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{{Eigo}}[[File:Rhythm Tengoku Studio.png|thumb]]
{{Eigo}}[[File:Screenshot GBA Studio.png|thumb]]
The {{Nihongo|Studio|スタジオ|Sutajio}} is an area in ''[[Rhythm Tengoku]]'' accessed through the [[Menu]]. Here the player can listen to the music they've unlocked through the [[Perfect Campaign]], as well as make use of their [[Drum Lesson]]s by drumming to the music. Some [[Perfect Campaign]]s reward new drums to try out in the Studio as well.
The {{Nihongo|Studio|スタジオ|Sutajio}} is an area in ''[[Rhythm Tengoku]]'' accessed through the [[Menu]]. Here the player can listen to the music they've unlocked through the [[Perfect Campaign]], as well as make use of their [[Drum Lesson]]s by drumming to the music. Some [[Perfect Campaign]]s reward new drums to try out in the Studio as well.


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==Gameplay==
==Gameplay==
Here the player can access a selection of tracks from the game, depending of the amount of [[Perfect]]s obtained thus far. On the {{Nihongo|MUSIC LIST}} the player can choose to listen to music, drum to it, move the tracks around or mark them.
Here the player can access a selection of tracks from the game, depending of the amount of [[Perfect]]s obtained thus far. On the {{Nihongo|MUSIC LIST}} the player can choose to listen to music, drum to it, move the tracks around or mark them.
[[File:Drum Studio Listen.png|thumb]]
[[File:Screenshot GBA Studio Listen.png|thumb]]
While {{Nihongo|Listening|リスニング|Risuningu}}, [[Anata]] appears in the [[Drum Lesson]] area, but instead of playing, he drinks coffee while the music plays. The [[Samurai Drummer]] is absent as well. The background displays various patterns or scenes depending on the track. After the song ends, it moves on to the next track that has a checkmark in the list, and loops to the top after the last track. Unlike the next [[Rhythm Heaven|two]] [[Rhythm Heaven Fever|games]], the player can't set the tracks to shuffle or play in order, and the tracks are usually in whatever order they were added as [[Gift|Gifts]] through the [[Perfect]] Campaign unless the player decides to move them around. The player can press the Select button to return to the Studio menu at any time.
While {{Nihongo|Listening|リスニング|Risuningu}}, [[Anata]] appears in the [[Drum Lesson]] area, but instead of playing, he drinks coffee while the music plays. The [[Samurai Drummer]] is absent as well. The background displays various patterns or scenes depending on the track. After the song ends, it moves on to the next track that has a checkmark in the list, and loops to the top after the last track. Unlike the next [[Rhythm Heaven|two]] [[Rhythm Heaven Fever|games]], the player can't set the tracks to shuffle or play in order, and the tracks are usually in whatever order they were added as [[Gift|Gifts]] through the [[Perfect]] Campaign unless the player decides to move them around. The player can press the Select button to return to the Studio menu at any time. If the player recorded a drumming track on a song, chooing Listening replays the player's drumming, with the track in the top right including the text "with user drumming" to clarify.


