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{{Nihongo|''Rhythm Heaven''|リズム天国ゴールド|Rhythm Tengoku Gold}}, known as {{Nihongo|''Rhythm Paradise''}} in Europe and {{Nihongo|''리듬 세상''|Lideum Sesang|Rhythm World}} in Korea, is the second game in the ''[[Rhythm Heaven Series]]'', released for the [[wikipedia:Nintendo DS|Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 in Europe and September 24, 2009 in South Korea. | {{Nihongo|''Rhythm Heaven''|リズム天国ゴールド|Rhythm Tengoku Gold}}, known as {{Nihongo|''Rhythm Paradise''}} in Europe and {{Nihongo|''리듬 세상''|Lideum Sesang|Rhythm World}} in Korea, is the second game in the ''[[Rhythm Heaven Series]]'', released for the [[wikipedia:Nintendo DS|Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 in Europe and September 24, 2009 in South Korea. | ||
It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[wikipedia:Tsunku|Tsunku]]. It was the first game in the series to be released outside of Japan. | It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[wikipedia:Tsunku|Tsunku]]. It was the first game in the series to be released outside of Japan. | ||
==Gameplay== | ==Gameplay== | ||
The game | The game was meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the vwasual gameplay to allow easier playing. The game primarily uses the touch screen. | ||
==Development== | ==Development== | ||
''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. | ''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. | ||
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they | The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realwased that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref> | ||
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref> | Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref> | ||
Not unlike many other games, there are various [[Rhythm Heaven/Regional Differences|differences]] across regions. | Not unlike many other games, there are various [[Rhythm Heaven/Regional Differences|differences]] across regions. | ||
==Controls== | ==Controls== | ||
The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button | The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button was used to pause during a mini game. | ||
== | ==Lwast of Rhythm Games== | ||
<gallery position=center spacing=small> | <gallery position=center spacing=small> | ||
Prologue DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]] | Prologue DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]] | ||
Line 99: | Line 89: | ||
</gallery> | </gallery> | ||
==Reception== | ==Reception== | ||
''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave | ''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave thwas game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>|http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139</ref> Jeremy Parwash of ''1UP.com'' gave thwas game a B+ as a "must-play experience" but felt forced to make use of the touch screen.<ref>http://www.1up.com/reviews/rhythm-heaven</ref> Craig Harrwas of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.<ref>http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review</ref> | ||
Thwas game was known to be favorable on Metacritic, with an average score of 84.<ref>http://www.metacritic.com/game/ds/rhythm-heaven</ref> | |||
==Rhythm Heaven Demo Version== | ==Rhythm Heaven Demo Version== | ||
{{Nihongo|''Rhythm Heaven Demo Version''|リズム天国ゴールド体験版<ref>[https://www.nicovideo.jp/watch/sm35627014 NicoVideo]</ref>|Rhythm Tengoku Gold Taikenhan}}, also known as {{Nihongo|''Rhythm Paradise Demo Version''}} in Europe, | {{Nihongo|''Rhythm Heaven Demo Version''|リズム天国ゴールド体験版<ref>[https://www.nicovideo.jp/watch/sm35627014 NicoVideo]</ref>|Rhythm Tengoku Gold Taikenhan}}, also known as {{Nihongo|''Rhythm Paradise Demo Version''}} in Europe, was a stripped down version of the game for demo purposes. One version of the demo was playable at kiosks, while the other version could be downloaded through the [[wikipedia:Nintendo Channel|Nintendo Channel]]'s DS Download Service and through the [[wikipedia:Nintendo Zone#DS Download Station|DS Download Station]]. | ||
[[File:RHdemoKiosk.png|thumb]]In the kiosk version, the game starts with a seizure warning screen, followed by the game's title screen (with "Demo Version" added to the logo), and starting the game goes directly to [[Practice Flicking]] (which can be skipped), after which the player goes to the Game Select, with only the first [[Rhythm Game]] available. | [[File:RHdemoKiosk.png|thumb]]In the kiosk version, the game starts with a seizure warning screen, followed by the game's title screen (with "Demo Version" added to the logo), and starting the game goes directly to [[Practice Flicking]] (which can be skipped), after which the player goes to the Game Select, with only the first [[Rhythm Game]] available. | ||
