Built to Scale 2 (Wii): Difference between revisions
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Revision as of 21:09, 21 May 2016
Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace! (No practice.) |
Thanks to your efforts, demand for our widgets has increased! Let's pick up the pace! (And no practice for you) |
Template:Minigame infoboxBuilt to Scale 2 (組み立て2 lit. Assembly 2) is the thirty-eighth game in Rhythm Heaven Fever.
Visual/Gameplay Changes
The only visual change is that the background is now teal.
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod on the when it hits the red block, and shoot it into the Widget parts when they line up. The major difference is that three Widgets must be assembled in each sequence; the third Widget rod comes from the left-hand side and must be flung into the Widget parts when it reaches the red block. The speed of the song, and therefore bouncing speed, also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Rating Notes
US Version
- Superb: "We finished early!"
- OK: "Time for a well-earned coffee break."
- Try Again: "How important are these widget things, anyway?"
European Version
- Try Again: "How can we fix all these defects?"
- OK: "We've got time for a tea break."
- Superb: "We completed the order!"
Rating Screens
- Built to Scale 2 Wii Try Again.png
"How important are these widget things, anyway?"
- Built to Scale 2 Wii OK.png
"Time for a well-earned coffee break."
- Built to Scale 2 Wii Superb.png
"We finished early!"
Appearances
- Built to Scale (Wii)
- Built to Scale (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
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