Rhythm Heaven: Difference between revisions

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{{Infobox game
{{Infobox game
|name = Rhythm Heaven
|name = ''Rhythm Heaven''
|image = [[File:Rhythm_heaven_box_art.jpg|315px]]
|image = [[File:Rhythm_heaven_box_art.jpg|315px]]
|developer = Nintendo SPD1
|developer = Nintendo SPD1
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|next = ''[[Rhythm Heaven Fever]]''
|next = ''[[Rhythm Heaven Fever]]''
}}
}}
{{Nihongo|'''''Rhythm Heaven'''''|リズム天国ゴールド|'''''Rhythm Tengoku Gold'''''|lit. Rhythm Heaven Gold}}, known as '''''Rhythm Paradise''''' in Europe and '''''Rhythm World''''' (리듬세상) in Korea, is a game in the [[Rhythm Heaven franchise]] released for the [[Nintendo DS]]. It was released on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.
{{Nihongo|'''''Rhythm Heaven'''''|リズム天国ゴールド|'''''Rhythm Tengoku Gold'''''|lit. Rhythm Heaven Gold}}, known as '''''Rhythm Paradise''''' in Europe and '''''Rhythm World''''' (리듬세상) in Korea, is the second game in the [[Rhythm Heaven (franchise)|''Rhythm Heaven'' series]], released for the [[Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.


It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[TSUNKU]]. It was the first game in the series to be released outside of Japan.
It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[TSUNKU]]. It was the first game in the series to be released outside of Japan.
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==Development==
==Development==
Rhythm Heaven's development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.  
''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.


The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref>
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref>
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>


==Controls==
==Controls==
The controls for Rhythm Heaven, just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
The controls for ''Rhythm Heaven'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.


==List of Rhythm Games==
==List of Rhythm Games==
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|}
|}
==Reception==
==Reception==
This game received some fairy positive reviews. ''Official Nintendo Magazine'' gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>|http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139</ref> Jeremy Parish of ''1UP.com'' gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen.<ref>http://www.1up.com/reviews/rhythm-heaven</ref> Craig Harris of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.<ref>http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review</ref>
''Rhythm Heaven'' received fairly positive reviews. ''Official Nintendo Magazine'' gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.<ref>|http://web.archive.org/web/20090502010320/http://www.officialnintendomagazine.co.uk/article.php?id=8139</ref> Jeremy Parish of ''1UP.com'' gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen.<ref>http://www.1up.com/reviews/rhythm-heaven</ref> Craig Harris of ''IGN'' gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.<ref>http://uk.ign.com/articles/2009/03/31/rhythm-heaven-review</ref>
This game is known to be favorable on Metacritic, with an average score of 84. <ref>http://www.metacritic.com/game/ds/rhythm-heaven</ref>
This game is known to be favorable on Metacritic, with an average score of 84.<ref>http://www.metacritic.com/game/ds/rhythm-heaven</ref>
==Trivia==
==Trivia==
* This is the only ''Rhythm Heaven'' game to ''not'' have the following:
* This is the only ''Rhythm Heaven'' game to ''not'' have the following:
** A [[Rhythm Test]]. Instead, a flicking practice is used.
** A [[Rhythm Test]]. Instead, a flicking practice is used.
** A [[Remix]] with lyrics. While [[Remix 2 (DS)]] has vocals, they do not count as lyrics.
** A [[Remix]] with lyrics. While [[Remix 2 (DS)]] has vocals, they do not count as lyrics.
** [[Two-Player Games]]- abet Rhythm Tengoku's original GBA version doesn't have that either.
** A main game that features [[The Wandering Samurai]] as the main character—he was in an Endless Game instead.
** A main game that features [[The Wandering Samurai]] as the main character- he was in an Endless Game instead.
** A variation of [[Night Walk]].
** A variation of [[Night Walk]].
** [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]] as playable minigames.
** [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]] as playable minigames.
* This is the first ''Rhythm Heaven'' game to use Rhythm Games with 3D models- them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]], the two game's sequels, and [[Airboarder]].
* This is the first ''Rhythm Heaven'' game to use Rhythm Games with 3D models—them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]], the two game's sequels, and [[Airboarder]].
*For promotional purposes, pop singer Beyoncé appeared in the North American commercials.
*For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the North American commercials.
*The American singers are uncredited in [[Airboarder]] (the Staff Credits). They include Lores Ferris Dandoy, Brad Holmes, Ayaka Nagate, and Frank LeGree.
*The American singers are uncredited in [[Airboarder]] (the Staff Credits). They include Lores Ferris Dandoy, Brad Holmes, Ayaka Nagate, and Frank LeGree.
*This is the game with the most Rhythm Toys, with seven, and the most non-multiplayer Endless Games, with six.
*This is the game with the most Rhythm Toys, with seven, and the most non-multiplayer Endless Games, with six.
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[[de:Rhythm Paradise]]
[[de:Rhythm Paradise]]
[[es:Rhythm Paradise]]
[[es:Rhythm Paradise]]
[[Category:Video Games]]

Revision as of 00:25, 15 April 2019

Rhythm Heaven
Image
Rhythm heaven box art.jpg
Developer
Nintendo SPD1
Publisher
Platform
Release date(s)
Flag of Japan.svg July 31, 2008
Flag of the United States.svg April 5, 2009
Flag of Europe.svg May 1, 2009
Flag of South Korea.svg September 24, 2009
Ratings
ESRB:ESRB E.png - Everyone
PEGI:PEGI 3.png - 3 years and up
CERO:CERO A.png - All ages
USK:USK 0.png - All ages
Modes
Single player
50 (plus credits; Battle of the Bands)
Navigation

Rhythm Heaven (リズム天国ゴールド?, Rhythm Tengoku Gold), known as Rhythm Paradise in Europe and Rhythm World (리듬세상) in Korea, is the second game in the Rhythm Heaven series, released for the Nintendo DS on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.