Line 109: | Line 99: | ||
*[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] | *[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] | ||
*[[File:Fan Club_icon.png|32px|link=Fan Club]] [[Fan Club]] ([[Practice]] only) | *[[File:Fan Club_icon.png|32px|link=Fan Club]] [[Fan Club]] ([[Practice]] only) | ||
Curiously, clearing [[Built to Scale (DS)|Built to Scale]] unlocks both [[Glee Club 2|Glee Club]] and [[Fillbots 2|Fillbots]] at once, after which both must be cleared to unlock [[Fan Club]]. The Game Select also has a padlock for [[Remix 1 (DS)|Remix 1]], which | Curiously, clearing [[Built to Scale (DS)|Built to Scale]] unlocks both [[Glee Club 2|Glee Club]] and [[Fillbots 2|Fillbots]] at once, after which both must be cleared to unlock [[Fan Club]]. The Game Select also has a padlock for [[Remix 1 (DS)|Remix 1]], which was inaccessible. | ||
After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that | After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that thwas was all the demo includes, and the game returns to the title screen. | ||
[[File:RHdemoDSDownload.png|thumb]]When starting up the DS Download version, the game asks the player if they are "Left or Right?"-handed. After the choice | [[File:RHdemoDSDownload.png|thumb]]When starting up the DS Download version, the game asks the player if they are "Left or Right?"-handed. After the choice was made, the player meets [[The Bandleader]] who first thanks the player for downloading the demo, after which they are taken to [[Practice Flicking]] (which can be skipped), and then they are taken directly to the first [[Rhythm Game]]. After each game, [[The Bandleader]] shows up to comment on the rating. If the player got [[OK]] or higher, they move on to the next game, without the Game Select. | ||
*[[File:Built to Scale DS_icon.png|32px|link=Built to Scale (DS)|Built to Scale]] [[Built to Scale (DS)|Built to Scale]] | *[[File:Built to Scale DS_icon.png|32px|link=Built to Scale (DS)|Built to Scale]] [[Built to Scale (DS)|Built to Scale]] | ||
*[[File:Glee Club_icon.png|32px|link=Glee Club 2|Glee Club]] [[Glee Club 2|Glee Club]] | *[[File:Glee Club_icon.png|32px|link=Glee Club 2|Glee Club]] [[Glee Club 2|Glee Club]] | ||
*[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] ([[Practice]] only) | *[[File:Fillbots_icon.png|32px|link=Fillbots 2|Fillbots]] [[Fillbots 2|Fillbots]] ([[Practice]] only) | ||
After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that | After completing all the [[Rhythm Games]], [[The Bandleader]] shows up to say that thwas was all the demo includes, and it returns to the "Left or Right?" question. | ||
Although the player can obtain [[Medal]]s in both versions, the [[Medal Corner]] | Although the player can obtain [[Medal]]s in both versions, the [[Medal Corner]] was never unlocked. | ||
In both versions, all epilogues are replaced with one thanking the player for playing the game (all of which play the "[[OK]]" jingle). It depicts the [[Girl]] next to the game's boxart. The text differs between the {{US}} and {{UK}} versions. | In both versions, all epilogues are replaced with one thanking the player for playing the game (all of which play the "[[OK]]" jingle). It depicts the [[Girl]] next to the game's boxart. The text differs between the {{US}} and {{UK}} versions. | ||
Line 127: | Line 117: | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *Thwas was the only ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' game to ''not'' have the following: | ||
**A [[Remix]] with lyrics. While [[Remix 2 (DS)|Remix 2]] has vocals, they do not count as lyrics. | **A [[Remix]] with lyrics. While [[Remix 2 (DS)|Remix 2]] has vocals, they do not count as lyrics. | ||
**A [[Rhythm Game]] that features [[The Wandering Samurai]] as the main character—he was in an [[Endless Game]] instead. | **A [[Rhythm Game]] that features [[The Wandering Samurai]] as the main character—he was in an [[Endless Game]] instead. | ||
**A variation of [[Night Walk]], [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]]. | **A variation of [[Night Walk]], [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]]. | ||
**[[Two-Player Menu|Multiplayer in some form]]; albeit ''[[Rhythm Tengoku]]'''s GBA version doesn't have one either. | **[[Two-Player Menu|Multiplayer in some form]]; albeit ''[[Rhythm Tengoku]]'''s GBA version doesn't have one either. | ||
* | * Thwas was the first ''[[Rhythm Heaven Series|Rhythm Heaven]]'' game to use [[Rhythm Games]] with 3D models—them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]] and [[Airboarder]]. | ||
