Seika Relay: Difference between revisions

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Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left indefinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.
Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left indefinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.


Thi minimal gameplay however is only experienced in the [[Practice]] section. As it is unfinished, it never transitions into the real game, and if the player skips the practice, the game simply plays a placeholder drum beat, with no gameplay.
This minimal gameplay however is only experienced in the [[Practice]] section. As it is unfinished, it never transitions into the real game, and if the player skips the practice, the game simply plays a placeholder drum beat, with no gameplay.
 
==Controls==
==Controls==
{{Controls|A+B=Grab the torch}}
{{Controls|A+B=Grab the torch}}

Revision as of 03:17, 10 April 2024

Epilogue 3DS Board Meeting Short NG.png
Epilogue 3DS First Contact OK.png
青果リレー
Image
ConsoleWii Icon.png
Screenshot Wii Seika Relay.png
Number
ConsoleWii Icon.png 094 (Debug Menu)
Medeals Needed
ConsoleWii Icon.png N/A
Version?
N/A
High Score
ConsoleWii Icon.png N/A

Seika Relay (青果リレー?, Seika Rirē) is an unused and unfinished game in Minna no Rhythm Tengoku.

It is only accessible in the debug menu, placed between Clap Trap and Basket. Despite this and the general gameplay implying it is an Endless Game, the score counter is not present.

Gameplay

Screenshot Wii Seika Relay.png

Here, a bunch of onions and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left indefinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.

This minimal gameplay however is only experienced in the Practice section. As it is unfinished, it never transitions into the real game, and if the player skips the practice, the game simply plays a placeholder drum beat, with no gameplay.

Controls

  • Ⓐ+Ⓑ: Grab the torch

Timing Display

  • Perfect!/Ace!?: The vegetable grabs the torch and turns around to pass it on. As the game is unfinished, only the first vegetable turns around, and the torch never actually gets passed on. If the first two vegetables are timed correctly, the second one turns into an onion as it turns around, but still doesn't pass the torch.
  • Early!/Late!?: N/A
  • Miss...?: The torch remains in one spot on the screen. There is an unused animation of the torch falling over, and the vegetables making a shocked expression, but due to the unfinished nature of the game, neither can be seen.

Appearances

Video

Trivia

  • The onions in this game resemble Harry Onion of the Hair Vegetables from Rhythm Tweezers, albiet without the nose, mustauche or mouth, and with arms and legs instead.
  • There are also a tomato and potato design which aren't used, nor have any assembled animations.
    • The background's texture also contains a city which never appears, and a "ROUTE ♪" sign which was repurposed for Toy Car.
    • There are unused animations of the vegetables preparing for a running start, and running off with the torch. Presumably the vegetables would run with the torch every so often to give the player a chance to relax, or to speed up the game like several other Endless Games, but as the game is unfinished, this never happens.
  • The music heard in the Practice of the game is an unused version of the practice theme which sounds like "Let's Practice!" from Rhythm Heaven. The "Practice Theme" heard in the Endless Games and Extra Games is a new version.
    • This version of "Let's Practice!" was also used as the Practice theme in the E3 2011 Build of Rhythm Heaven Fever[1].
    • The music in the real game part on the other hand is a simple drum beat. This track is also heard in the unused standalone versions of the Endless Remix-exclusive games.
    • Interestingly, the player cannot progress from the practice without skipping it in Mannequin Kojo either.
  • Like Manzai, almost all of the assets for this game were removed from the international versions of Rhythm Heaven Fever. The only remnant is the alternate version of "Let's Practice!".

Development History

Epilogue Wii Built to Scale 2 NG.png

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese 青果リレー Fruit and Vegetable Relay

References

Rhythm Heaven Fever
Medal Corner
Game Wii B-1.pngGame Wii B-2.pngGame Wii B-3.pngGame Wii B-4.pngNight Walk
Rhythm Games
Game Wii 1-1.pngGame Wii 1-2.pngGame Wii 1-3.pngGame Wii 1-4.pngRemix 1
Game Wii 2-1.pngGame Wii 2-2.pngGame Wii 2-3.pngGame Wii 2-4.pngRemix 2
Game Wii 3-1.pngBuilt to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1.pngGame Wii 4-2.pngMicro-RowSamurai SliceRemix 4
Game Wii 5-1.pngFlipper-FlopGame Wii 5-3.pngGame Wii 5-4.pngRemix 5
Game Wii 6-1.pngGame Wii 6-2.pngGame Wii 6-3.pngGame Wii 6-4.pngRemix 6
Game Wii 7-1.pngGame Wii 7-2.pngGame Wii 7-3.pngKarate ManRemix 7
Game Wii 8-1.pngGame Wii 8-2.pngBuilt to Scale 2Game Wii 8-4.pngRemix 8
Game Wii 9-1.pngGame Wii 9-2.pngGame Wii 9-3.pngGame Wii 9-4.pngRemix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3.pngKarate Man 2Remix 10
Two-Player Menu
Endless GamesFork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Endless Games
One Player
Game Wii E-4.gifGame Wii E-1.gifMunchy MonkGame Wii E-3.gifGame Wii E-4 JP.gifGame Wii E-5.gif
Endless Games
Two Player
Game Wii PE-1.gifGame Wii PE-2.gifGame Wii PE-3.gifGame Wii PE-4.gifGame Wii PE-5.gif
Rhythm Toys
Game Wii T-1.gifGame Wii T-2.gifGame Wii T-3.gifGame Wii T-4.gif
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3.gifGame Wii EX-4.gif
Miscellaneous Title ScreenRhythm TestMusic CornerReading MaterialPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenLive House OGUDevelopment HistorySeika Relay
MNRTCMCSoundtrack cover.jpgDownload (6).jpgBtBRPSoundtrack cover.jpg
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png