[[File:Rhythm Tengoku Studio Save Performance.png|thumb]]
[[File:Screenshot GBA Studio Drumming.png|thumb]]
When the player chooses {{Nihongo|Drumming|ドラミング|Doramingu}}, they first must choose the drums from the {{Nihongo|DRUMS LIST}}, collected from the [[Perfect Campaign]]. The various drums make different sounds. The controls are the same as in [[Drum Lesson]], and they can be considered a "practice" of sorts for this mode and [[Live]]. While drumming, the normal drum beat of the song is removed. The sound of drumsticks being clicked together four times before the music starts, and in some songs before a tempo change, can also be heard. After the song ends, the player can save their performance, which is marked with an "M" symbol. Choosing the song without selecting any options plays the saved performance, or only the music if no performance data is saved. Only one performance per song can be saved<ref>"この演奏データを削除するヨ!ホントにOK?" (You'll delete your saved data! Is this OK?" ~ Message in the Studio, ''[[Rhythm Tengoku]]''</ref> and up to 10 in total<ref>"演奏データは10コしか残せません。 データは残らないけど演奏する?" (You can only save 10 pieces of performance data. You can't save any data, but do you want to play?) ~ Message in the Studio, ''[[Rhythm Tengoku]]''</ref>. Choosing "Drumming" when there's performance data will prompt the player to delete it. There is also a {{Nihongo|Silent}} track which allows the player to drum freely, essentially composing a song.
When the player chooses {{Nihongo|Drumming|ドラミング|Doramingu}}, they first must choose the drums from the {{Nihongo|DRUMS LIST}}, collected from the [[Perfect Campaign]]. The various drums make different sounds. The controls are the same as in [[Drum Lesson]], and they can be considered a "practice" of sorts for this mode and [[Live]]. While drumming, the normal drum beat of the song is removed. The sound of drumsticks being clicked together four times before the music starts, and in some songs before a tempo change, can also be heard. After the song ends, the player can save their performance, which is marked with an "M" symbol. Choosing the song without selecting any options plays the saved performance, or only the music if no performance data is saved. Only one performance per song can be saved<ref>"この演奏データを削除するヨ!ホントにOK?" (You'll delete your saved data! Is this OK?" ~ Message in the Studio, ''[[Rhythm Tengoku]]''</ref> and up to 10 in total<ref>"演奏データは10コしか残せません。 データは残らないけど演奏する?" (You can only save 10 pieces of performance data. You can't save any data, but do you want to play?) ~ Message in the Studio, ''[[Rhythm Tengoku]]''</ref>. Choosing "Drumming" when there's performance data will prompt the player to delete it. There is also a {{Nihongo|Silent}} track which allows the player to drum freely, essentially composing a song.


