Karate Man Senior: Difference between revisions
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{{Template:Game-Nav | {{Template:Game-Nav | ||
|Minigame_infobox/Data = Working Dough Origins | |Minigame_infobox/Data = Working Dough Origins | ||
|Minigame_infobox/Data2 = Final Remix}} | |Minigame_infobox/Data2 = Final Remix}}{{Template:Minigame infobox | ||
|Previous = Working Dough Origins | |||
|Previous1 = Working Dough Origins | |||
|Next = Final Remix | |||
|Next1 = Final Remix | |||
|Image = [[File:Karate_Man's_Father_title.PNG|250px]] | |||
|Name = Karate Man's Father | |||
|Debut = Rhythm Heaven Megamix | |||
|Number = 89}} | |||
'''Karate Man's Father''' is a prequel to Karate Man in [[Rhythm Heaven Megamix|Rhythm Heaven Megamix ]]. It feature's [[Karate Joe's father]]. | |||
==Gameplay== | |||
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | |||
== Controls == | |||
*A: Punch, continue to enter Hold | |||
*Hold A: Crouch | |||
*Release A: Kick | |||
*Hold B: Start combo (flurry punch) | |||
*Let go of B: Finish combo (uppercut) | |||
==Hit or Miss== | |||
*Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy. | |||
*Barely: Karate Joe's father just grazes the objects, making them fall onto the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. And with a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss in this game. | |||
*Miss: Karate Joe's father completely misses or doesn't punch, and the object flies past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. And with a combo, he either lets all the objects fly by, or messes up and spins out after the move is done. | |||
==Rating Note== | |||
*[[Try Again]]: ''""You've really disappointed me, dad, seriously..."'' | |||
*[[OK]]: ''"Ah well, let's break for lunch after this, dad!"'' | |||
*[[Superb]]: ''"That's my father, all right. So cool and brave!"'' | *[[Superb]]: ''"That's my father, all right. So cool and brave!"'' | ||
==Rating Screens== | ==Rating Screens== | ||
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Karate Man's Father Superb.PNG|"That's my father, all right. So cool and brave!" | Karate Man's Father Superb.PNG|"That's my father, all right. So cool and brave!" | ||
</gallery> | </gallery> | ||
== | ==Collectable Item== | ||
===LED bulbs=== | ===LED bulbs=== | ||
== | ==Collectable Star== | ||
Hit the 8th bomb perfectly to collect the star. | Hit the 8th bomb perfectly to collect the star. | ||
Revision as of 17:57, 12 April 2016
Template:Game-NavTemplate:Minigame infobox
Karate Man's Father is a prequel to Karate Man in Rhythm Heaven Megamix . It feature's Karate Joe's father.
Gameplay
In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
Controls
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
Hit or Miss
- Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
- Barely: Karate Joe's father just grazes the objects, making them fall onto the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. And with a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss in this game.
- Miss: Karate Joe's father completely misses or doesn't punch, and the object flies past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. And with a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
Rating Note
- Try Again: ""You've really disappointed me, dad, seriously..."
- OK: "Ah well, let's break for lunch after this, dad!"
- Superb: "That's my father, all right. So cool and brave!"
Rating Screens
- Karate Man's Father Try Again.PNG
"You've really disappointed me, dad, seriously..."
- Karate Man's Father OK.PNG
" Ah well, let's break for lunch after this, dad!"
- Karate Man's Father Superb.PNG
"That's my father, all right. So cool and brave!"
Collectable Item
LED bulbs
Collectable Star
Hit the 8th bomb perfectly to collect the star.
Trivia
- Karate Joe makes a cameo in Try Again rating after seeing his father being tired and hungry.
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