Karate Man 2 (Wii): Difference between revisions
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| Video = }} | | Video = }}'''Karate Man 2''' is the forty-ninth game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Karate Man (Wii)|Karate Man]]. | ||
==Gameplay== | ==Gameplay== |
Revision as of 18:28, 4 September 2015
Karate Joe's intense training continues. Can you help him reach the height of mastery? (No practice.) |
Template:Minigame infoboxKarate Man 2 is the forty-ninth game in Rhythm Heaven Fever. It is the sequel to Karate Man.
Gameplay
Like the original karate man, you are playing as a man named Karate Joe, who
must punch all of the objects that fly towards him. He punches flower pots, bowling balls (during every "hit-3!"), soccer balls (for comedic effect), and combos. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.
Controls
- A: Punch
- Hold A+B: Start combo (flurry punch)
- Let go of A+B: Finish combo (uppercut)
Rating Screens
Try Again: Still... hungy...
OK: I must focus my power. And retie my belt.
Superb: Hiiiiiyah!
Trivia
- The article that you unlock from perfecting this game, A Musical Term, has nothing to do with this game. Instead it talks about Mr. Upbeat.
- There is no practice for this game, though there is a new "Hit 4!" move.
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