Flipper-Flop: Difference between revisions
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*Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals get an annoyed face on them. If the messup happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice. | *Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals get an annoyed face on them. If the messup happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice. | ||
Each cue goes at the same speed, but there are different intervals and mixes of them. Note that the three time flip cue is not presented in this variant. | Each cue goes at the same speed, but there are different intervals and mixes of them. Note that the three time flip cue is not presented in this variant. | ||
==Rating Note== | |||
*[[Try Again]]: ''"Come on, how can you all be tired already?!"'' | |||
*[[OK]]: ''"Practice more until next morning!"'' | |||
*[[Superb]]: ''"Company, roll!"'' | |||
{{Template:Game Navigation}} | {{Template:Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven 3D Games]] | [[Category:Rhythm Heaven 3D Games]] |
Revision as of 10:53, 14 July 2015
Story Flipper-Flop (コロコロたんけん隊|Korokoro Tankentai|"Rolling Exploration Group") is a variant of Flipper-Flop from Rhythm Heaven Fever. The player controls a Flipper who must flip rolls with the other flippers. In this variant, the scenery begins at night, probably a training during the bedtime.
Gameplay
In this game, players must press A to the beat of the song. When three consecutive quarter notes played are heard in the song, the player must press A in the same timing in the next two beats. The caller, Captain Tuck, will ask the seals to perform a certain amount of "flipper rolls", which are performed by pressing the A and B buttons simultaneously.
Hit or Miss
- Hit: The flipping will continue. After a sucessful flipper-roll chain, Captain Tuck will compliment the team with a "Good!" or "Yes!".
- Barely: The player's seal will get close to bumping, and will get a worried look on its face. If it happens during a flipper-roll chain, Captain Tuck will still compliment the team.
- Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals get an annoyed face on them. If the messup happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice.
Each cue goes at the same speed, but there are different intervals and mixes of them. Note that the three time flip cue is not presented in this variant.
Rating Note
- Try Again: "Come on, how can you all be tired already?!"
- OK: "Practice more until next morning!"
- Superb: "Company, roll!"
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