Karate Man Senior: Difference between revisions
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'''Karate Man's Father''' is a prequel to Karate Man in Rhythm Tengoku. It feature's [[Karate Joe's father]]. | '''Karate Man's Father''' is a prequel to Karate Man in Rhythm Tengoku. It feature's [[Karate Joe's father]]. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]] | [[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, the player controls Karate Joe as he punches and kicks various objects thrown to him. Punches are performed by pressing A button, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | ||
==Controls== | |||
== Controls == | |||
*A: Punch, continue to enter Hold | *A: Punch, continue to enter Hold | ||
*Hold A: Crouch | *Hold A: Crouch |
Revision as of 22:04, 21 July 2015
Karate Man's Father is a prequel to Karate Man in Rhythm Tengoku. It feature's Karate Joe's father.
Gameplay
In this game, the player controls Karate Joe as he punches and kicks various objects thrown to him. Punches are performed by pressing A button, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
Controls
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
- Hold B: Start combo (flurry punch)
- Let go of B: Finish combo (uppercut)
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