Built to Scale 2 (Wii): Difference between revisions
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| Image = [[File:Buitl_to_Scale_2_Wii.PNG|300px]] | | Image = [[File:Buitl_to_Scale_2_Wii.PNG|300px]] | ||
| Debut = Rhythm Heaven Fever | | Debut = Rhythm Heaven Fever | ||
| Number = Thirty- | | Number = Thirty-Eight | ||
| Previous = Working Dough 2 | | Previous = Working Dough 2 | ||
| Previous1 = Working Dough 2 | | Previous1 = Working Dough 2 |
Revision as of 00:26, 6 February 2015
Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace! (No practice.) |
Template:Minigame infoboxBuilt to Scale 2 (組み立て2 lit. Assembly 2) is the thirty-eighth game in Rhythm Heaven Fever.
Visual/Gameplay Changes
The only visual change is that the background is now teal.
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod on the when it hits the red block, and shoot it into the Widget parts when they line up. The major difference is that three Widgets must be assembled in each sequence; the third Widget rod comes from the left-hand side and must be flung into the Widget parts when it reaches the red block. The speed of the song, and therefore bouncing speed, also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Rating Notes
- Superb: "We finished early!"
- OK: "Time for a well-earned coffee break."
- Try Again: "How important are these widget things, anyway?"
Appearances
- Built to Scale
- Built to Scale 2
- Remix 3
- Remix 8
- Remix 10
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