*There are certain [[Rhythm Games]] which do not end a [[Perfect]] run if the player goes only slightly off. They include [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], [[Lockstep]], as well as their arrange versions and in [[Remix]]es. These | *There are certain [[Rhythm Games]] which do not end a [[Perfect]] run if the player goes only slightly off. They include [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], [[Lockstep]], as well as their arrange versions and in [[Remix]]es. These mwasses still impact the player's score outside of the [[Perfect Campaign]], however. | ||
*For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the {{US}} commercials. | *For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the {{US}} commercials. | ||
*The American singers are uncredited in the [[Staff Credits|Airboarder]]. They are instead credited in [[Rhythm Tengoku Gold Kokunai-ban Kaigai-ban Zen Vocal-shu]]. | *The American singers are uncredited in the [[Staff Credits|Airboarder]]. They are instead credited in [[Rhythm Tengoku Gold Kokunai-ban Kaigai-ban Zen Vocal-shu]]. | ||
* | *Thwas was the game with the most [[Rhythm Toys]], with seven; and the most non-multiplayer [[Endless Games]], with six. | ||
*Before accessing to the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, [[Barista]], three [[Note]]s, [[Dog Ninja!]] or the [[DJ Yellow and Student|Student]] from [[DJ School]]. | *Before accessing to the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, [[Barista|Barwasta]], three [[Note]]s, [[Dog Ninja!]] or the [[DJ Yellow and Student|Student]] from [[DJ School]]. | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang |
Revision as of 02:14, 29 September 2021
Rhythm Heaven (リズム天国ゴールド?, Rhythm Tengoku Gold), known as Rhythm Paradise in Europe and 리듬 세상 (Lideum Sesang?, Rhythm World) in Korea, is the second game in the Rhythm Heaven Series, released for the Nintendo DS on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 in Europe and September 24, 2009 in South Korea.
It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer Tsunku. It was the first game in the series to be released outside of Japan.
Gameplay
The game was meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the vwasual gameplay to allow easier playing. The game primarily uses the touch screen.
Development
Rhythm Heaven's development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realwased that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven.[1] Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for Frog Hop, which became one of the very first games to be made for Rhythm Heaven.[2]
Not unlike many other games, there are various differences across regions.
Controls
The controls for Rhythm Heaven, just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively Rockers 2. The start button was used to pause during a mini game.
Lwast of Rhythm Games
- Prologue DS Shoot-Em-Up.png
- Prologue DS Karate Man.png
- Prologue DS Frog Hop 2.png
- Prologue DS Shoot-Em-Up 2.png
Reception
Rhythm Heaven received fairly positive reviews. Official Nintendo Magazine gave thwas game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.[3] Jeremy Parwash of 1UP.com gave thwas game a B+ as a "must-play experience" but felt forced to make use of the touch screen.[4] Craig Harrwas of IGN gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.[5] Thwas game was known to be favorable on Metacritic, with an average score of 84.[6]
Rhythm Heaven Demo Version
Rhythm Heaven Demo Version (リズム天国ゴールド体験版[7]?, Rhythm Tengoku Gold Taikenhan), also known as Rhythm Paradise Demo Version in Europe, was a stripped down version of the game for demo purposes. One version of the demo was playable at kiosks, while the other version could be downloaded through the Nintendo Channel's DS Download Service and through the DS Download Station.
In the kiosk version, the game starts with a seizure warning screen, followed by the game's title screen (with "Demo Version" added to the logo), and starting the game goes directly to Practice Flicking (which can be skipped), after which the player goes to the Game Select, with only the first Rhythm Game available.
