Karate Man (3DS): Difference between revisions
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*Miss: Karate Joe will gasp as the object flies past him. | *Miss: Karate Joe will gasp as the object flies past him. | ||
==Rating Notes== | ==Rating Notes== | ||
*Try Again: "There's always tomorrow..." | *[[Try Again]]: ''"There's always tomorrow..."'' | ||
*OK: " | *[[OK]]: ''"I need to focus on my training."'' | ||
*Superb: " | *[[Superb]]: ''"That the way of sending all of this flying!"'' | ||
==Rating Screens== | ==Rating Screens== | ||
<gallery> | |||
Karate Man Story Try Again.PNG|"There's always tomorrow." | |||
Karate Man Story OK.PNG|"I need to focus on my training." | |||
Karate Man Story Superb.PNG|"That's the way of sending all of this flying!" | |||
</gallery> | |||
==Collectable Item== | ==Collectable Item== | ||
{{Item | {{Item |
Revision as of 15:15, 14 December 2015
Karate Man (カラテ家 Karateka) is a variation of Karate Man from Rhythm Tengoku that appears in Rhythm Heaven: The Best+. It is the first game that is played.
Gameplay
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen.
Hit or Miss
- Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
- Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him.
Rating Notes
- Try Again: "There's always tomorrow..."
- OK: "I need to focus on my training."
- Superb: "That the way of sending all of this flying!"
Rating Screens
- Karate Man Story Try Again.PNG
"There's always tomorrow."
- Karate Man Story OK.PNG
"I need to focus on my training."
- Karate Man Story Superb.PNG
"That's the way of sending all of this flying!"
Collectable Item
There is no name. | There is no title. |
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[[File:Sprite 3DS Rhythm Item {{{name}}}.png|64px|center|link=]] |
There is no description. |
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