Rhythm Tengoku/Arcade: Difference between revisions
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{{CQuote|リズムにノって、ボタンを押すだけ!目指せハイレベル!流れる音楽にノって、リズムに合わせてボタンを押すだけなので、誰でも簡単に楽しめます。 ノリとリズム感の “ノリ感”だけで、たくさんのリズムゲームをクリアーしていきましょう。リズムにノってタイミングよくボタンを押せば、誰でもどんどんノリノリに!知らないうちに“ノリ感”もUPするかも!"<br>"(Just follow the rhythm and push the buttons! Aim for a Superb! All you have to do is to groove to the music and press the buttons in time with the rhythm, so anyone can enjoy the game easily. Clear many rhythm games with just your "flow" and sense of rhythm. If you follow the rhythm and press the button at the right time, anyone can get into the groove! Before you know it, your "sense of flow" may improve!)|[http://web.archive.org/web/20131216011236/http://rhythm-tengoku.sega.jp/about.html リズム天国 公式ウェブサイト - リズム天国とは?] (Rhythm Tengoku Official Website - What is Rhythm Tengoku?) (Product Information excerpt)}} | |||
{{Infobox game | {{Infobox game | ||
|name=''Rhythm Tengoku'' | |name=''Rhythm Tengoku'' | ||
|image=[[File: | |image=[[File:Screenshot Arcade Title.png|320px|center]] | ||
|developer=Nintendo SPD<br> | |developer=Nintendo SPD<br>J.P ROOM | ||
|publisher=[[ | |publisher=[[niwanetwork:Nintendo|Nintendo]]<br>[[niwanetwork:Sega|Sega]] | ||
|platform=Arcade | |platform=Arcade | ||
|release={{JP}} | |release={{JP}} September 20, 2007 | ||
|rating={{ratings|cero=A}} | |rating={{ratings|cero=A}} | ||
|mode=One Player, Two Player | |mode=One Player, Two Player | ||
Line 11: | Line 12: | ||
|previous=''[[Rhythm Tengoku]]'' | |previous=''[[Rhythm Tengoku]]'' | ||
|next=''[[Rhythm Heaven]]''}} | |next=''[[Rhythm Heaven]]''}} | ||
{{Nihongo|Rhythm Tengoku|リズム<ruby>天<rt>てん</rt></ruby><ruby>国<rt>ごく</rt></ruby>|Rhythm Tengoku}} is an arcade port of ''[[Rhythm Tengoku]]'' for the [[ | {{Nihongo|Rhythm Tengoku|リズム<ruby>天<rt>てん</rt></ruby><ruby>国<rt>ごく</rt></ruby>|Rhythm Tengoku}} is an arcade port of ''[[Rhythm Tengoku]]'' for the [[niwanetwork:Game Boy Advance|Game Boy Advance]]. It was developed by [[niwanetwork:Nintendo|Nintendo]] and published by [[niwanetwork:SEGA|SEGA]]. It was released on September 20, 2007 in Japan. The machine was discontinued on March 31, 2017<ref>[https://segaretro.org/File:SegaProductsTerminationAnnouncement_2016-11_JP.pdf File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf - Sega Retro]</ref><ref>[https://segaretro.org/File:SegaProductsTerminationAnnouncement_2016-12.pdf File:SegaProductsTerminationAnnouncement 2016-12.pdf - Sega Retro]</ref>. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Kyotai.gif|thumb|left]] | [[File:Kyotai.gif|thumb|left]] | ||
Upon the machine first booting up, the title screen is displayed. When left alone, the game loops between the title screen, a demo of a [[Rhythm Game]] (each cycle alternating between each 1P and 2P game sequentially), followed by the {{Nihongo|High Score Ranking|ハイスコア ランキング|Hai Sukoa Rankingu}} screen, and then either the opening scene (in which [[Samurai Drummer]] welcomes the player to the game, which was also present when waiting on the title screen in the [[Rhythm Tengoku|GBA version]]), [[Neko Machine]] (which automatically starts playing its demo, but can | Upon the machine first booting up, the title screen is displayed. When left alone, the game loops between the title screen, a demo of a [[Rhythm Game]] (each cycle alternating between each 1P and 2P game sequentially), followed by the {{Nihongo|High Score Ranking|ハイスコア ランキング|Hai Sukoa Rankingu}} screen, and then either the opening scene (in which [[Samurai Drummer]] welcomes the player to the game, which was also present when waiting on the title screen in the [[Rhythm Tengoku|GBA version]]), [[Neko Machine]] (which automatically starts playing its demo, but can be interacted with for a limited time) or [[Kokuhaku Machine]] (which can also be interacted with for a limited time). When advancing from the title screen, the player is given the choice between the 1 Player mode or the 2 Player mode. After this, they choose which Stage to play, with all Stages being available to play. | ||
