Screwbot Factory 2: Difference between revisions
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The game is mechanically the same as the original; The player needs to screw on the [[Screwbots|Screwbot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely black out, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well. | The game is mechanically the same as the original; The player needs to screw on the [[Screwbots|Screwbot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely black out, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well. | ||
==Hit or Miss== | |||
*Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots. | |||
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes it stick a sideways position, with the robot frowning. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance. | |||
*Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late causes it to fall over. Barely screwing on the robot's head causes it to fall over. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it fall over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed. | |||
==Controls== | ==Controls== | ||
*A or B = Nudge claw (useless) | *A or B = Nudge claw (useless) |
Revision as of 00:45, 6 February 2015
Our second facility also builds robots, but the power here is a little unreliable. ANOTHER fuse burned out? (No practice.) |
Screwbot Factory 2 is the forty-fourth game in Rhythm Heaven Fever. It is the sequel to the game Screwbot Factory.
Apearance/Gameplay Differences
Screwebot Factory has no visual changes from the original game, aside for the lighting described below.
The game is mechanically the same as the original; The player needs to screw on the Screwbot heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely black out, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well.
Hit or Miss
- Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots.
- Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes it stick a sideways position, with the robot frowning. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance.
- Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late causes it to fall over. Barely screwing on the robot's head causes it to fall over. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it fall over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.
Controls
- A or B = Nudge claw (useless)
- Hold A + B = Drop claw (start screwing robot head)
- Release A +B = Lift claw (stop screwing robot head)
Trivia
- Just like the first Screwbot Factory was similar to Fillbots from Rhythm Heaven, this game is similar to Fillbots 2. Both games have no visual changes from the original, and also have lighting effects to confuse the player..
- In the original Japanese, there is an engraving on the robot arm that brings up the screwbots to the conveyor belt. This was removed in the international edition.
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