Karate Man Kicks!: Difference between revisions
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*In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!" The Wii version was named "[[Karate Man Combos!]]" And the GBA version is named "[[Karate Man Returns!]]" | *In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!" The Wii version was named "[[Karate Man Combos!]]" And the GBA version is named "[[Karate Man Returns!]]" | ||
*Missing the first "punch-kick" costs you the Superb, and missing the last flowerpot is a guaranteed Try Again. | *Missing the first "punch-kick" costs you the Superb, and missing the last flowerpot is a guaranteed Try Again. | ||
*This is the first time in the [[Karate Man]] series that the lightbulbs glow. | |||
*Totally, this is one of the games to have different phrases in the Rating Screens and the own Rating Screens, except the OK Rating Screen, which is the same as the original. | |||
==In Other Languages== | ==In Other Languages== |
Revision as of 12:40, 1 February 2017
Who knew karate training could be so brutal? |
Template:Game-NavTemplate:Minigame infoboxKarate Man Kicks! (カラテ家キック karateka kikku) is identical to Karate Man from Rhythm Heaven and it's a shop game bought from museum shop in Rhythm Heaven Megamix. In this game, the main character you're controlling is Karate Joe who is punching objects flying to him and leanring a new kicking technique that he can kick bombs away.
Gameplay
The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches are performed by pressing A button, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items, plus a rock. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time.
Controls
Button Mode
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
Simple Tap Mode
- Tap, continue to enter Hold
- Hold Stylus: Crouch
- Release Stylus: Kick
Timing Notes
- Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating Notes
- Try Again: "My feet just aren't feeling it..."
- OK: "The stomach carries the legs!"
- Superb: "Ayaaahhh!"
Rating Screens
- Karate Man Kick Try Again.PNG
"My feet just aren't feeling it..."
- Karate Man Kicks.png
"The stomach carries the legs!"
- Karate Man Kick Superb.PNG
"Ayaaahhh!"
Rhythm Item
Bomb
Skill Star
When the song says "Oh yeah!", you have to kick the bomb in right time to collect the star.
Trivia
- In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!" The Wii version was named "Karate Man Combos!" And the GBA version is named "Karate Man Returns!"
- Missing the first "punch-kick" costs you the Superb, and missing the last flowerpot is a guaranteed Try Again.
- This is the first time in the Karate Man series that the lightbulbs glow.
- Totally, this is one of the games to have different phrases in the Rating Screens and the own Rating Screens, except the OK Rating Screen, which is the same as the original.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家キック Karateka Kick | |
French | Karaté kicks | |
Spanish | Kárate Killo: ¡patadas! | |
Italian | I calci di Karate Ka |
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