If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit (Freeplay is also available) and if the [[Remix]] is open from the start or not. The following information follows the default settings of two hearts, 1 coin per credit and closed [[Remix]]. | If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit (Freeplay is also available) and if the [[Remix]] is open from the start or not. The following information follows the default settings of two hearts, 1 coin per credit and closed [[Remix]]. | ||
Players start the game with two {{Nihongo| | Players start the game with two {{Nihongo|Nokori Games|のこりゲーム|Rest Game}}, represented by hearts. Each heart is lost when starting a [[Rhythm Game]]. Getting a [[Superb]] or [[Perfect]] gives an extra heart, as well as close the game for the rest of the Stage, while getting an [[OK]] will mark the game as cleared, but the player can play it again to try getting a better [[Rank]]. If the player runs out of hearts, they will need to spend a credit to continue, otherwise the game is lost and goes back to the title screen. The player needs to clear all five games in the Stage with at least an [[OK]] to move on to the [[Remix]]. If the [[Remix]] setting is set to Open, the player can select it at any time, and does not automatically advance to it after the other games are cleared. The player still needs to clear all six games to clear the Stage. | ||
After the final game is cleared, the player is treated to a "Congratulations!" screen, featuring some [[Space-Rabbit]]s, the [[Bon Dance Musume]] and [[Samurai Drummer]]. This happens even if the player got a [[Try Again]] and has no more extra lives, in which case [[Samurai Drummer]] thanks them for playing anyway<ref>"最後、『やりなおし』だったけど、ステージをやりとげました!ありがとう!!" (In the end, you got "Try Again", but you finished the stage! Thank you!!) ~ [[Samurai Drummer]], ''[[Rhythm Tengoku (Arcade)]]''</ref>. If the player got a high enough flow score at the end, they are prompted to enter their score, first by selecting their gender and then inputting their name. If the player tries to proceed through this screen without inputting a name, the game assigns one at random. In 2 Player mode, a compatibility test is also performed in the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}. | After the final game is cleared, the player is treated to a "Congratulations!" screen, featuring some [[Space-Rabbit]]s, the [[Bon Dance Musume]] and [[Samurai Drummer]]. This happens even if the player got a [[Try Again]] and has no more extra lives, in which case [[Samurai Drummer]] thanks them for playing anyway<ref>"最後、『やりなおし』だったけど、ステージをやりとげました!ありがとう!!" (In the end, you got "Try Again", but you finished the stage! Thank you!!) ~ [[Samurai Drummer]], ''[[Rhythm Tengoku (Arcade)]]''</ref>. If the player got a high enough flow score at the end, they are prompted to enter their score, first by selecting their gender and then inputting their name. If the player tries to proceed through this screen without inputting a name, the game assigns one at random. In 2 Player mode, a compatibility test is also performed in the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}. | ||
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All of the [[Rhythm_Tengoku#List of Rhythm Games|Rhythm Games]] from ''[[Rhythm Tengoku]]'' are available in the {{Nihongo|1 Player|1人で遊ぶ|1-Ri de Asobu}} mode. The arcade version has an Extra stage as well. A selection of games are also present in the {{Nihongo|[[Two-Player Menu|2 Player]]|2人で遊ぶ|2-Ri de Asobu}} mode. | All of the [[Rhythm_Tengoku#List of Rhythm Games|Rhythm Games]] from ''[[Rhythm Tengoku]]'' are available in the {{Nihongo|1 Player|1人で遊ぶ|1-Ri de Asobu}} mode. The arcade version has an Extra stage as well. A selection of games are also present in the {{Nihongo|[[Two-Player Menu|2 Player]]|2人で遊ぶ|2-Ri de Asobu}} mode. | ||
