Manzai/Development: Difference between revisions
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!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center> | |<div style="text-align:center">manzai/ver0</div> | ||
|[[File:Screenshot Wii Manzai Practice.png| | |[[File:Screenshot Wii Manzai Practice.png|frameless|center]] | ||
|[[Manzai]] ([[Practice]]) | |[[Manzai]] ([[Practice]]) | ||
|- | |- | ||
|<div style="text-align:center> | |<div style="text-align:center">manzai/ver0</div> | ||
|[[File:Screenshot Wii Manzai.png| | |[[File:Screenshot Wii Manzai.png|frameless|center]] | ||
|[[Manzai]] | |[[Manzai]] | ||
|- | |- | ||
|<div style="text-align:center> | |<div style="text-align:center">manzai/ver0</div> | ||
|[[File:Screenshot Wii Manzai Endless Remix.png| | |[[File:Screenshot Wii Manzai Endless Remix.png|frameless|center]] | ||
|[[Endless Remix]] | |[[Endless Remix]] | ||
|} | |} | ||
===Unused Content=== | ===Unused Content=== | ||
There is a selection of unused animations: | |||
*"manzai_character_bird_a_attack_through" and "manzai_character_bird_b_attack_through" depict Kasuke and Kosuke with a shocked expression. The label indicates these would be used if the player does nothing when Kasuke is meant to slap Kosuke. Doing nothing does not play any special animations in-game. | |||
*"manzai_character__bird_a_talk", "manzai_character__bird_a_talk2" and "manzai_character__bird_a_nod_through", according to the developer comments, are backups of alternate animations of Kasuke nodding to Kosuke's pun. These animations depict him with a much more jolly expression than his usual serious one, almost identical to the animation used when moving back to position during a speed up interlude. He turns around completely for the second input. The "through" animation shows Kasuke with the same jolly expression, but stumbling upon failing to respond to the pun. | |||
*"manzai_character__bird_a_attack_through" and "manzai_character__bird_b_attack_through" depict what is apparently a miss animations for the slap, in which Kosuke turns the tables and attacks Kasuke with his head instead. These are also backups according to the comments. | |||
*"manzai_character__bird_b_talk2" despicts Kosuke rearing his head back, and then smoothly returning to idle. The used animation keeps his head reared back. This is also a backup according to the comments. | |||
There are many lines used by Kosuke throughout the game, however there is exactly one which goes unused: | There are many lines used by Kosuke throughout the game, however there is exactly one which goes unused: | ||
*{{Nihongo|社員になりなしゃいん|''shain'' ni narina ''shain''|Don't be an employee}} | *{{Nihongo|社員になりなしゃいん|''shain'' ni narina ''shain''|Don't be an employee}} | ||
This game was apparently intended to be a [[Rhythm Game]] as well as an [[Endless Game]]: | This game was apparently intended to be a [[Rhythm Game]] as well as an [[Endless Game]]: | ||
*The name can be found grouped together with other [[Rhythm Games]] in the message files, in addition to a copy grouped with the [[Endless Games]]. | *The name can be found grouped together with other [[Rhythm Games]] in the message files, in addition to a copy grouped with the [[Endless Games]]. | ||
*There is a file for prologue | *There is a file for a prologue to this game (named "layout_prologue_manzai_ver0.szs") which supports this idea, as in ''[[Rhythm Heaven Fever]]'', only [[Rhythm Games]] have a prologue. Although the prologue file has no textures, it ''does'' produce a simple animation. | ||
This would've made sense, as there have been at least one [[Rhythm Game]] with an [[Endless Game]] version in prior installments ([[Sick Beats#Endless Game|Sick Beats]], [[Quiz Special|Quiz Show]] and [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]]). In ''[[Rhythm Heaven Fever]]'', [[Bossa Nova#Endless Game|Bossa Nova]] fits this role for the [[Two-Player Endless Games]], but there is no such game in the One Player [[Endless Games]] in the final game. | *This is further supported by the internal filenames for the music, being "WSD_MANZAI" and "WSD_MANZAI_TUTORIAL", specifically the fact that they are not labeled as endless (unlike, for example, [[Munchy Monk (Wii)|Munchy Monk]]'s music being internally named "WSD_ENDLESS_SHUGYO"). | ||
This would've made sense, as there have been at least one [[Rhythm Game]] with an [[Endless Game]] version in prior installments ([[Sick Beats#Endless Game|Sick Beats]], [[Quiz Special|Quiz Show]] and [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] specifically). In ''[[Rhythm Heaven Fever]]'', [[Bossa Nova#Endless Game|Bossa Nova]] fits this role for the [[Two-Player Endless Games]], but there is no such game in the One Player [[Endless Games]] in the final game. | |||
