Rhythm Tengoku: Difference between revisions
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*{{Nihongo|[[Rhythm Games]]|リズムゲーム|Rizumu Gēmu}} goes to the Game Select menu, where all of the unlocked Stages and the [[Medal Corner|Omaku Corner]] are accessed. | *{{Nihongo|[[Rhythm Games]]|リズムゲーム|Rizumu Gēmu}} goes to the Game Select menu, where all of the unlocked Stages and the [[Medal Corner|Omaku Corner]] are accessed. | ||
*{{Nihongo|[[Rhythm-kan Check]]|リズム感チェック|Sense of Rhythm Check}} is a replay of the test given at the start of the game. The player can Pause and Quit this time. | *{{Nihongo|[[Rhythm-kan Check]]|リズム感チェック|Sense of Rhythm Check}} is a replay of the test given at the start of the game. The player can Pause and Quit this time. | ||
*{{Nihongo|[[Rhythm Shiryō-Shitsu]]|リズム資料室|Rhythm Data Room/Rhythm Library}} is where the player can read various things, received as a [[Gift]] from the [[Perfect]] | *{{Nihongo|[[Rhythm Shiryō-Shitsu]]|リズム資料室|Rhythm Data Room/Rhythm Library}} is where the player can read various things, received as a [[Gift]] from the [[Perfect]] Campaign on certain games. | ||
*{{Nihongo|[[Studio]]|スタジオ|Sutajio}} meanwhile allows the player to listen to the music they've received also as [[Gift]]s, as well as drum to them. | *{{Nihongo|[[Studio]]|スタジオ|Sutajio}} meanwhile allows the player to listen to the music they've received also as [[Gift]]s, as well as drum to them. | ||
*{{Nihongo|Options|オプション|Opushon}} is where the player can change their sound preference to "stereo" (for headphones or DS speakers) or "mono" (for GBA speakers), or delete all of their saved game data. | *{{Nihongo|Options|オプション|Opushon}} is where the player can change their sound preference to "stereo" (for headphones or DS speakers) or "mono" (for GBA speakers), or delete all of their saved game data. | ||
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**This is the only game to not have any vocals in its [[Staff Credits]] theme, albeit the English version of [[Classmate]] is also instrumental. | **This is the only game to not have any vocals in its [[Staff Credits]] theme, albeit the English version of [[Classmate]] is also instrumental. | ||
*''Rhythm Tengoku Taikenban'', unsurprisingly, has the data for everything else from the final version. There are however, some things that go unused exclusively in this version. | *''Rhythm Tengoku Taikenban'', unsurprisingly, has the data for everything else from the final version. There are however, some things that go unused exclusively in this version. | ||
**[[Marching Orders/Development|Marcher]] has the "リズム天国 おねだん ¥3,800" text appear on the | **[[Marching Orders/Development|Marcher]] has the "リズム天国 おねだん ¥3,800" text appear on the conveyor belt at the end, while in [[Spaceball/Development|Air Batter]], it appears on the last zoom-out. [[Marcher 2/Development|Marcher 2]] has glitchy sprites instead of the actual text. [[Karateka 2/Development|Karateka 2]] has the text in the background the same way the original does. | ||
**[[Marching Orders|Marcher]] and [[Spaceball|Air Batter]] are also set to unlocked in ''Rhythm Tengoku Taikenban'', though they are | **[[Marching Orders|Marcher]] and [[Spaceball|Air Batter]] are also set to unlocked in ''Rhythm Tengoku Taikenban'', though they are inaccessible. | ||
**Interestingly, although none of the games in ''Rhythm Tengoku Taikenban'' have a [[Rank]] by default, they are shown to have an [[OK]] rank after they are played, even if the player got a [[Try Again]] which normally wouldn't change the game's [[Rank]]. | **Interestingly, although none of the games in ''Rhythm Tengoku Taikenban'' have a [[Rank]] by default, they are shown to have an [[OK]] rank after they are played, even if the player got a [[Try Again]] which normally wouldn't change the game's [[Rank]]. | ||
**Although the Menu can be accessed through [[Sequence Test]], the Stereo/Mono options are non-functional. The game is locked to Mono sound regardless of which option is chosen. | **Although the Menu can be accessed through [[Sequence Test]], the Stereo/Mono options are non-functional. The game is locked to Mono sound regardless of which option is chosen. |
Latest revision as of 18:44, 20 December 2024
"『リズム天国』は流れる音楽に合わせてシンプルなアクションを繰り返すリズムゲーム。複雑なルールや操作は一切ありません。ノリとリズム感が生み出す"ノリ感"だけで、趣向を凝らした「リズムゲーム」に挑戦。" |
J.P ROOM
CERO: | - All ages |
N/A
Rhythm Heaven
Rhythm Tengoku (リズム天国?, Rizumu Tengoku) is the first game in the Rhythm Heaven Series released for the Game Boy Advance on August 3, 2006 in Japan, and also the last game developed for the system.
An arcade version was co-developed by Sega.
Menu
The Menu (メニュー?, Menyū) is unlocked after the player clears Rhythm-kan Check the first time on a new file. The options give the player access to Rhythm Games, Rhythm-kan Check, Rhythm Shiryō-Shitsu, Studio and Options.
- Rhythm Games (リズムゲーム?, Rizumu Gēmu) goes to the Game Select menu, where all of the unlocked Stages and the Omaku Corner are accessed.
