Space Soccer: Difference between revisions
No edit summary Tag: rte-wysiwyg |
Tags: Visual edit apiedit |
||
Line 23: | Line 23: | ||
==Hit or Miss== | ==Hit or Miss== | ||
*Hit: The ball is kicked up and the gameplay smoothly continues. | *Hit: The ball is kicked up and the gameplay smoothly continues. | ||
*Barely: N/A | |||
*Miss: The ball falls and another ball appears at the beginning of the following measure. | *Miss: The ball falls and another ball appears at the beginning of the following measure. | ||
Revision as of 12:57, 30 November 2015
Don't drop the ball! It takes some crafty legwork to keep that thing in the air! Kick, kick, kick! |
Template:Minigame infobox Space Soccer (リフティング rifutingu "soccer ball juggling") is the twenty-sixth game unlocked in Rhythm Heaven. Space soccer also reappears in the sequel, Space Soccer 2. Attaining a perfect unlocks the music for this game.
Gameplay
The objective of the game is to keep the ball up by kicking it in time with the rhythm. Many other 'Space Kickers' will also join in sync midway through the game.
You tap to kick the ball in time with the music. The space kicker will frequently Kick the ball up higher and say "High, kick, toe!" And you have to flick the stylus to keep the ball in the air.
Controls
- Tap: Kick
- Flick: High kick
Hit or Miss
- Hit: The ball is kicked up and the gameplay smoothly continues.
- Barely: N/A
- Miss: The ball falls and another ball appears at the beginning of the following measure.
Rating Notes
Rating Screens
- Space soccer tryagain.jpg
"Buttertoes!"
- Space Soccer OK.png
"We'll get it tomorrow."
- Space Soccer Superb.png
"Hoo-wahh!"
|