===Regional Differences=== | ===Regional Differences=== | ||
Most of the assets for the game were removed from the international versions of ''[[Rhythm Heaven Fever]]'', as the game was replaced with [[Mr. Upbeat]]. The only remnants are the unused prologue file, the music, the unused name, and the dialogue from the [[Practice]]. The name grouped with the [[Rhythm Games]] was localized in almost all languages, while the one grouped with the [[Endless Games]] was replaced accordingly with [[Mr. Upbeat]]. | Most of the assets for the game were removed from the international versions of ''[[Rhythm Heaven Fever]]'', as the game was replaced with [[Mr. Upbeat]]. The only remnants are the unused prologue file, the music, the unused name, and the dialogue from the [[Practice]]. The name grouped with the [[Rhythm Games]] was localized in almost all languages, while the one grouped with the [[Endless Games]] was replaced accordingly with [[Mr. Upbeat]]. | ||
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|fr=Duo comique | |fr=Duo comique | ||
|mnfr=Comic duo | |mnfr=Comic duo | ||
| | |es={{tt|Don Contratiempo|This is actually the Spanish name for Mr. Upbeat, the game which replaced Manzai}} | ||
| | |||
|mnes=Mr. Backbeat | |mnes=Mr. Backbeat | ||
|de=Manzai (DE) | |||
|it=Spettacolo comico | |it=Spettacolo comico | ||
|mnit=Comedy Show | |mnit=Comedy Show | ||
|kr='' | |kr='' | ||
|mnkr=Left blank in ''[[Rhythm | |mnkr=Left blank in ''[[Rhythm World Wii]].}} | ||
The dialogue itself was blanked out in ''[[Rhythm Heaven Fever]]'', and each line is replaced with "Comedy Routine" in English, "Duo comique" in French, "(Manzai text)" in German and "Spanish" in Spanish, in ''[[Beat the Beat: Rhythm Paradise]]''. In ''[[Rhythm | The dialogue itself was blanked out in ''[[Rhythm Heaven Fever]]'', and each line is replaced with "Comedy Routine" in English, "Duo comique" in French, "(Manzai text)" in German and "Spanish" in Spanish, in ''[[Beat the Beat: Rhythm Paradise]]''. In ''[[Rhythm World Wii]]'', each line was replaced with {{Nihongo|"미사용"|Misayong|Unused}}. The dialogue was actually localized in the Italian version of the game, however. | ||
{| class="wikitable" align="center" style="width:100%" | {| class="wikitable" align="center" style="width:100%" | ||
!{{JP}} | ! style="width:33%"|{{JP}} | ||
!{{IT}} | ! style="width:33%"|{{IT}} | ||
!Translation | ! style="width:33%"|Translation | ||
|- | |- | ||
|ネタ合わせをするよぅ。 | |ネタ合わせをするよぅ。 | ||
|Preparati a una<br>raffica di battute. | |Preparati a una<br>raffica di battute. | ||
|Get ready for a barrage of jokes. | |Get ready for<br>a barrage of jokes. | ||
|- | |- | ||
|おいらがダジャレを言ったら、<br>Ⓐであいづちを打ってよぅ。 | |おいらがダジャレを言ったら、<br>Ⓐであいづちを打ってよぅ。 | ||
|Quando ne dico una del-<br>le mie, annuisci con Ⓐ. | |Quando ne dico una del-<br>le mie, annuisci con Ⓐ. | ||
|When I say a pun, press Ⓐ. | |When I say a<br>pun, press Ⓐ. | ||
|- | |- | ||
|「はいはいっ」ってカンジで、<br>2回うなずくんだよぅ。 | |「はいはいっ」ってカンジで、<br>2回うなずくんだよぅ。 | ||
|Premi sempre 2 volte,<br>come per dire: "Sì! Sì"! | |Premi sempre 2 volte,<br>come per dire: "Sì! Sì"! | ||
|Always press twice, as if to say: "Hai! Hai!" | |Always press twice,<br>as if to say: "Hai! Hai!" | ||
|- | |- | ||
|そんなカンジだよぅ。 | |そんなカンジだよぅ。 | ||
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|あんまりやるとイタいから、<br>ツッコミは1回でいいよぅ。 | |あんまりやるとイタいから、<br>ツッコミは1回でいいよぅ。 | ||
|Una sberla sola è più<br>che sufficiente. | |Una sberla sola è più<br>che sufficiente. | ||
|A single slap is more than enough. | |A single slap is<br>more than enough. | ||
|- | |- | ||
|その調子だよぅ。 | |その調子だよぅ。 | ||
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|そろそろ お客さんが来るよぅ。 | |そろそろ お客さんが来るよぅ。 | ||
|Gli spettatori stanno<br>per arrivare. | |Gli spettatori stanno<br>per arrivare. | ||
|The spectators are about to arrive. | |The spectators are<br>about to arrive. | ||
|} | |} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RHF}} | {{RHF}} |
Latest revision as of 02:42, 5 November 2024
Minna no Rhythm Tengoku
Manzai consists of the following versions in Minna no Rhythm Tengoku:
Internal Name | Image | Used in |
---|---|---|
manzai/ver0
|
Manzai (Practice) | |
manzai/ver0
|
Manzai | |
manzai/ver0
|
Endless Remix |
Unused Content
There is a selection of unused animations:
- "manzai_character_bird_a_attack_through" and "manzai_character_bird_b_attack_through" depict Kasuke and Kosuke with a shocked expression. The label indicates these would be used if the player does nothing when Kasuke is meant to slap Kosuke. Doing nothing does not play any special animations in-game.