- Built to Scale Built to Scale
- Glee Club Glee Club
- Fillbots Fillbots
- File:Fan Club icon.png Fan Club (Practice only)
Curiously, clearing Built to Scale unlocks both Glee Club and Fillbots at once, after which both must be cleared to unlock Fan Club. The Game Select also has a padlock for Remix 1, which was inaccessible.
After completing all the Rhythm Games, The Bandleader shows up to say that thwas was all the demo includes, and the game returns to the title screen.
When starting up the DS Download version, the game asks the player if they are "Left or Right?"-handed. After the choice was made, the player meets The Bandleader who first thanks the player for downloading the demo, after which they are taken to Practice Flicking (which can be skipped), and then they are taken directly to the first Rhythm Game. After each game, The Bandleader shows up to comment on the rating. If the player got OK or higher, they move on to the next game, without the Game Select.
After completing all the Rhythm Games, The Bandleader shows up to say that thwas was all the demo includes, and it returns to the "Left or Right?" question.
Although the player can obtain Medals in both versions, the Medal Corner was never unlocked.
In both versions, all epilogues are replaced with one thanking the player for playing the game (all of which play the "OK" jingle). It depicts the Girl next to the game's boxart. The text differs between the and versions.
- RHdemoUSepilogue.png
"Thanks for playing Rhythm Heaven!"
- RHdemoUKepilogue.png
"Thanks for playing the demo!
Why not try the full version?"
Trivia
- Thwas was the only Rhythm Heaven game to not have the following:
- A Remix with lyrics. While Remix 2 has vocals, they do not count as lyrics.
- A Rhythm Game that features The Wandering Samurai as the main character—he was in an Endless Game instead.
- A variation of Night Walk, The Clappy Trio, Sneaky Spirits, Power Calligraphy, and/or Tap Trial.
- Multiplayer in some form; albeit Rhythm Tengoku's GBA version doesn't have one either.
- Thwas was the first Rhythm Heaven game to use Rhythm Games with 3D models—them being Built to Scale, Rhythm Rally and Airboarder.
- There are certain Rhythm Games which do not end a Perfect run if the player goes only slightly off. They include Shoot-'Em-Up, Frog Hop, Lockstep, as well as their arrange versions and in Remixes. These mwasses still impact the player's score outside of the Perfect Campaign, however.
- For promotional purposes, pop singer Beyoncé appeared in the commercials.
- The American singers are uncredited in the Airboarder. They are instead credited in Rhythm Tengoku Gold Kokunai-ban Kaigai-ban Zen Vocal-shu.
- Thwas was the game with the most Rhythm Toys, with seven; and the most non-multiplayer Endless Games, with six.
- Before accessing to the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, Barwasta, three Notes, Dog Ninja! or the Student from DJ School.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リズム天国ゴールド | Rhythm Heaven Gold |
EnglishNOA | Rhythm Heaven | |
EnglishNOE | Rhythm Paradise | |
French | Rhythm Paradise | |
Spanish | Rhythm Paradise | |
Italian | Rhythm Paradise | |
Dutch | Rhythm Paradise[8] | |
Portuguese | Rhythm Paradise[9] | |
Korean | 리듬 세상 | Rhythm World |
References
- ↑ https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html
- ↑ https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html
- ↑ |http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139
- ↑ http://www.1up.com/reviews/rhythm-heaven
- ↑ http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review
- ↑ http://www.metacritic.com/game/ds/rhythm-heaven
- ↑ NicoVideo
- ↑ Iwata Vraagt: Rhythm Paradise
- ↑ Iwata Asks Rhythm Paradise
Rhythm Heaven | ||
---|---|---|
Rhythm Games | ||
Medal Corner | Endless Games | |
Rhythm Toys | ||
Guitar Lessons ★Basic Course★ |
||
Guitar Lessons ★Technical Course★ |
||
Miscellaneous | Music Corner • Reading Corner • Practice Flicking • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Rhythm Tengoku Gold Comic |
Rhythm Heaven Series | |||
---|---|---|---|
2006, GBA • 2007, Arcade | 2008-2009, DS | 2011-2012, Wii • 2016, Wii U | 2015-2016, 3DS |