Built to Scale (Wii): Difference between revisions
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|Name = Built to Scale | |Name = Built to Scale | ||
|jname = 組み立て | |jname = 組み立て | ||
|rname = | |rname = Kumitate | ||
|Debut = Rhythm Heaven Fever | |Debut = Rhythm Heaven Fever | ||
|Number = Twelve | |Number = Twelve | ||
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|Minigame_infobox/Data2 = Double Date}}{{Template:Minigame infobox | |Minigame_infobox/Data2 = Double Date}}{{Template:Minigame infobox | ||
|Name = Built to Scale | |Name = Built to Scale | ||
|jname = 組み立て | |||
|rname = Kumitate | |||
|Debut = Rhythm Heaven Megamix | |Debut = Rhythm Heaven Megamix | ||
|Number = 97; Extra game 7|image = [[File:Built_to_Scale_Wii_3DS.PNG|280px]]}}'''Built to Scale''' (組み立て ''Kumitate "Assembly"''<sup>?</sup>) is identical to Built to Scale from [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']], and it's an extra game bought from museum shop in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. | |Number = 97; Extra game 7|image = [[File:Built_to_Scale_Wii_3DS.PNG|280px]]}}'''Built to Scale''' (組み立て ''Kumitate "Assembly"''<sup>?</sup>) is identical to Built to Scale from [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']], and it's an extra game bought from museum shop in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. |
Revision as of 16:40, 2 November 2016
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Our factory puts widgets together. The parts are transported then assembled. It's hard to explain, so just try playing it. |
Template:Game-NavTemplate:Minigame infobox Built to Scale (組み立て?, Kumitate "Assembly") is the twelfth game in Rhythm Heaven Fever. A sequel later unlocked is known as Built to Scale 2. Getting a perfect unlocks 'Assembly-Line Slogans'.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Timing Notes
- Hit: The rod is perfectly bounced and goes on another block. While releasing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
- Barely: The rod slightly bounces on the block. For releasing A+B, the srping hits the rod, but it knocks over both squares. Barely counts as a miss.
- Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.
Rating Notes
US version
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
European version
- Try Again: "The factory will close at this rate!"'
- OK: "I've got enough time for a break."
- Superb: "We did a great job today!"
Rating Screens
- Built to Scale Wii Try Again.png
"Not my best work..."
- Built to Scale Wii OK.png
"I've earned a little break."
- Built to Scale Wii Superb.PNG
"Nothing like a job well done!"
In Other Languages
Language | Name |
---|---|
Japanese | 組み立て Assembly |
French | |
Spanish | A Escala |
Template:DU German | Beatfabrik |
Italian | Fatti ad arte |
Korean | 부품 조립 Assembly |
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
Rhythm Heaven Megamix
Template:Game-NavTemplate:Minigame infoboxBuilt to Scale (組み立て Kumitate "Assembly"?) is identical to Built to Scale from Rhythm Heaven Fever, and it's an extra game bought from museum shop in Rhythm Heaven Megamix.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
Button Mode
- A: Bounce the rod
- B: Spring the rod
Simple Tap Mode
- Tap: Bounce or spring the rod
Timing Notes
- Hit: The rod is perfectly bounced and goes on another block. While releasing B, it hits squarely into the squares and connects them together.
- Barely: The rod slightly bounces on the block. For releasing B, it knocks over both squares. Barely counts as a miss.
- Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.
Rating Notes
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
Rating Screens
- Built to Scale Wii 3DS Try Again.PNG
"Not my best work..."
- Built to Scale Wii 3DS OK.PNG
"I've earned a little break."
- Built to Scale Wii 3DS Superb.PNG
"Nothing like a job well done!"
Trivia
- This is the only minigame from Built to Scale series that returns in this series without two other prequels or a new one.
- In Fever, the letters A and B light up when you shoot the rod into the widget, but in Megamix, only the letter B lights up because instead of using both buttons, you only use the B button.
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