Karate Man 2 (DS): Difference between revisions
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{{quote| | {{quote|Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)|Karate Man 2 Description}} | ||
{{Minigame infobox | {{Minigame infobox | ||
| Name = Karate Man 2 | | Name = Karate Man 2 | ||
| Image = | | Image = | ||
| Debut = Rhythm Heaven | | Debut = Rhythm Heaven | ||
| Number = Forty-Two | | Number = Forty-Two | ||
Line 9: | Line 9: | ||
| Next = Glee Club 2 | | Next = Glee Club 2 | ||
| Next1 = Glee Club 2 | | Next1 = Glee Club 2 | ||
}}'''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. Getting a [[perfect]] will unlock the | }}'''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man (DS)|Karate Man]]. Getting a [[perfect]] will unlock the Karate Man 2 soundtrack. The sequel, [[Glee Club 2]], is unlocked later on. | ||
== Gameplay == | == Gameplay == | ||
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and combos get more complicates. | |||
== Controls == | ==Controls== | ||
*Tap: Punch, continue to enter Hold | |||
*Hold: Crouch | |||
*Flick: Kick | |||
== Hit or Miss == | ==Hit or Miss== | ||
*Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards. | |||
*Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game. | |||
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised. | |||
==Rating Notes== | |||
*[[Try Again]]: "''What was that!?''" | |||
*[[OK]]: "''Keep training, hot stuff!''" | |||
*[[Superb]]: "''Uh, heh... Thanks!''" | |||
==Appearances== | ==Appearances== | ||
* [[Karate Man (DS)|Karate Man]] | * [[Karate Man (DS)|Karate Man]] | ||
* Karate Man 2 | * Karate Man 2 | ||
* [[Remix 6]] | * [[Remix 6]] | ||
* [[Remix 9]] | * [[Remix 9]] |
Revision as of 15:34, 7 September 2013
Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!) |
— Karate Man 2 Description
Template:Minigame infoboxKarate Man 2 is the forty-second game in Rhythm Heaven. It is the sequel to Karate Man. Getting a perfect will unlock the Karate Man 2 soundtrack. The sequel, Glee Club 2, is unlocked later on.
Gameplay
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and combos get more complicates.
Controls
- Tap: Punch, continue to enter Hold
- Hold: Crouch
- Flick: Kick
Hit or Miss
- Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating Notes
Appearances
- Karate Man
- Karate Man 2
- Remix 6
- Remix 9
- Remix 10
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