Tram to Poline/Development: Difference between revisions
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!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>00</div> | |<div style="text-align:center">00</div> | ||
|[[File:Screenshot GBA Tram to Poline Practice.png| | |[[File:Screenshot GBA Tram to Poline Practice.png|frameless|center]] | ||
|[[Tram to Poline]] ([[Practice]]) | |[[Tram to Poline]] ([[Practice]]) | ||
|- | |- | ||
|<div style="text-align:center>01</div> | |<div style="text-align:center">01</div> | ||
|[[File:Screenshot GBA Tram to Poline Curtain.png| | |[[File:Screenshot GBA Tram to Poline Curtain.png|frameless|center]] | ||
|[[Tram to Poline]] | |[[Tram to Poline]] | ||
|- | |- | ||
|<div style="text-align:center>02</div> | |<div style="text-align:center">02</div> | ||
|[[File:Screenshot GBA Tram to Poline Remix 3.png| | |[[File:Screenshot GBA Tram to Poline Remix 3.png|frameless|center]] | ||
|[[Remix 3 (GBA)|Remix 3]] | |[[Remix 3 (GBA)|Remix 3]] | ||
|- | |- | ||
|<div style="text-align:center>03</div> | |<div style="text-align:center">03</div> | ||
|[[File:Screenshot GBA Tram to Poline.png| | |[[File:Screenshot GBA Tram to Poline.png|frameless|center]] | ||
|[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]] | |[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]] | ||
|} | |} | ||
===Unused Content=== | |||
In ''[[Rhythm Tengoku (Arcade)]]'', versions 01 and 03 contain unused sprites of [[Tram and Poline]] looking like they're going off balance (only for the fox forms) as well as a shocked expression (for all forms). It is possible these were intended to be used when the player does nothing at the peak of their jumps, giving the player a visual indicator that they missed the cue. In the final game, [[Tram and Poline]] simply fall down without changing pose or expression. Oddly, these unused sprites do not appear in version 00 or version 02, which alongside the off balance body sprites only existing for the fox forms suggests they were scrapped early on. | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
Version 01 of [[Tram to Poline]] | Version 01 of [[Tram to Poline]] starts with the curtain lowered at the beginning of the game. Version 03 uses the same graphics, but with the curtain already raised. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RT}} | {{RT}} |
Latest revision as of 17:43, 15 April 2024
Rhythm Tengoku
Tram to Poline consists of the following versions in Rhythm Tengoku:
No. | Image | Used in |
---|---|---|
00
|
Tram to Poline (Practice) | |
01
|
Tram to Poline | |
02
|
Remix 3 | |
03
|
Remix 6 Remix 7 |
Unused Content
In Rhythm Tengoku (Arcade), versions 01 and 03 contain unused sprites of Tram and Poline looking like they're going off balance (only for the fox forms) as well as a shocked expression (for all forms). It is possible these were intended to be used when the player does nothing at the peak of their jumps, giving the player a visual indicator that they missed the cue. In the final game, Tram and Poline simply fall down without changing pose or expression. Oddly, these unused sprites do not appear in version 00 or version 02, which alongside the off balance body sprites only existing for the fox forms suggests they were scrapped early on.
Miscellaneous
Version 01 of Tram to Poline starts with the curtain lowered at the beginning of the game. Version 03 uses the same graphics, but with the curtain already raised.
References
Rhythm Tengoku (GBA/Arcade) | ||
---|---|---|
Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |