Built to Scale (Wii): Difference between revisions
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{{Minigame infobox | {{Minigame infobox | ||
| Name = Built to Scale | | Name = Built to Scale | ||
| Image = [[File:Built to Scale | | Image = [[File:Built to Scale (Wii).png|270px]] | ||
| Debut = Rhythm Heaven Fever | | Debut = Rhythm Heaven Fever | ||
| Number = Twelve | | Number = Twelve | ||
Line 10: | Line 10: | ||
| Next = Air Rally | | Next = Air Rally | ||
| Next1 = Air Rally | | Next1 = Air Rally | ||
}}'''Built to Scale''' | }}{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | ||
==Gameplay== | ==Gameplay== | ||
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*A + B: Spring Rod | *A + B: Spring Rod | ||
== Rating Notes == | ==Rating Notes== | ||
*[[Superb]]: ''"Nothing like a job well done!"'' | *[[Superb]]: ''"Nothing like a job well done!"'' | ||
*[[OK]]: ''"I've earned a little break."'' | *[[OK]]: ''"I've earned a little break."'' |
Revision as of 15:09, 22 July 2013
Your help is needed down at the factor. We're assembling widgets by... You know what? Just try it out. |
— Built to Scale Description
Template:Minigame infoboxBuilt to Scale (組み立て?, Assembly) is the twelfth game in Rhythm Heaven Fever. A sequel later unlocked is known as Built to Scale 2.
Gameplay
The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Rating Notes
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
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