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The very first track in the list is pure silence, allowing the player to compose their own music on the drums. Here, the prompt to save the performance happens when quitting with the Select button, as there is no "end" to reach. The player cannot mark it, and thus cannot listen to it.
The very first track in the list is pure silence, allowing the player to compose their own music on the drums. Here, the prompt to save the performance happens when quitting with the Select button, as there is no "end" to reach. The player cannot mark it, and thus cannot listen to it.
*{{Nihongo|Silent|サイレント|Sairento}}
*{{Nihongo|Silent|サイレント|Sairento}}
*{{Nihongo|[[Karate Man Returns!]]|カラテ家|Karateka}}
*{{Nihongo|[[Karate Man Returns!|Karate Man]]|カラテ家|Karateka}}
*{{Nihongo|[[The Clappy Trio 2]]|パチパチ三人衆|Pachi Pachi Sanninshu}}
*{{Nihongo|[[The Clappy Trio 2|The Clappy Trio]]|パチパチ三人衆|Pachi Pachi Sanninshu}}
*{{Nihongo|[[Tap Trial]]|タップダンズ|Tap Dance}}
*{{Nihongo|[[Tap Trial]]|タップダンズ|Tap Dance}}
*{{Nihongo|[[Space Dance]]|スペースダンス|Space Dance}}
*{{Nihongo|[[Space Dance]]|スペースダンス|Space Dance}}
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*{{Nihongo|[[Bon Dance]]|ボンダンス|Bon Dance}}
*{{Nihongo|[[Bon Dance]]|ボンダンス|Bon Dance}}
*{{Nihongo|[[Cosmic Dance]]|コスモダンス|Cosmo Dance}}
*{{Nihongo|[[Cosmic Dance]]|コスモダンス|Cosmo Dance}}
*{{Nihongo|[[Rhythm Tweezers 2]]|リズム脱毛|Rhythm Datsumō}}
*{{Nihongo|[[Rhythm Tweezers 2|Rhythm Tweezers]]|リズム脱毛|Rhythm Datsumō}}
*{{Nihongo|[[The Snappy Trio]]|バリバリ三人衆|Bari Bari Sanninshu}}
*{{Nihongo|[[The Snappy Trio]]|バリバリ三人衆|Bari Bari Sanninshu}}
*{{Nihongo|[[Tap Trial 2]]|スーパータップ|Super Tap}}
*{{Nihongo|[[Tap Trial 2]]|スーパータップ|Super Tap}}
*{{Nihongo|[[Mahou Tsukai]]|まほうつかい|Mahō Tsukai}}
*{{Nihongo|[[Mahō Tsukai]]|まほうつかい|Mahō Tsukai}}
*{{Nihongo|[[Marching Orders]]|マーチャ|Marcher}}
*{{Nihongo|[[Marching Orders]]|マーチャ|Marcher}}
*{{Nihongo|[[Spaceball]]|エアーバッター|Air Batter}}
*{{Nihongo|[[Spaceball]]|エアーバッター|Air Batter}}
*{{Nihongo|[[Sneaky Spirits 2]]|しろいおばけ|Shiroi Obake}}
*{{Nihongo|[[Sneaky Spirits 2|Sneaky Spirits]]|しろいおばけ|Shiroi Obake}}
*{{Nihongo|[[Iai Giri]]|ゐあひ斬り|Iai Giri}}
*{{Nihongo|[[Iai Giri]]|ゐあひ斬り|Iai Giri}}
*{{Nihongo|[[Rat Race]]|こっそりラット|Kossori Rat}}
*{{Nihongo|[[Rat Race]]|こっそりラット|Kossori Rat}}
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*{{Nihongo|[[Perfect]]|パーフェクト|Pāfekuto}}
*{{Nihongo|[[Perfect]]|パーフェクト|Pāfekuto}}


