Karate Man 2 (Wii): Difference between revisions
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|image = [[File:Karate_Man_2_Wii.PNG|270px]]}}'''Karate Man 2''' is the forty-ninth game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Karate Man (Wii)|Karate Man]]. This sequel features [[Karate Joe |Karate Joe]] who is still training how to learn combo technique wisely. Getting a [[perfect]] on this game will unlock a [[gift]] "A Musical Term" which will be available at the cafe. | |image = [[File:Karate_Man_2_Wii.PNG|270px]]|jname = カラテ家2|rname = Karateka 2|song = Lonely Storm}}'''Karate Man 2''' is the forty-ninth game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Karate Man (Wii)|Karate Man]]. This sequel features [[Karate Joe |Karate Joe]] who is still training how to learn combo technique wisely. Getting a [[perfect]] on this game will unlock a [[gift]] "A Musical Term" which will be available at the cafe. | ||
==Gameplay== | ==Gameplay== | ||
Like the original karate man, you are playing as a man named Karate Joe, who | Like the original karate man, you are playing as a man named Karate Joe, who must punch all of the objects that fly towards him. He punches flower pots, rocks (during every "hit-3!"), soccer balls (for comedic effect), and lightbulbs; and preforms a combo on a flurry of pots, ending with a barrel. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos. | ||
[[File:Karate_Joe_2_(Wii).png|thumb|Karate Man 2 gameplay]] | [[File:Karate_Joe_2_(Wii).png|thumb|Karate Man 2 gameplay]] | ||
==Controls== | ==Controls== | ||
* A: Punch | * A: Punch |
Revision as of 12:05, 4 November 2016
Karate Joe's intense training continues. |
Karate Joe knows how to train really hard. |
Template:Minigame infoboxKarate Man 2 is the forty-ninth game in Rhythm Heaven Fever. It is the sequel to Karate Man. This sequel features Karate Joe who is still training how to learn combo technique wisely. Getting a perfect on this game will unlock a gift "A Musical Term" which will be available at the cafe.
Gameplay
Like the original karate man, you are playing as a man named Karate Joe, who must punch all of the objects that fly towards him. He punches flower pots, rocks (during every "hit-3!"), soccer balls (for comedic effect), and lightbulbs; and preforms a combo on a flurry of pots, ending with a barrel. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.
Controls
- A: Punch
- Hold A+B: Start combo (flurry punch)
- Let go of A+B: Finish combo (uppercut)
Timing Notes
- Hit: Karate Joe punches the assorted objects away. With an combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards.
- Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Notes
US version
- Try Again: "Still...hungry..."
- OK: "I must focus my power... And retie my belt..."
- Superb: "HIIIIYAAAAAH!!"
European Version
Rating Screens
- Karate Man 2 Wii Try Again.png
"Still...hungry..."
- Karate Man 2 Wii OK.png
"I must focus my power... And retie my belt..."
- Karate Man 2 Wii Superb.png
"HIIIIYAAAAAH!!"
Trivia
- The article that you unlock from perfecting this game, A Musical Term, has nothing to do with this game. Instead it talks about Mr. Upbeat.
- There is no practice for this game, though there is a new "Hit 4!" move.
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