Karate Man (3DS): Difference between revisions
Jump to navigation
Jump to search
TVSmasher66 (talk | contribs) mNo edit summary Tags: Visual edit apiedit |
TVSmasher66 (talk | contribs) mNo edit summary Tags: Visual edit apiedit |
||
Line 6: | Line 6: | ||
==Hit or Miss== | ==Hit or Miss== | ||
*Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one. | *Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one. | ||
*Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him | *Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. '''A barely counts as a miss.''' | ||
*Miss: Karate Joe will gasp as the object flies past him | *Miss: Karate Joe will gasp as the object flies past him. | ||
N/A {{Game Navigation}} | N/A {{Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven 3D Games]] | [[Category:Rhythm Heaven 3D Games]] |
Revision as of 00:41, 11 June 2015
Story Karate Man (カラテ家 Karateka) is a variation of Karate Man from Rhythm Tengoku that appears in Rhythm Heaven: The Best+. It is the first game that is played.
Gameplay
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen.
Hit or Miss
- Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
- Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him.
N/A
|