Karate Man Senior: Difference between revisions
No edit summary Tag: rte-wysiwyg |
No edit summary Tag: rte-wysiwyg |
||
Line 11: | Line 11: | ||
|Number = 89}} | |Number = 89}} | ||
'''Karate Man's Father''' is a prequel to Karate Man in [[Rhythm Heaven Megamix|Rhythm Heaven Megamix ]]. It feature's [[Karate Joe's father]]. | '''Karate Man's Father''' is a prequel to [[Karate Man (3DS)|Karate Man Returns]] in [[Rhythm Heaven Megamix|Rhythm Heaven Megamix ]]. It feature's [[Karate Joe's father]]. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | [[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | ||
== Controls == | == Controls == | ||
====Button Mode==== | |||
*A: Punch, continue to enter Hold | *A: Punch, continue to enter Hold | ||
*Hold A: Crouch | *Hold A: Crouch | ||
Line 21: | Line 22: | ||
*Hold B: Start combo (flurry punch) | *Hold B: Start combo (flurry punch) | ||
*Let go of B: Finish combo (uppercut) | *Let go of B: Finish combo (uppercut) | ||
====Touch Mode==== | |||
*Tap: Punch, continue to enter Hold | |||
*Hold Stylus: Crouch or Start combo (flurry punch) | |||
*Release Stylus: Kick or Finish combo (uppercut) | |||
==Hit or Miss== | ==Hit or Miss== | ||
*Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy. | *Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy. |
Revision as of 21:54, 28 May 2016
Template:Game-NavTemplate:Minigame infobox
Karate Man's Father is a prequel to Karate Man Returns in Rhythm Heaven Megamix . It feature's Karate Joe's father.
Gameplay
In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
Controls
Button Mode
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Touch Mode
- Tap: Punch, continue to enter Hold
- Hold Stylus: Crouch or Start combo (flurry punch)
- Release Stylus: Kick or Finish combo (uppercut)
Hit or Miss
- Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe's father just grazes the objects, making them fall onto the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. And with a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss in this game.
- Miss: Karate Joe's father completely misses or doesn't punch, and the object flies past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. And with a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Note
- Try Again: ""You've really disappointed me, dad, seriously..."
- OK: "Ah well, let's break for lunch after this, dad!"
- Superb: "That's my father, all right. So cool and brave!"
Rating Screens
- Karate Man's Father Try Again.PNG
"You've really disappointed me, dad, seriously..."
- Karate Man's Father OK.PNG
" Ah well, let's break for lunch after this, dad!"
- Karate Man's Father Superb.PNG
"That's my father, all right. So cool and brave!"
Collectable Item
LED bulbs
Collectable Star
Hit the 8th bomb perfectly to collect the star.
Trivia
- Karate Joe makes a cameo in Try Again rating after seeing his father being tired and hungry.
|