Shiroi Obake 2: Difference between revisions
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|Number = Fourty-seven|Image = [[File:Sneaky Spirits.PNG|230px]]}} | |Number = Fourty-seven|Image = [[File:Sneaky Spirits.PNG|230px]]}} | ||
White Apparition 2 (AKA Sneaky Spirits 2) is the sequel to [[White Apparition]]. The game tries to trick the player by putting ghosts that don't show up until the 5-7th beat, and fast or slow tempo changes. It is the 1st to last game in [[Rhythm Tengoku]]. The game before it is [[Air Batter 2]], and the game after it is Remix 8, the final remix.[[File:Rhythm Tengoku GBA - Sneaky Spirits 2|thumb|right|335 px|This is the game.]] | White Apparition 2 (AKA Sneaky Spirits 2) is the sequel to [[White Apparition]]. The game tries to trick the player by putting ghosts that don't show up until the 5-7th beat, and fast or slow tempo changes. It is the 1st to last game in [[Rhythm Tengoku]]. The game before it is [[Air Batter 2]], and the game after it is Remix 8, the final remix. | ||
[[File:Rhythm Tengoku GBA - Sneaky Spirits 2|thumb|right|335 px|This is the game.]] | |||
{{Game Navigation}} | {{Game Navigation}} | ||
==Controls== | |||
*A: Shoot arrow | |||
==Hit or Miss== | |||
*Hit: Depending how perfectly the player hits the beat. The arrow hits the ghost squarely in the nose, on the cheek, in the stomach or in the tail. The ghost is then flung through the door of the house. | |||
*Barely: The ghost manages to zip past the arrow, and shudders before escaping. A barely counts as a miss. | |||
*Miss: The ghost zips through and giggles. | |||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Tengoku Games]] | [[Category:Rhythm Tengoku Games]] |
Revision as of 16:58, 5 February 2015
White Apparition 2 (AKA Sneaky Spirits 2) is the sequel to White Apparition. The game tries to trick the player by putting ghosts that don't show up until the 5-7th beat, and fast or slow tempo changes. It is the 1st to last game in Rhythm Tengoku. The game before it is Air Batter 2, and the game after it is Remix 8, the final remix.
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Controls
- A: Shoot arrow
Hit or Miss
- Hit: Depending how perfectly the player hits the beat. The arrow hits the ghost squarely in the nose, on the cheek, in the stomach or in the tail. The ghost is then flung through the door of the house.
- Barely: The ghost manages to zip past the arrow, and shudders before escaping. A barely counts as a miss.
- Miss: The ghost zips through and giggles.