{{Nihongo|Silent}} {{Nihongo|[[Rhythm Tengoku|Title]]}} {{Nihongo|Opening}} {{Nihongo|[[Rhythm Tengoku#Menu|Menu]]}} {{Nihongo|[[Rhythm Tengoku#List of Rhythm Games|Game Select]]}} and {{Nihongo|[[Rhythm Shiryo Shitsu]]}} are all available from the start. All games which don't give drums or [[Rhythm Shiryo Shitsu|reading material]] as [[Gift]]s give their music instead. After obtaining all [[Perfect]]s, the rest of the tracks are added.  
{{Nihongo|Silent}}, {{Nihongo|[[Rhythm Tengoku|Title]]}}, {{Nihongo|Opening}}, {{Nihongo|[[Rhythm Tengoku#Menu|Menu]]}}, {{Nihongo|[[Rhythm Tengoku#List of Rhythm Games|Game Select]]}} and {{Nihongo|[[Rhythm Shiryo Shitsu]]}} are all available from the start. All games which don't give drums or [[Rhythm Shiryo Shitsu|reading material]] as [[Gift]]s give their music instead. After obtaining all [[Perfect]]s, the rest of the tracks are added.  
==Drums List==
==Drums List==
Each drum set produces different sounds, ranging from realistic to ridiculous. Some sets do a hi-hat when pressing Up on ✚, while others do a drumroll<ref>"ドラムセットによって十字ボタンの上はハイハットだったりロールだったりします。" (Depending on the drum set, Up on the +Control Pad will either be a hi-hat or a drumroll.) ~ [[Samurai Drummer]] in [[Drum Lesson]] Short 4, {{Nihongo|[[Rhythm Tengoku]]}}</ref>. All other controls remain the same.
Each drum set produces different sounds, ranging from realistic to ridiculous. Some sets do a hi-hat when pressing Up on ✚, while others do a drumroll<ref>"ドラムセットによって十字ボタンの上はハイハットだったりロールだったりします。" (Depending on the drum set, Up on the +Control Pad will either be a hi-hat or a drumroll.) ~ [[Samurai Drummer]] in [[Drum Lesson]] Short 4, ''[[Rhythm Tengoku]]''</ref>. All other controls remain the same.
*{{Nihongo|Normal Drum|フツーなドラム|Futsūna Doramu}} ~ Unlocked from the start.
*{{Nihongo|Normal Drum|フツーなドラム|Futsū na Doramu}} ~ Unlocked from the start.
*{{Nihongo|Dry Drum|ドライなドラム|Doraina Doramu}} ~ Unlocked with a [[Perfect]] on [[Marching Orders|Marcher]].
*{{Nihongo|Dry Drum|ドライなドラム|Dorai na Doramu}} ~ Unlocked with a [[Perfect]] on [[Marching Orders|Marcher]].
*{{Nihongo|Power Drum|パワーなドラム|Pawāna Doramu}} ~ Unlocked with a [[Perfect]] on [[Sneaky Spirits 2|Shiroi Obake]].
*{{Nihongo|Power Drum|パワーなドラム|Pawā na Doramu}} ~ Unlocked with a [[Perfect]] on [[Sneaky Spirits 2|Shiroi Obake]].
*{{Nihongo|Techno Drum|テクノなドラム|Tekunona Doramu}} ~ Unlocked with a [[Perfect]] on [[Hopping Road 2]].
*{{Nihongo|Techno Drum|テクノなドラム|Tekuno na Doramu}} ~ Unlocked with a [[Perfect]] on [[Hopping Road 2]].
*{{Nihongo|Matte Drum|マットなドラム|Mattona Doramu}} ~ Unlocked with a [[Perfect]] on [[Bouncy Road|Hopping Road]].
*{{Nihongo|Matte Drum|マットなドラム|Matto na Doramu}} ~ Unlocked with a [[Perfect]] on [[Bouncy Road|Hopping Road]].
*{{Nihongo|Asia Drum|アジアなドラム|Ajiana Doramu}} ~ Unlocked with a [[Perfect]] on [[Iai Giri]].
*{{Nihongo|Asia Drum|アジアなドラム|Ajia na Doramu}} ~ Unlocked with a [[Perfect]] on [[Iai Giri]].
*{{Nihongo|Light Drum|ライトなドラム|Raitona Doramu}} ~ Unlocked with a [[Perfect]] on [[Ninja Bodyguard|Ninja]].
*{{Nihongo|Light Drum|ライトなドラム|Raito na Doramu}} ~ Unlocked with a [[Perfect]] on [[Ninja Bodyguard|Ninja]].
*{{Nihongo|Hard Drum|ハードなドラム|Hādona Doramu}} ~ Unlocked with a [[Perfect]] on [[Shiroi Obake 2]].
*{{Nihongo|Hard Drum|ハードなドラム|Hādo na Doramu}} ~ Unlocked with a [[Perfect]] on [[Shiroi Obake 2]].
*{{Nihongo|Hat-Tech Drum|ハットテクなドラム|Hattotekuna Doramu}} ~ Unlocked with a [[Perfect]] on [[Rhythm Datsumo 2]].
*{{Nihongo|Hat-Tech Drum|ハットテクなドラム|Hattoteku na Doramu}} ~ Unlocked with a [[Perfect]] on [[Rhythm Datsumo 2]].
*{{Nihongo|Heel-Tech Drum 1|カカトテクなドラム 1|Kakatotekuna Doramu 1}} ~ Unlocked with a [[Perfect]] on [[Marcher 2]].
