Exhibition Match: Difference between revisions
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The entire game revolves around trying to mislead the player. The player merely needs to swing on the fifth beat; however, the game will try to use visuals and sound to make the player swing at the wrong time. This includes making the screen visibly beating it an unhelpful pattern, zooming in, cutting off music, and at one point zooming all the way out of the park. To do good on the game, the player needs to keep rhythm without the game's help. | The entire game revolves around trying to mislead the player. The player merely needs to swing on the fifth beat; however, the game will try to use visuals and sound to make the player swing at the wrong time. This includes making the screen visibly beating it an unhelpful pattern, zooming in, cutting off music, and at one point zooming all the way out of the park. To do good on the game, the player needs to keep rhythm without the game's help. | ||
==Controls== | ==Controls== | ||
A | *A: Swing Bat | ||
==Hit or Miss== | ==Hit or Miss== | ||
*Hit: The batter will successfully hit the ball at the screen (literally breaking it at one point) as the crowd cheers. The more hits the player make as the game goes on, the more the batter will show off, doing things like waving his bat. The pitcher will also get more upset and nervous as more hits are made, and will even throw her hat on the ground if the first five throws are hit. | *Hit: The batter will successfully hit the ball at the screen (literally breaking it at one point) as the crowd cheers. The more hits the player make as the game goes on, the more the batter will show off, doing things like waving his bat. The pitcher will also get more upset and nervous as more hits are made, and will even throw her hat on the ground if the first five throws are hit. |
Revision as of 13:53, 25 July 2013
Template:Minigame infobox Exhibition Match is the 23rd game in Rhythm Heaven Fever. This game's setting is a baseball field.
Gameplay
The player controls the batter in yellow on the left side of a baseball field. On the other side of the field, the pitcher, a young girl wearing pink, will throw a baseball at the batter. The baseball will be thrown behind a curtain and will fly out after four beats. The player needs to swing on the fifth beat to hit the ball out of the park.
The entire game revolves around trying to mislead the player. The player merely needs to swing on the fifth beat; however, the game will try to use visuals and sound to make the player swing at the wrong time. This includes making the screen visibly beating it an unhelpful pattern, zooming in, cutting off music, and at one point zooming all the way out of the park. To do good on the game, the player needs to keep rhythm without the game's help.
Controls
- A: Swing Bat
Hit or Miss
- Hit: The batter will successfully hit the ball at the screen (literally breaking it at one point) as the crowd cheers. The more hits the player make as the game goes on, the more the batter will show off, doing things like waving his bat. The pitcher will also get more upset and nervous as more hits are made, and will even throw her hat on the ground if the first five throws are hit.
- Barely: The batter will simply tap the ball as it falls to the ground. The pitcher will be happy when this happens.
- Miss: Not even hitting the ball when swinging will cause the batter to spin around from the swing. Not swinging at all will cause the batter to look confused as the ball goes past him. Either way, the pitcher will be happy.
Appearances
Trivia
- The game's general gameplay and controls make it reminiscent of the Rhythm Tengoku game Air Batter.
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