"『リズム天国』は流れる音楽に合わせてシンプルなアクションを繰り返すリズムゲーム。複雑なルールや操作は一切ありません。ノリとリズム感が生み出す"ノリ感"だけで、趣向を凝らした「リズムゲーム」に挑戦。" "("Rhythm Tengoku" is a rhythm game in which simple actions are repeated in time with the music. There are no complicated rules or controls. Just a sense of "flow" created by the player's groove and sense of rhythm, and a challenge to the elaborate "Rhythm Game".)"
— リズムでゲーム!? (A rhythm game!?) (excerpt)
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Rhythm Tengoku
Image
Developer
Nintendo SPD
J.P ROOM
Publisher
Platform
Release date(s)
August 3, 2006
Ratings
Modes
One Player
48
Navigation
Rhythm Tengoku (リズム天国?, Rizumu Tengoku) is the first game in the Rhythm Heaven Series released for the Game Boy Advance on August 3, 2006 in Japan, and also the last game developed for the system.
An arcade version was co-developed by Sega.
The Menu (メニュー?, Menyū) is unlocked after the player clears Rhythm-kan Check the first time on a new file. The options give the player access to Rhythm Games, Rhythm-kan Check, Rhythm Shiryō-Shitsu, Studio and Options.
- Rhythm Games (リズムゲーム?, Rizumu Gēmu) goes to the Game Select menu, where all of the unlocked Stages and the Omaku Corner are accessed.
- Rhythm-kan Check (リズム感チェック?, Sense of Rhythm Check) is a replay of the test given at the start of the game. The player can Pause and Quit this time.
- Rhythm Shiryō-Shitsu (リズム資料室?, Rhythm Data Room/Rhythm Library) is where the player can read various things, received as a Gift from the Perfect Camapaign on certain games.
- Studio (スタジオ?, Sutajio) meanwhile allows the player to listen to the music they've received also as Gifts, as well as drum to them.
- Options (オプション?, Opushon) is where the player can change their sound preference to "stereo" (for headphones or DS speakers) or "mono" (for GBA speakers), or delete all of their saved game data.
Rhythm Games
Rhythm Games are the main core of Rhythm Tengoku. The core gameplay of all of the Rhythm Games is based on rhythm, with every minigame having its own set of rules. The object here is to clear all the games by achieving a decent score. After every five games, a Remix appears that combines those games into one. Clearing the Remix unlocks the next Stage.
Once a "Superb" rank is achieved on a game, a chance to go for a Perfect appears at random times. Other things can also be accessed through the Omake Corner. Everything unlockable in this area can be obtained by earning Medals.
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STAGE 3
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Keeping the beat?
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After Remix 6 is cleared, the Staff is shown.
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TECHNICIAN
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You can do it!
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LAST TECHNICIAN
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It's the last one!
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Official Websites
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Rhythm Tengoku Taikenban
Rhythm Tengoku Taikenban (リズム天国 体験版?, Rhythm Tengoku Trial Version) is a demo version of the game, which was playable in kiosks up until the game's release[citation needed]. It reminds the player of the price of the final game, the price being 3,800 yen (or 33.53$ in USD), in virtually all accessable parts of the game. It consists of a single Stage called Otameshi (おためし?, Trial), which contains three games (Karateka, Rhythm Datsumō and Pachi Pachi Sanninshū) and a shortened version of Rhythm-kan Sokutei.
Although the player can obtain Medals, there is no Omake Corner, and therefore nothing to unlock with them.
Trivia
- A strategy guide for this game was released in Japan[citation needed].
- This is the only Rhythm Heaven game to have 5 Rhythm Games and a Remix in each Stage.
- Rhythm Tengoku Taikenban, unsurprisingly, has the data for everything else from the final version. There are however, some things that go unused exclusively in this version.
- Marcher has the "リズム天国 おねだん ¥3,800" text appear on the conveyer belt at the end, while in Air Batter, it appears on the last zoom-out. Marcher 2 has glitchy sprites instead of the actual text. Karateka 2 has the text in the background the same way the original does.
- Marcher and Air Batter are also set to unlocked in Rhythm Tengoku Taikenban, though they are inaccessable.
- Interestingly, although none of the games in Rhythm Tengoku Taikenban have a Rank by default, they are shown to have an OK rank after they are played, even if the player got a Try Again which normally wouldn't change the game's Rank.
- Although the Menu can be accessed through Sequence Test, the Stereo/Mono options are non-functional. The game is locked to Mono sound regardless of which option is chosen.
Development History
- Main article: Rhythm Tengoku/Development
In Other Languages
Language
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Name
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Meaning
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Japanese |
リズム天国 |
Rhythm Heaven
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EnglishNOA |
Rhythm Tengoku[1] |
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EnglishNOE |
Rhythm Tengoku[2] |
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French |
Rhythm Tengoku[3] |
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Spanish |
Rhythm Tengoku[4] |
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German |
Rhythm Tengoku[5] |
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Italian |
Rhythm Tengoku[6] |
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Dutch |
Rhythm Tengoku[7] |
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Portuguese |
Rhythm Tengoku[8] |
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References