*{{Nihongo|Heel-Tech Drum 1|カカトテクなドラム 1|Kakatoteku na Doramu 1}} ~ Unlocked with a [[Perfect]] on [[Marcher 2]].
*{{Nihongo|Heel-Tech Drum 2|カカトテクなドラム 2|Kakatotekuna Doramu 2}} ~ Unlocked with a [[Perfect]] on [[Polyrhythm 2]].
*{{Nihongo|Heel-Tech Drum 2|カカトテクなドラム 2|Kakatoteku na Doramu 2}} ~ Unlocked with a [[Perfect]] on [[Polyrhythm 2]].
*{{Nihongo|Sound Effects Drum|音効なドラム|Onkōna Doramu}} ~ Unlocked with a [[Perfect]] on [[Remix 1 (GBA)|Remix 1]].
*{{Nihongo|Sound Effects Drum|音効なドラム|Onkō na Doramu}} ~ Unlocked with a [[Perfect]] on [[Remix 1 (GBA)|Remix 1]].
*{{Nihongo|Tap Drum|タップなドラム|Tappuna Doramu}} ~ Unlocked with a [[Perfect]] on [[Rat Race|Kossori Rat]].
*{{Nihongo|Tap Drum|タップなドラム|Tappu na Doramu}} ~ Unlocked with a [[Perfect]] on [[Rat Race|Kossori Rat]].
*{{Nihongo|Wind Drum|風切るドラム|Kaze Kiru Doramu}} ~ Unlocked with a [[Perfect]] on [[Toss Boys]].
*{{Nihongo|Wind Drum|風切るドラム|Kaze Kiru Doramu}} ~ Unlocked with a [[Perfect]] on [[Toss Boys]].
*{{Nihongo|Samurai Drum|さむらいドラム|Samurai Doramu}} ~ Unlocked with a [[Perfect]] on [[Karateka 2]].
*{{Nihongo|Samurai Drum|さむらいドラム|Samurai Doramu}} ~ Unlocked with a [[Perfect]] on [[Karateka 2]].
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*Several tracks in the Music List differ from what they are like during gameplay. For example:
*Several tracks in the Music List differ from what they are like during gameplay. For example:
**[[Night Walk]]'s tempo is a little slower than in-game.
**[[Night Walk]]'s tempo is a little slower than in-game.
**[[Spaceball]] and [[Marching Orders]] end after the point the games would fade out.
**[[Bouncy Road]]'s tempo is a little faster than in-game.
**[[Sneaky Spirits 2]] loops twice without any tempo changes.
**[[Spaceball]] and [[Marching Orders]] end after the point the games would fade out. [[Spaceball]] also lacks the repeating intro segment.
**[[Sneaky Spirits 2|Sneaky Spirits]] loops twice without any tempo changes.
**[[Iai Giri]], [[Rat Race]] and [[Bunny Hop]] use specialized tracks meant to help with their gameplay during the game, and they have separate ones specifically for the Studio.
**[[Iai Giri]], [[Rat Race]] and [[Bunny Hop]] use specialized tracks meant to help with their gameplay during the game, and they have separate ones specifically for the Studio.
**[[Showtime]] is a looped track, while the game ends before the first loop completes.
**[[Showtime]] is a looped track, while the game ends before the first loop completes.
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**[[Power Calligraphy]] has an extra hyoshigi click which isn't heard during gameplay, as it ends before the last note plays. It can still be heard in ''[[Rhythm Tengoku Zen Kyoku-shu]]'' and in [[Rhythm Heaven Fever|future]] [[Rhythm Heaven Megamix|games]].
**[[Power Calligraphy]] has an extra hyoshigi click which isn't heard during gameplay, as it ends before the last note plays. It can still be heard in ''[[Rhythm Tengoku Zen Kyoku-shu]]'' and in [[Rhythm Heaven Fever|future]] [[Rhythm Heaven Megamix|games]].
**[[Polyrhythm]] speeds up in the second half, and has a defined ending.
**[[Polyrhythm]] speeds up in the second half, and has a defined ending.
**[[Remix 8 (GBA)|Remix 8]] does not have a key change.
**[[Remix 1 (GBA)|Remix 1]], [[Remix 2 (GBA)|Remix 2]], [[Remix 4 (GBA)|Remix 4]], [[Rap Men]], [[Rap Women]], [[Ninja Bodyguard]], [[Baikin Hakase SP]], [[Uma Machine]]'s four tracks, the three [[Practice]] Themes, the music from the [[Rhythm Toys]], [[Endless Games]] and [[Drum Lesson]] Selection Menus, the [[Rhythm-kan Check]] Results Theme, [[Rap Machine]], and the arrange versions aside from [[The Snappy Trio]], [[Bon Dance]], [[Cosmic Dance]] and [[Tap Trial 2]] are all missing from the music list.
