Cosmic Rhythm Rally: Difference between revisions
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The gameplay plays the same way as its sequel, but the gameplay is extended longer and it's more complicated. | The gameplay plays the same way as its sequel, but the gameplay is extended longer and it's more complicated. | ||
The camera angle is not fixed facing towards the opponent Cosmic Dancer the whole game like in Rhythm Rally 2. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the | The camera angle is not fixed facing towards the opponent Cosmic Dancer the whole game like in Rhythm Rally 2. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the prectice. When you hear a clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed, keep pressing A to paddle a ball as faster as you can. | ||
==Controls== | ==Controls== |
Revision as of 11:03, 20 January 2017
This is high-power table tennis, not for the faint of heart. If you want to win, you'll have to master the high-speed rally! |
Template:Game-NavTemplate:Minigame infoboxCosmo Rhythm Rally (コスモピンポン Cosmo ping-pong) is the 87th game and it's a threequel to Rhythm Rally 2 that appears in Rhythm Heaven Megamix. It is identical to Rhythm Rally 2 from Rhythm Heaven. In this game, instead of the Paddlers, you're playing one of Cosmic Dancers and the table-tennis rally game takes place in outer space.
Gameplay
The gameplay plays the same way as its sequel, but the gameplay is extended longer and it's more complicated.
The camera angle is not fixed facing towards the opponent Cosmic Dancer the whole game like in Rhythm Rally 2. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the prectice. When you hear a clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed, keep pressing A to paddle a ball as faster as you can.
Controls
Button Mode
- A: Swing Paddle
Simple Tap Mode
- Tap: Swing Paddle
Timing Notes
- Hit: The player will hit the ball and successfully continue the rally.
- Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit too late, it will veer to the left. A barely counts as a miss.
- Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball.
Rating Notes
- Superb: "Table tennis is the best use of a table yet devised!"
- OK: "Finally, a worthy challenger!"
- Try Again: "The agony of defeat!"
Rating Screens
- Cosmo Rally Try Again.PNG
"The agony of defeat!"
- Cosmo Rally OK.PNG
"Finally, a worthy challenger!"
- Cosmo Rally Superb.PNG
"Table tennis is the best use of a table yet devised!"
Rhythm item
Rainbow Paddle
There is no name. | There is no title. |
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There is no description. |
Skill Star
The Skill Star can be collected when you do the second quick fast ball.
Trivia
- This is one of the threequels where you play different characters. Instead of the Paddlers, you have Cosmic Dancers playing table-tennis rally.
- Despite new characters filling in, this is technically the third version of Rhythm Rally to be featured. It shares this distinction only with Figure Fighter and Clappy Trio. While the characters originated from the GBA game, Rhythm Rally 2 is a DS game, and as such, it represents the DS selection, complimenting Figure Fighter being from the Wii selection, and Clappy Trio from the GBA selection.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | コスモピンポン Cosmo ping-pong | |
French | Échanges Cosmiques | |
Spanish | Peloteo Rítmico Espacial | |
Italian | Ritmo da Tavolo Cosmico |
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