Karate Man Senior: Difference between revisions
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{{Quote|Where do you think Karate Joe learned his skills originally? Watch a true master at work!|Karate Man Senior | {{Quote|Where do you think Karate Joe learned his skills originally? Watch a true master at work!|Karate Man Senior Description}}{{Template:Game-Nav | ||
|Minigame_infobox/Data = Working Dough 2 | |Minigame_infobox/Data = Working Dough 2 (Megamix) | ||
|Minigame_infobox/Data2 = Final Remix}}{{Template:Minigame infobox | |Minigame_infobox/Data2 = Final Remix}}{{Template:Minigame infobox | ||
|Previous = Working Dough Origins | |Previous = Working Dough Origins |
Revision as of 12:36, 2 August 2016
Where do you think Karate Joe learned his skills originally? Watch a true master at work! |
Template:Game-NavTemplate:Minigame infobox
Karate Man Senior is a prequel to Karate Man Returns in Rhythm Heaven Megamix . It features Karate Joe's father.
Gameplay
In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
This game is shown to be more ambitious than any of the other previous Karate Man games, not only because of the high tempo, but because of the amount of objects that fly by at once, combined with having to perform two types of combos.
Controls
Button Mode
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Touch Mode
- Tap: Punch, continue to enter Hold
- Hold Stylus: Crouch or Start combo (flurry punch)
- Release Stylus: Kick or Finish combo (uppercut)
Hit or Miss
- Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe's father just grazes the objects, making them fall onto the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. And with a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss in this game.
- Miss: Karate Joe's father completely misses or doesn't punch, and the object flies past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. And with a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Note
- Try Again: "You are...not as young as you once were, Father."
- OK: "Hungry, Father?"
- Superb: "You're still the master, Father!"
Rating Screens
- Karate Man's Father Try Again.PNG
"You are...not as young as you once were, Father."
- Karate Man's Father OK.PNG
"Hungry, Father?"
- Karate Man's Father Superb.PNG
"You're still the master, Father!"
Collectable Item
LED bulbs
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There is no description. |
Collectable Star
Hit the 8th bomb perfectly to collect the star.
Trivia
- Karate Joe makes a cameo in Try Again rating after seeing his father being tired and hungry.
- Karate Joe's father has different clothes in the Superb screen.
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