**[[Remix 1 (GBA)|Remix 1]], [[Remix 2 (GBA)|Remix 2]], [[Remix 4 (GBA)|Remix 4]], [[Rap Men]], [[Rap Women]], [[Ninja Bodyguard]], [[Baikin Hakase SP]], [[Uma Machine]]'s four tracks, the three [[Practice]] Themes, the music from the [[Rhythm Toys]], [[Endless Games]] and [[Drum Lesson]] Selection Menus, the [[Rhythm-kan Check]] Results Theme, [[Rap Machine]], and the arrange versions aside from [[The Snappy Trio]], [[Bon Dance]], [[Cosmic Dance]] and [[Tap Trial 2]] are all missing from the music list.
***Most of these differences are shared with how the tracks are represented on the ''[[Rhythm Tengoku Zen Kyoku-shu]]'', with the exception that [[Tram to Poline]] fades out when the game would end, rather than looping, and most of the missing music is included.
***Most of these differences are shared with how the tracks are represented on ''[[Rhythm Tengoku Zen Kyoku-shu]]'', with the exception that [[Tram to Poline]] fades out when the game would end, rather than looping, [[Remix 8 (GBA)|Remix 8]] has the key change, and [[Spaceball]] has the intro from the game. Most of the missing music is also included here.
*''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' allow the player to [[Music Corner|listen to music]] in much the same way through the [[Café]], where once again most tracks need to be unlocked as [[gift]]s from the [[Perfect Campaign]]. The player cannot drum to them, however, nor can they sort the tracks. Instead, they can choose to listen in order or shuffled.
*''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' allow the player to [[Music Corner|listen to music]] in much the same way through the [[Café]], where once again most tracks need to be unlocked as [[gift]]s from the [[Perfect Campaign]]. The player cannot drum to them, however, nor can they sort the tracks. Instead, they can choose to listen in order or shuffled.
**In ''[[Rhythm Heaven Megamix]]'', the player is able to [[Play Music]] and view the epilogue slide show in the [[Museum]], the music being purchased from the [[Shop]] this time. If they start them while pressing down 🄻 and 🅁, they can drum to the music with the same controls as [[Drum Lesson]] and Studio<ref>"Oh, hey, did you know you can now watch the epilogue slide show in the museum? I'll tell you a secret about that... If you start while pressing down 🄻 and 🅁, {{Color|#0E006F|something good}} may happen. Try that in Play Music too. That's all the trade secrets I can give away in one visit. See you later!" ~ [[Barista]] at the [[Café]], ''[[Rhythm Heaven Megamix]]''</ref>. Rather than playing as [[Anata]], Spooky of the [[Tiny Ghosts]] is used instead. The player cannot save their performances, either.
**In ''[[Rhythm Heaven Megamix]]'', the player is able to [[Play Music]] and view the epilogue slide show in the [[Museum]], the music being purchased from the [[Shop]] this time. If they start them while pressing down 🄻 and 🅁, they can drum to the music with the same controls as [[Drum Lesson]] and Studio<ref>"Hello there! Oh, hey, did you know you can now watch the epilogue slide show in the museum? I'll tell you a secret about that... If you start while pressing down 🄻 and 🅁, {{Color|#0E006F|something good}} may happen. Try that in Play Music too. That's all the trade secrets I can give away in one visit. See you later!" ~ [[Barista]], ''[[Rhythm Heaven Megamix]]''</ref>. Rather than playing as [[Anata]], Spooky of the [[Tiny Ghosts]] is used instead. The player cannot save their performances, either.
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang

