Drummer Duel: Difference between revisions
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{{Quote|The red team's pushed you around for long enough! It's time to show them who's really got the rhythm! Go, blue!|Drummer Duel Description}} | {{Quote|The red team's pushed you around for long enough! <br>It's time to show them who's really got the rhythm! Go, blue!|Drummer Duel Description}} | ||
{{Minigame infobox | {{Template:Game-Nav | ||
|Minigame_infobox/Data = DJ School | |||
|Minigame_infobox/Data2 = Love Lab}}{{Minigame infobox | |||
| Name = Drummer Duel | | Name = Drummer Duel | ||
| Image = [[File:Drummer_duel.png|270px]] | | Image = [[File:Drummer_duel.png|270px]] | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Drummer_Duel_gameplay.png|thumb|115px]] | |||
The blue drummer must copy every beat the red drummer makes during his turn and must perform it correctly in the same rhythm as him. The red drummer's speed in rhythm gets gradually faster near the end of the game. | The blue drummer must copy every beat the red drummer makes during his turn and must perform it correctly in the same rhythm as him. The red drummer's speed in rhythm gets gradually faster near the end of the game. | ||
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==Trivia== | ==Trivia== | ||
*The chanting heard in the background ''"Don! Doko! Don!"'' is Japanese onomatopoeia used to represent impact sounds (like drum beats). | *The chanting heard in the background ''"Don! Doko! Don!"'' is Japanese onomatopoeia used to represent impact sounds (like drum beats). | ||
**In the Korean version, they were changed to "Kung" (Korean: 쿵쿵!) | **In the Korean version, they were changed to "Kung" (Korean: 쿵쿵!) along with the cues. | ||
==Video== | ==Video== | ||
[[File:Rhythm Heaven - Drummer Duel (Perfect) (English)-0|thumb|center|335 px]] | [[File:Rhythm Heaven - Drummer Duel (Perfect) (English)-0|thumb|center|335 px]] |
Revision as of 20:10, 6 May 2016
The red team's pushed you around for long enough! |
— Drummer Duel Description
Template:Game-NavTemplate:Minigame infobox Drummer Duel (応援団?, Ouendai) is the eighteenth game in Rhythm Heaven. The player controls the blue drummer who is competing against the 'red team' in a drum-off. Getting a perfect on this game earns the gift "Cheering Tips" in the Café.
Gameplay
The blue drummer must copy every beat the red drummer makes during his turn and must perform it correctly in the same rhythm as him. The red drummer's speed in rhythm gets gradually faster near the end of the game.
Controls
- Tap: Beat drum
Hit or Miss
- Hit: Yellow sparks emit from the drum. The cheerleaders will cheer the player on
- Barely: Depending just how close the player does it, it may count as a hit or miss
- Miss: Black sparks emit from the drum, as well as the drum sounds being off beat. The cheerleaders will stumble over.
Rating Notes
- Superb: "Everybody wins when the rhythm is right!"
- OK: "You'll do better next time."
- Try Again: "Butterfingers!"
Rating Screens
- Drummer duel tryagain.png
"Butterfingers!"
- Drummer duel ok.png
"You'll do better next time."
- Drummer duel superb.png
"Everybody wins when the rhythm is right!"
Trivia
- The chanting heard in the background "Don! Doko! Don!" is Japanese onomatopoeia used to represent impact sounds (like drum beats).
- In the Korean version, they were changed to "Kung" (Korean: 쿵쿵!) along with the cues.
Video
|