It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer TSUNKU. It was the first game in the series to be released outside of Japan.

Gameplay

The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen.

Development

Rhythm Heaven's development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.

The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven.[1] Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for Frog Hop, which became one of the very first games to be made for Rhythm Heaven.[2]

Controls

The controls for Rhythm Heaven, just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively Rockers 2. The start button is used to pause during a mini game.

List of Rhythm Games

Built to Scale Glee Club Fillbots Fan Club Remix 1
File:Built to Scale.png File:Glee Club-title.png File:Fillbots-title.png File:Fan Club-title.png File:1st Remix.png
Rhythm Rally Shoot-'Em-Up Blue Birds Moai Doo-Wop Remix 2
File:Rhythm rally.png File:Shoot 'em up.png File:Blue birds.png File:Moai Doo-Wop.png File:2nd Remix.png
Love Lizards Crop Stomp Freeze Frame The Dazzles Remix 3
File:Love lizards.png File:Crop stomp.png File:Freeze frame.png File:The dazzles.png File:3rd Remix.png
Munchy Monk DJ School Drummer Duel Love Lab Remix 4
File:Munchy monk.png File:DJ school.png File:Drummer duel.png File:Love lab.png File:4th Remix.png
Splashdown Big Rock Finish Dog Ninja Frog Hop Remix 5
Splashdown.png File:Big rock finish.png File:Dog ninja.png File:Frog hop title.png File:5th Remix.png
Space Soccer Lockstep Rockers Karate Man Remix 6
File:Space Soccer.png File:Lockstep.png File:Rockers.png File:Karate Man DS.PNG File:6th Remix.png
Airboarder
File:Airboarder.png
Built to Scale 2 The Dazzles 2 Frog Hop 2 Fan Club 2 Remix 7
File:Built to scale 2.png File:The dazzles 2.png File:Frog hop 2.png File:Fan club 2.png File:7th Remix.png
Rhythm Rally 2 Fillbots 2 Blue Birds 2 Lockstep 2 Remix 8
Rr2.png File:Fillbots 2.png File:Blue birds 2.png File:Lockstep 2.png File:8th Remix.png
Moai Doo-Wop 2 Karate Man 2 Glee Club 2 Space Soccer 2 Remix 9
File:Maoi doowop 2.png File:Karate Man 2 DS.PNG File:Glee club 2.png File:Space soccer 2.png File:9th Remix.png
Shoot-'Em-Up 2 Splashdown 2 Munchy Monk 2 Rockers 2 Remix 10
File:Shoot 'em up 2.png Splashdown 2.png File:Munchy monk 2.png File:Rockers 2.png File:10th Remix.png

Reception

Rhythm Heaven received fairly positive reviews. Official Nintendo Magazine gave this game 82% for it's "hilarious games" and "superb soundtrack" but it was marred of it's length.[3] Jeremy Parish of 1UP.com gave this game a B+ as a "must-play experience" but felt forced to make use of the touch screen.[4] Craig Harris of IGN gave the game an "Amazing" rating of 9.0 for being "off-the-wall" and "incredibly fun and addictive" but criticized the "awful lyrics" in songs.[5] This game is known to be favorable on Metacritic, with an average score of 84.[6]

Trivia

  • This is the only Rhythm Heaven game to not have the following:
  • This is the first Rhythm Heaven game to use Rhythm Games with 3D models—them being Built to Scale, Rhythm Rally, the two game's sequels, and Airboarder.
  • For promotional purposes, pop singer Beyoncé appeared in the North American commercials.
  • The American singers are uncredited in Airboarder (the Staff Credits). They include Lores Ferris Dandoy, Brad Holmes, Ayaka Nagate, and Frank LeGree.
  • This is the game with the most Rhythm Toys, with seven, and the most non-multiplayer Endless Games, with six.

References

Rhythm Heaven
Rhythm Games
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Medal Corner Endless Games
Game DS E-1.gifShoot-'Em-UpGame DS E-3.gifSamurai SliceGame DS E-5.gifGame DS E-6.gif
Rhythm Toys
Game DS T-1.gifGame DS T-2.gifGame DS T-3.gifGame DS T-4.gifGame DS T-5.gifGame DS T-6.gifGame DS T-7.gif
Guitar Lessons
★Basic Course★
Crop Stomp SongGlee Club SongBuilt to Scale SongFreeze Frame Song
Guitar Lessons
★Technical Course★
Munchy Monk SongSpace Soccer SongSplashdown SongFrog Hop 2
Miscellaneous
CafeGame DS B-Medal.pngGame DS B-Credit.pngGame DS B-Complete.png
Music CornerReading CornerPractice FlickingPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenRock 'n' Roll HallDevelopment HistoryRhythm Tengoku Gold Comic
RTCMCSoundtrack cover.jpgRTGCVCSoundtrack cover.jpgRhythmheaven MAINICON.png
Rhythm Heaven Series
Logo GBA Rhythm Tengoku.svg Logo DS Rhythm Heaven.svg Logo Wii Rhythm Heaven Fever.svg Logo 3DS Rhythm Heaven Megamix.svg
2006, GBA • 2007, Arcade 2008-2009, DS 2011-2012, Wii • 2016, Wii U 2015-2016, 3DS