is the third time a [[Built to Scale]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Built to Scale (GBA)|other]] [[Built to Scale (DS)|two]] in previous games. | ||
*This is the only [[Built to | *This is the only [[Built to Scale]] game that has reappeared in ''[[Rhythm Heaven Megamix]]'' while the [[Rhythm tengoku|GBA]] & [[DS]] versions didn't make a return at all. | ||
==In Other Languages== | ==In Other Languages== |
Revision as of 18:34, 14 March 2017
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Our factory puts widgets together. The parts are transported then assembled. It's hard to explain, so just try playing it. |
Template:Game-NavTemplate:Minigame infobox Built to Scale (組み立て?, Kumitate "Assembly") is the twelfth game in Rhythm Heaven Fever. This game is about assembling Widgets together by launghing a red rod to them. A sequel later unlocked is known as Built to Scale 2. Getting a perfect unlocks 'Assembly-Line Slogans'.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Timing Notes
- Hit: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
- Barely: The rod slightly bounces on the block. For pressing A+B, the srping hits the rod, but it knocks over both squares. Barely counts as a miss.
- Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.
Rating Notes
American version
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
European version
- Try Again: "The factory will close at this rate!"'
- OK: "I've got enough time for a break."
- Superb: "We did a great job today!"
Rating Screens
- Built to Scale Wii Try Again.png
"Not my best work..."
- Built to Scale Wii OK.png
"I've earned a little break."
- Built to Scale Wii Superb.PNG
"Nothing like a job well done!"
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
Trivia
- This is the third time a Built to Scale game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
- This is the only Built to Scale game that has reappeared in Rhythm Heaven Megamix while the GBA & DS versions didn't make a return at all.
In Other Languages
Language | Name |
---|---|
Japanese | 組み立て Assembly |
French | A la chaîne |
Spanish | A Escala |
Template:DU German | Beatfabrik |
Italian | Fatti ad arte |
Korean | 부품 조립 Assembly |
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