Karate Man Kicks!: Difference between revisions
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'''Karate Man Kick''' (カラテ家キック karateka kikku) is identical to [[Karate Man (DS)|Karate Man]] from Rhythm Heaven and it's an extra game bought from museum shop in [[Rhythm Heaven: The Best +|Rhythm Heaven: The Best+]]. | {{Template:Minigame infobox | ||
|Previous = Big Rock Finish (3DS) | |||
|Previous1 = Big Rock Finish (3DS) | |||
|Next = Built to Scale (Wii) (3DS) | |||
|Next1 = Built to Scale (Wii) (3DS) | |||
|Image = [[File:Karate_Man_Kick.PNG|250px]] | |||
|Name = Karate Man Kick | |||
|Debut = Rhythm Heaven: The Best+ | |||
|Number = 96; Extra game 6}}'''Karate Man Kick''' (カラテ家キック karateka kikku) is identical to [[Karate Man (DS)|Karate Man]] from Rhythm Heaven and it's an extra game bought from museum shop in [[Rhythm Heaven: The Best +|Rhythm Heaven: The Best+]]. | |||
==Gameplay== | |||
[[File:Karate_Man_Kick_gameplay.PNG|thumb|left|228px]] | |||
In this game, the player controls Karate Joe as he punches and kicks various objects thrown to him. Punches are performed by pressing A button, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. | |||
==Controls== | |||
*A: Punch, continue to enter Hold | |||
*Hold A: Crouch | |||
*Release A: Kick | |||
==Hit or Miss== | |||
*Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards. | |||
*Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game. | |||
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised. | |||
==Trivia== | |||
*In The Best Plus, due to the fact that every version appeared, the DS version was named "Karate Man: Kick" and the Wii version was named "Karate Man: Combo" The GBA version kept the original name. | |||
{{Template:Game Navigation}} | |||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven 3D Games]] | [[Category:Rhythm Heaven 3D Games]] | ||
[[Category:Extra Game]] | [[Category:Extra Game]] |
Revision as of 08:37, 2 August 2015
Template:Minigame infoboxKarate Man Kick (カラテ家キック karateka kikku) is identical to Karate Man from Rhythm Heaven and it's an extra game bought from museum shop in Rhythm Heaven: The Best+.
Gameplay
In this game, the player controls Karate Joe as he punches and kicks various objects thrown to him. Punches are performed by pressing A button, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time.
Controls
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
Hit or Miss
- Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Trivia
- In The Best Plus, due to the fact that every version appeared, the DS version was named "Karate Man: Kick" and the Wii version was named "Karate Man: Combo" The GBA version kept the original name.
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