Latest revision as of 11:20, 6 May 2024

Epilogue 3DS First Contact OK.png
Screenshot GBA Studio.png

The Studio (スタジオ?, Sutajio) is an area in Rhythm Tengoku accessed through the Menu. Here the player can listen to the music they've unlocked through the Perfect Campaign, as well as make use of their Drum Lessons by drumming to the music. Some Perfect Campaigns reward new drums to try out in the Studio as well.

After getting all Perfects, the Barista adds more music to the Studio.

Gameplay

Here the player can access a selection of tracks from the game, depending of the amount of Perfects obtained thus far. On the MUSIC LIST the player can choose to listen to music, drum to it, move the tracks around or mark them.

Screenshot GBA Studio Listen.png

While Listening (リスニング?, Risuningu), Anata appears in the Drum Lesson area, but instead of playing, he drinks coffee while the music plays. The Samurai Drummer is absent as well. The background displays various patterns or scenes depending on the track. After the song ends, it moves on to the next track that has a checkmark in the list, and loops to the top after the last track. Unlike the next two games, the player can't set the tracks to shuffle or play in order, and the tracks are usually in whatever order they were added as Gifts through the Perfect Campaign unless the player decides to move them around. The player can press the Select button to return to the Studio menu at any time. If the player recorded a drumming track on a song, chooing Listening replays the player's drumming, with the track in the top right including the text "with user drumming" to clarify.

Screenshot GBA Studio Drumming.png

When the player chooses Drumming (ドラミング?, Doramingu), they first must choose the drums from the DRUMS LIST, collected from the Perfect Campaign. The various drums make different sounds. The controls are the same as in Drum Lesson, and they can be considered a "practice" of sorts for this mode and Live. While drumming, the normal drum beat of the song is removed. The sound of drumsticks being clicked together four times before the music starts, and in some songs before a tempo change, can also be heard. After the song ends, the player can save their performance, which is marked with an "M" symbol. Choosing the song without selecting any options plays the saved performance, or only the music if no performance data is saved. Only one performance per song can be saved[1] and up to 10 in total[2]. Choosing "Drumming" when there's performance data will prompt the player to delete it. There is also a Silent track which allows the player to drum freely, essentially composing a song.

The player can use Narabikae (ならびかえ?, Sorting) to sort the music and Check (チェック?, Chekku) to mark a track for Listening mode.

Music List

The very first track in the list is pure silence, allowing the player to compose their own music on the drums. Here, the prompt to save the performance happens when quitting with the Select button, as there is no "end" to reach. The player cannot mark it, and thus cannot listen to it.

Silent, Title, Opening, Menu, Game Select and Rhythm Shiryo Shitsu are all available from the start. All games which don't give drums or reading material as Gifts give their music instead. After obtaining all Perfects, the rest of the tracks are added.

Drums List

Each drum set produces different sounds, ranging from realistic to ridiculous. Some sets do a hi-hat when pressing Up on ✚, while others do a drumroll[3]. All other controls remain the same.

  • Normal Drum (フツーなドラム?, Futsū na Doramu) ~ Unlocked from the start.
  • Dry Drum (ドライなドラム?, Dorai na Doramu) ~ Unlocked with a Perfect on Marcher.
  • Power Drum (パワーなドラム?, Pawā na Doramu) ~ Unlocked with a Perfect on Shiroi Obake.
  • Techno Drum (テクノなドラム?, Tekuno na Doramu) ~ Unlocked with a Perfect on Hopping Road 2.
  • Matte Drum (マットなドラム?, Matto na Doramu) ~ Unlocked with a Perfect on Hopping Road.
  • Asia Drum (アジアなドラム?, Ajia na Doramu) ~ Unlocked with a Perfect on Iai Giri.
  • Light Drum (ライトなドラム?, Raito na Doramu) ~ Unlocked with a Perfect on Ninja.
  • Hard Drum (ハードなドラム?, Hādo na Doramu) ~ Unlocked with a Perfect on Shiroi Obake 2.
  • Hat-Tech Drum (ハットテクなドラム?, Hattoteku na Doramu) ~ Unlocked with a Perfect on Rhythm Datsumo 2.
  • Heel-Tech Drum 1 (カカトテクなドラム 1?, Kakatoteku na Doramu 1) ~ Unlocked with a Perfect on Marcher 2.
  • Heel-Tech Drum 2 (カカトテクなドラム 2?, Kakatoteku na Doramu 2) ~ Unlocked with a Perfect on Polyrhythm 2.
  • Sound Effects Drum (音効なドラム?, Onkō na Doramu) ~ Unlocked with a Perfect on Remix 1.
  • Tap Drum (タップなドラム?, Tappu na Doramu) ~ Unlocked with a Perfect on Kossori Rat.
  • Wind Drum (風切るドラム?, Kaze Kiru Doramu) ~ Unlocked with a Perfect on Toss Boys.
  • Samurai Drum (さむらいドラム?, Samurai Doramu) ~ Unlocked with a Perfect on Karateka 2.

