Karate Man Kicks!: Difference between revisions
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*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised. | *Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised. | ||
==Rating notes== | ==Rating notes== | ||
*[[Try Again]]: "'' | *[[Try Again]]: "''I should refine my kicking skills."'' | ||
*[[OK]]: ''"All right, let's break for lunch."'' | *[[OK]]: ''"All right, let's break for lunch."'' | ||
*[[Superb]]: ''"Hiiiyah!"'' | *[[Superb]]: ''"Hiiiyah!"'' | ||
==Rating Screens== | ==Rating Screens== | ||
<gallery> | <gallery> | ||
Karate Man Kick Try Again.PNG|" | Karate Man Kick Try Again.PNG|"I should refine my kicking skills." | ||
Karate Man Kick OK.PNG|"All right, let's break for lunch." | Karate Man Kick OK.PNG|"All right, let's break for lunch." | ||
Karate Man Kick Superb.PNG|"Hiiiyah!" | Karate Man Kick Superb.PNG|"Hiiiyah!" |
Revision as of 12:43, 31 January 2016
Template:Minigame infoboxKarate Man Kick (カラテ家キック karateka kikku) is identical to Karate Man from Rhythm Heaven and it's an extra game bought from museum shop in Rhythm Heaven: The Best+.
Gameplay
In this game, the player controls Karate Joe as he punches and kicks various objects thrown to him. Punches are performed by pressing A button, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time.
Controls
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
Hit or Miss
- Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating notes
- Try Again: "I should refine my kicking skills."
- OK: "All right, let's break for lunch."
- Superb: "Hiiiyah!"
Rating Screens
- Karate Man Kick Try Again.PNG
"I should refine my kicking skills."
- Karate Man Kick OK.PNG
"All right, let's break for lunch."
- Karate Man Kick Superb.PNG
"Hiiiyah!"
Collectable Item
Bomb
Trivia
- In The Best Plus, due to the fact that every version appeared, the DS version was named "Karate Man: Kick" and the Wii version was named "Karate Man: Combo" The GBA version kept the original name.
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