Polyrhythm 2: Difference between revisions
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| Debut = [[Rhythm Tengoku]] | | Debut = [[Rhythm Tengoku]] | ||
| Number = Fourty-Five}} | | Number = Fourty-Five}} | ||
{{Nihongo|'''Built to Scale 2 | {{Nihongo|'''Built to Scale 2'''|ポリリズム2 poririzumu 2}} (directly translated as Polyrhythm 2) is the sequel to [[Built to Scale (GBA)]] and the forty-fifth game in ''[[Rhythm Tengoku]]''. | ||
==Gameplay== | ==Gameplay== |
Revision as of 10:30, 27 August 2016
Orders keep going for our widgets! Use both hands to meet our quotas! (No practice.) |
— Built to Scale 2 Description
Template:Game-NavTemplate:Minigame infobox Built to Scale 2 (ポリリズム2 poririzumu 2?) (directly translated as Polyrhythm 2) is the sequel to Built to Scale (GBA) and the forty-fifth game in Rhythm Tengoku.
Gameplay
It plays the same way as its prequel, but this time, the tempo is sped up and music plays really fast while rods move a bit faster than original. The game will try to trick you by making offbeat rhythms and complex patterns hich way your rod is.
Controls
- A: Bounce Rod (Lower Area)
- D-Pad: Bounce Rod (Upper Area)
Timing Notes
- Hit: The rod bounces on to the next block.
- Barely: The rod bounces on, but wobbles slightly. A barely counts as a miss.
- Miss: The rod lands on the ground and explodes.
Rating Notes
- Try Again: "At this rate, we'll go out of business."
- OK: "Let's keep the production lines moving!"
- Superb: "That's how you become employee of the year!"
Rating Screens
- Built to Scale 2 GBA Try Again.PNG
"At this rate, we'll go out of business."
- Built to Scale 2 GBA OK.PNG
"Let's keep the prodiction lines moving!"
- Built to Scale 2 GBA Superb.PNG
"That's how you become employee of the year!"
Video
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