Trivia

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese スタジオ Studio

References

  1. "この演奏データを削除するヨ!ホントにOK?" (You'll delete your saved data! Is this OK?" ~ Message in the Studio, Rhythm Tengoku
  2. "演奏データは10コしか残せません。 データは残らないけど演奏する?" (You can only save 10 pieces of performance data. You can't save any data, but do you want to play?) ~ Message in the Studio, Rhythm Tengoku
  3. "ドラムセットによって十字ボタンの上はハイハットだったりロールだったりします。" (Depending on the drum set, Up on the +Control Pad will either be a hi-hat or a drumroll.) ~ Samurai Drummer in Drum Lesson Short 4, Rhythm Tengoku
  4. "Hello there! Oh, hey, did you know you can now watch the epilogue slide show in the museum? I'll tell you a secret about that... If you start while pressing down 🄻 and 🅁, something good may happen. Try that in Play Music too. That's all the trade secrets I can give away in one visit. See you later!" ~ Barista, Rhythm Heaven Megamix
Rhythm Tengoku (GBA/Arcade)
Rhythm Games Omake Corner
Kissa CouncelOmochaGameGame GBA B-4.pngGame GBA B-5.pngGame GBA B-6.png
STAGE 1
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
STAGE 2
Shiroi ObakeGame GBA 2-2.pngKossori RatBaikin HakaseGame GBA 2-5.pngRemix 2
STAGE 3
Game GBA 3-1.pngGame GBA 3-2.pngUsagi TobiGame GBA 3-4.pngGame GBA 3-5.pngRemix 3
STAGE 4
QuizGame GBA 4-2.pngRhythm o ShujiGame GBA 4-4.pngGame GBA 4-5.pngRemix 4
STAGE 5
Hopping RoadNinjaGame GBA 5-3.pngGame GBA 5-4.pngTap DanceRemix 5
Revival
Bari Bari SanninshuGame GBA 6-2.pngCosmo DanceGame GBA 6-4.pngSuper TapRemix 6
Technician
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 7-3.pngGame GBA 7-4.pngGame GBA 7-5.pngRemix 7
Last Technician
Game GBA 8-1.pngGame GBA 8-2.pngGame GBA 8-3.pngGame GBA 8-4.pngGame GBA 8-5.pngRemix 8
Arcade Only (1P) Extra
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.pngGame GBA EX-5.pngGame GBA EX-6.png
Arcade Only (2P) STAGE 1
Game GBA 1-1.pngGame GBA 1-2.pngGame GBA 1-3.pngGame GBA 1-4.png
STAGE 2
Game GBA 2-1.pngGame GBA 2-3.pngGame GBA 3-3.pngGame GBA 2-5.png
STAGE 3
Game GBA 3-5.pngGame GBA 4-3.pngGame GBA 5-2.pngGame GBA 5-5.png
STAGE 4
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 6-3.pngGame GBA 7-5.png
STAGE 5
Game GBA 8-5.pngGame GBA 7-3.pngGame GBA 8-4.pngGame GBA 6-5.png
Extra
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.png
Rhythm Omocha
Game GBA T-1.gifGame GBA T-2.gifGame GBA T-3.gifGame GBA T-4.gif
Endless Games
Ura OtokoGame GBA E-2.pngGame GBA E-3.pngGame GBA E-4.png
Miscellaneous