===1 Player=== | ===1 Player=== | ||
{{Quote|1人で遊ぶ<br>ひとリで遊ぶモードだよ | {{Quote|1人で遊ぶ<br>ひとリで遊ぶモードだよ<br>''(1 Player<br>It's a mode for one player)''}} | ||
{{StageExplainArcade | {{StageExplainArcade | ||
|title=STAGE 1 | |title=STAGE 1 | ||
Line 149: | Line 150: | ||
</gallery> | </gallery> | ||
===2 Player=== | ===2 Player=== | ||
{{Quote|2人で遊ぶ<br>ふたリでー緒に<br>遊ぶモードだよ | {{Quote|2人で遊ぶ<br>ふたリでー緒に<br>遊ぶモードだよ<br>''(2 Player<br>It's a mode for two players)''}} | ||
{{StageExplainArcade | {{StageExplainArcade | ||
|2P=1 | |2P=1 | ||
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* The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well. | * The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well. | ||
*The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} demonstrations to make up for the lack of a [[Practice]]. [[Bouncy Road|Hopping Road]] also has one in addition to its [[Practice]]. All 2P games aside from the ones in Extra have these demonstrations as well, without a [[Practice]]. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. | *The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} demonstrations to make up for the lack of a [[Practice]]. [[Bouncy Road|Hopping Road]] also has one in addition to its [[Practice]]. All 2P games aside from the ones in Extra have these demonstrations as well, without a [[Practice]]. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. | ||
*The player doesn't receive a [[Try Again]] for getting a question wrong in the [[Practice]] of [[Quiz Show]], the game simply moves on to the next question | *If the player has played perfectly for the first half of a [[Rhythm Game]], the "Go for a [[Perfect]]!" notice will appear on the bottom of the screen. Obtaining it is little different from a [[Superb]], however. | ||
*The player doesn't receive a [[Try Again]] for getting a question wrong in the [[Practice]] of [[Quiz Show|Quiz]], instead the game simply moves on to the next question. Failing on the 5th question also gives a [[Just OK]]. Due to [[Perfect]] being a normal [[Rank]], getting a [[Superb]] is now impossible. | |||
[[File:Screenshot Arcade Ninja.png|thumb]] | [[File:Screenshot Arcade Ninja.png|thumb]] | ||
*[[Ninja Bodyguard|Ninja]] and [[Ninja no Shison]] use the {{Nihongo|Left}} and {{Nihongo|Right}} buttons, instead of ✚ and Ⓐ. The arrows above the player are changed accordingly. | *[[Ninja Bodyguard|Ninja]] and [[Ninja no Shison]] use the {{Nihongo|Left}} and {{Nihongo|Right}} buttons, instead of ✚ and Ⓐ. The arrows above the player are changed accordingly. | ||
*[[Rhythm-kan Check]], [[Rhythm Shiryo Shitsu]], [[Studio]], [[Café]], [[Rhythm Toys|Toys]], [[Endless Games|Games]], [[Drum Lesson]], [[Staff]], and [[Live]] are all absent from this version. Most of the music unique to them has been repurposed for new features in this version. | *[[Rhythm-kan Check]], [[Rhythm Shiryo Shitsu]], [[Studio]], [[Café]], [[Rhythm Toys|Toys]], [[Endless Games|Games]], [[Drum Lesson]], [[Staff]], and [[Live]] are all absent from this version. Most of the music unique to them has been repurposed for new features in this version. | ||
**[[Neko Machine]] and [[Kokuhaku Machine]] can be seen in the attract mode instead, where they can be interacted with for a limited time. | **[[Neko Machine]] and [[Kokuhaku Machine]] can be seen in the attract mode instead, where they can be interacted with for a limited time. | ||
**The [[Drum Girls]] make a cameo on the Player Mode menu. | **The [[Drum Girls]] make a cameo on the Player Mode menu. | ||
**A majority of these still exist in the game and can be accessed through [[Sequence Test]], including the [[Rhythm Tengoku|GBA version]]s of the Title screen, Menu and Game Select. | **A majority of these still exist unused in the game and can be accessed through [[Sequence Test]], including the [[Rhythm Tengoku|GBA version]]s of the Title screen, Menu and Game Select. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Line 251: | Line 252: | ||
==Logo== | ==Logo== | ||