- "manzai_character__bird_a_talk", "manzai_character__bird_a_talk2" and "manzai_character__bird_a_nod_through", according to the developer comments, are backups of alternate animations of Kasuke nodding to Kosuke's pun. These animations depict him with a much more jolly expression than his usual serious one, almost identical to the animation used when moving back to position during a speed up interlude. He turns around completely for the second input. The "through" animation shows Kasuke with the same jolly expression, but stumbling upon failing to respond to the pun.
- "manzai_character__bird_a_attack_through" and "manzai_character__bird_b_attack_through" depict what is apparently a miss animations for the slap, in which Kosuke turns the tables and attacks Kasuke with his head instead. These are also backups according to the comments.
- "manzai_character__bird_b_talk2" despicts Kosuke rearing his head back, and then smoothly returning to idle. The used animation keeps his head reared back. This is also a backup according to the comments.
There are many lines used by Kosuke throughout the game, however there is exactly one which goes unused:
- 社員になりなしゃいん (shain ni narina shain?, Don't be an employee)
This game was apparently intended to be a Rhythm Game as well as an Endless Game:
- The name can be found grouped together with other Rhythm Games in the message files, in addition to a copy grouped with the Endless Games.
- There is a file for a prologue to this game (named "layout_prologue_manzai_ver0.szs") which supports this idea, as in Rhythm Heaven Fever, only Rhythm Games have a prologue. Although the prologue file has no textures, it does produce a simple animation.
- This is further supported by the internal filenames for the music, being "WSD_MANZAI" and "WSD_MANZAI_TUTORIAL", specifically the fact that they are not labeled as endless (unlike, for example, Munchy Monk's music being internally named "WSD_ENDLESS_SHUGYO").
This would've made sense, as there have been at least one Rhythm Game with an Endless Game version in prior installments (Sick Beats, Quiz Show and Shoot-'Em-Up specifically). In Rhythm Heaven Fever, Bossa Nova fits this role for the Two-Player Endless Games, but there is no such game in the One Player Endless Games in the final game.
Regional Differences
Most of the assets for the game were removed from the international versions of Rhythm Heaven Fever, as the game was replaced with Mr. Upbeat. The only remnants are the unused prologue file, the music, the unused name, and the dialogue from the Practice. The name grouped with the Rhythm Games was localized in almost all languages, while the one grouped with the Endless Games was replaced accordingly with Mr. Upbeat.
Language | Name | Meaning |
---|---|---|
Japanese | まんざい | Manzai |
EnglishNOA | Comedians | |
EnglishNOE | Stand Up | |
French | Duo comique | Comic duo |
Spanish | Don Contratiempo | Mr. Backbeat |
German | Manzai (DE) | |
Italian | Spettacolo comico | Comedy Show |
Korean | Left blank in Rhythm World Wii. |
The dialogue itself was blanked out in Rhythm Heaven Fever, and each line is replaced with "Comedy Routine" in English, "Duo comique" in French, "(Manzai text)" in German and "Spanish" in Spanish, in Beat the Beat: Rhythm Paradise. In Rhythm World Wii, each line was replaced with "미사용" (Misayong?, Unused). The dialogue was actually localized in the Italian version of the game, however.
Translation | ||
---|---|---|
ネタ合わせをするよぅ。 | Preparati a una raffica di battute. |
Get ready for a barrage of jokes. |
おいらがダジャレを言ったら、 Ⓐであいづちを打ってよぅ。 |
Quando ne dico una del- le mie, annuisci con Ⓐ. |
When I say a pun, press Ⓐ. |
「はいはいっ」ってカンジで、 2回うなずくんだよぅ。 |
Premi sempre 2 volte, come per dire: "Sì! Sì"! |
Always press twice, as if to say: "Hai! Hai!" |
そんなカンジだよぅ。 | Esatto! | Exactly! |
今度はツッコミの練習だよぅ。 | Ora alleniamoci a tirare sberle! |
Now let's practice slapping! |
ⒶⒷでツッコんでよぅ。 | Colpiscimi con Ⓐ e Ⓑ. | Hit me with Ⓐ and Ⓑ. |
あんまりやるとイタいから、 ツッコミは1回でいいよぅ。 |
Una sberla sola è più che sufficiente. |
A single slap is more than enough. |
その調子だよぅ。 | Così si fa! | That's the way! |
そろそろ お客さんが来るよぅ。 | Gli spettatori stanno per arrivare. |
The spectators are about to arrive. |
References
Rhythm Heaven Fever | ||
---|---|---|
Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
||
Endless Games Two Player |
||
Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |