Built to Scale 2 (Wii): Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
| Next = Double Date 2 | | Next = Double Date 2 | ||
| Next1 = Double Date 2 | | Next1 = Double Date 2 | ||
}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') is the thirty-eighth game in [[Rhythm Heaven Fever | }}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') is the thirty-eighth game in [[Rhythm Heaven Fever]]. | ||
==Gameplay== | ==Gameplay== |
Revision as of 21:30, 10 August 2013
Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace! (No practice.) |
Template:Minigame infoboxBuilt to Scale 2 (組み立て2 lit. Assembly 2) is the thirty-eighth game in Rhythm Heaven Fever.
Gameplay
The gameplay is nearly identical to that of the first Built to Scale. The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets. This time though, you must not rely on the music too much, for a third widget must be assembled each time.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Rating Notes
- Superb: "We finished early!"
- OK: "Time for a well-earned coffee break."
- Try Again: "How important are these widget things, anyway?"
Appearances
- Built to Scale (Wii)
- Built to Scale (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
|