- Rhythm-kan Check (リズム感チェック?, Sense of Rhythm Check) is a replay of the test given at the start of the game. The player can Pause and Quit this time.
- Rhythm Shiryō-Shitsu (リズム資料室?, Rhythm Data Room/Rhythm Library) is where the player can read various things, received as a Gift from the Perfect Campaign on certain games.
- Studio (スタジオ?, Sutajio) meanwhile allows the player to listen to the music they've received also as Gifts, as well as drum to them.
- Options (オプション?, Opushon) is where the player can change their sound preference to "stereo" (for headphones or DS speakers) or "mono" (for GBA speakers), or delete all of their saved game data.
Rhythm Games
Rhythm Games are the main core of Rhythm Tengoku. The core gameplay of all of the Rhythm Games is based on rhythm, with every minigame having its own set of rules. The object here is to clear all the games by achieving a decent score. After every five games, a Remix appears that combines those games into one. Clearing the Remix unlocks the next Stage.
Once a "Superb" rank is achieved on a game, a chance to go for a Perfect appears at random times. Other things can also be accessed through the Omake Corner. Everything unlockable in this area can be obtained by earning Medals.
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After Remix 6 is cleared, the Staff is shown.
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Official Websites
- リズム天国 (Rhythm Tengoku)
Logo
Rhythm Tengoku Taikenban
Rhythm Tengoku Taikenban (リズム天国 体験版?, Rhythm Tengoku Trial Version) is a demo version of the game, which was playable in kiosks up until the game's release[citation needed]. It reminds the player of the price of the final game, the price being 3,800 yen (or 33.53$ in USD), in virtually all accessable parts of the game. It consists of a single Stage called Otameshi (おためし?, Trial), which contains three games (Karateka, Rhythm Datsumō and Pachi Pachi Sanninshū) and a shortened version of Rhythm-kan Sokutei.
Although the player can obtain Medals, there is no Omake Corner, and therefore nothing to unlock with them.
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Trivia
- A strategy guide for this game was released in Japan[citation needed].
- This is the only Rhythm Heaven game to have 5 Rhythm Games and a Remix in each Stage.
- This game has only 8 Stages, unlike the 10 in Rhythm Heaven and Rhythm Heaven Fever.
- This is the only game to not have a variant of Munchy Monk.
- This is the only game to not have any vocals in its Staff Credits theme, albeit the English version of Classmate is also instrumental.
- Rhythm Tengoku Taikenban, unsurprisingly, has the data for everything else from the final version. There are however, some things that go unused exclusively in this version.
- Marcher has the "リズム天国 おねだん ¥3,800" text appear on the conveyor belt at the end, while in Air Batter, it appears on the last zoom-out. Marcher 2 has glitchy sprites instead of the actual text. Karateka 2 has the text in the background the same way the original does.
- Marcher and Air Batter are also set to unlocked in Rhythm Tengoku Taikenban, though they are inaccessible.
- Interestingly, although none of the games in Rhythm Tengoku Taikenban have a Rank by default, they are shown to have an OK rank after they are played, even if the player got a Try Again which normally wouldn't change the game's Rank.
- Although the Menu can be accessed through Sequence Test, the Stereo/Mono options are non-functional. The game is locked to Mono sound regardless of which option is chosen.
Development History
- Main article: Rhythm Tengoku/Development
In Other Languages
Language | Name | Meaning |
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Japanese | リズム天国 | Rhythm Heaven |
EnglishNOA | Rhythm Tengoku[1] | |
EnglishNOE | Rhythm Tengoku[2] | |
French | Rhythm Tengoku[3] | |
Spanish | Rhythm Tengoku[4] | |
German | Rhythm Tengoku[5] | |
Italian | Rhythm Tengoku[6] | |
Dutch | Rhythm Tengoku[7] | |
Portuguese | Rhythm Tengoku[8] |
References
- ↑ Iwata Asks : Rhythm Heaven : Rhythm Tengoku: Game Boy Advance
- ↑ Iwata Asks | 1. Rhythm Tengoku: Game Boy Advance | Iwata Asks: Rhythm Paradise | Nintendo
- ↑ Iwata demande | 1. Rhythm Tengoku sur Game Boy Advance | Iwata demande : Rhythm Paradise | Nintendo
- ↑ Iwata pregunta | 1. Rhythm Tengoku: Game Boy Advance | Iwata pregunta: Rhythm Paradise | Nintendo
- ↑ Iwata fragt | 1. Rhythm Tengoku: Game Boy Advance | Iwata fragt: Rhythm Paradise | Nintendo
- ↑ Iwata Chiede | 1. Rhythm Tengoku: Game Boy Advance | Iwata Chiede: Rhythm Paradise | Nintendo
- ↑ Iwata vraagt | 1. Rhythm Tengoku: Game Boy Advance | Iwata vraagt: Rhythm Paradise | Nintendo
- ↑ Iwata Pergunta | 1. Rhythm Tengoku: Game Boy Advance | Iwata Pergunta Rhythm Paradise | Nintendo
Rhythm Tengoku (GBA/Arcade) | ||
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Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven Series | |||
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2006, GBA • 2007, Arcade | 2008-2009, DS | 2011-2012, Wii • 2016, Wii U | 2015-2016, 3DS |