Bouncy Road: Difference between revisions
(Created a brief start of a page for Hopping Road.) Tags: Visual edit apiedit |
(Whoops!!) Tag: rte-source |
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| Debut = Rhythm Tengoku | | Debut = Rhythm Tengoku | ||
| Number = | | Number = Twenty-Five | ||
| Previous = Remix 4 | | Previous = Remix 4 | ||
| Previous1 = Remix 4 | | Previous1 = Remix 4 | ||
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Hopping Road is the nineteenth [[Rhythm Game]] in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Hopping Road 2]]. | Hopping Road is the nineteenth [[Rhythm Game]] in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Hopping Road 2]]. | ||
==Gameplay== | ==Gameplay== | ||
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad | The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout! | ||
==Controls== | ==Controls== | ||
*D-Pad: Bounce Yellow Pole | *D-Pad: Bounce Yellow Pole |
Revision as of 17:38, 2 March 2015
Template:Minigame infobox Hopping Road is the nineteenth Rhythm Game in Rhythm Tengoku. A sequel appears later on called Hopping Road 2.
Gameplay
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
Controls
- D-Pad: Bounce Yellow Pole
- A: Bounce Red Pole
Hit or Miss
- Hit: The ball bounces off the platform and continues its journey.
- Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
- Miss: The balls hits the platform and just rolls off.
Rating Notes
- Try Again:
- OK:
- Superb:
Remix Appearances
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