<gallery> | <gallery> | ||
Logo GBA Rhythm Tengoku.svg | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | [[File:03_prize.gif|thumb]] | ||
* | *Upon release, arcades offered claw machines with prizes alongside the game<ref>[https://www.nintendo.co.jp/n08/brij/topics/index.html#topics03 TOPICS]</ref>. These prizes included: | ||
**{{Nihongo|『リズム天国 毛が伸びるクッション』|''Rhythm Tengoku'' Cushions that Grows Hair}}: Cushions shaped like the [[Hair Vegetables]], whose hairs can be pulled. | |||
** | **{{Nihongo|『リズム天国 毛付きロングTシャツ』|''Rhythm Tengoku'' Long T-shirts with Hair}}: T-Shirts depicting [[Karate Joe]], [[Sarge]] as seen in [[Marcher 2]], and [[Harry Onion]], whose hairs can be pulled<ref>"クッションは「毛が伸びる」のが特徴で、Tシャツの方はただの絵ではなく「ちゃんと毛が生えている」のが特徴。" (The cushion is characterized by "growing hair", and the T-shirt is not just a picture, but has "proper hair growing".) ~ [https://s.inside-games.jp/article/2007/10/08/24096.html 『リズム天国』のプライズが登場―可愛くはない? | インサイド] ("Rhythm Tengoku" prizes are now available – aren't they cute? | Inside)</ref>. | ||
== | **{{Nihongo|『リズム天国 プチプチマスコット』|''"Rhythm Tengoku'' Small Mascots}}: Keychain plushies of a [[Monkey]], [[Harry Onion]], [[The Clappy Trio (characters)|The Clappy Trio]], a [[Yokai]] and the [[Girl]]. | ||
{{Main|Rhythm Tengoku/ | *This game was playable in Hyper Japan 2016 in London{{ref needed}}. | ||
==Development History== | |||
{{Main|Rhythm Tengoku/Development}} | |||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
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|pt=Rhythm Tengoku<ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Rhythm-Paradise/Iwata-Asks-Rhythm-Paradise/2-Rhythm-Tengoku-O-Jogo-Arcade/2-Rhythm-Tengoku-o-jogo-arcade-238754.html Iwata Pergunta | 2. Rhythm Tengoku: o jogo arcade | Iwata Pergunta Rhythm Paradise | Nintendo]</ref>}} | |pt=Rhythm Tengoku<ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Rhythm-Paradise/Iwata-Asks-Rhythm-Paradise/2-Rhythm-Tengoku-O-Jogo-Arcade/2-Rhythm-Tengoku-o-jogo-arcade-238754.html Iwata Pergunta | 2. Rhythm Tengoku: o jogo arcade | Iwata Pergunta Rhythm Paradise | Nintendo]</ref>}} | ||
==References== | ==References== | ||
<references /> | <references/> | ||
{{RT}} | {{TCRF|Rhythm Tengoku (Arcade)}} | ||
{{RHGames}} | {{RT}}{{RHGames}} |
Latest revision as of 19:26, 12 November 2024
"リズムにノって、ボタンを押すだけ!目指せハイレベル!流れる音楽にノって、リズムに合わせてボタンを押すだけなので、誰でも簡単に楽しめます。 ノリとリズム感の “ノリ感”だけで、たくさんのリズムゲームをクリアーしていきましょう。リズムにノってタイミングよくボタンを押せば、誰でもどんどんノリノリに!知らないうちに“ノリ感”もUPするかも!" |
J.P ROOM
CERO: | - All ages |
Rhythm Tengoku
Rhythm Heaven
Rhythm Tengoku (リズム天国?, Rhythm Tengoku) is an arcade port of Rhythm Tengoku for the Game Boy Advance. It was developed by Nintendo and published by SEGA. It was released on September 20, 2007 in Japan. The machine was discontinued on March 31, 2017[1][2].
Gameplay
Upon the machine first booting up, the title screen is displayed. When left alone, the game loops between the title screen, a demo of a Rhythm Game (each cycle alternating between each 1P and 2P game sequentially), followed by the High Score Ranking (ハイスコア ランキング?, Hai Sukoa Rankingu) screen, and then either the opening scene (in which Samurai Drummer welcomes the player to the game, which was also present when waiting on the title screen in the GBA version), Neko Machine (which automatically starts playing its demo, but can be interacted with for a limited time) or Kokuhaku Machine (which can also be interacted with for a limited time). When advancing from the title screen, the player is given the choice between the 1 Player mode or the 2 Player mode. After this, they choose which Stage to play, with all Stages being available to play.
If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit (Freeplay is also available) and if the Remix is open from the start or not. The following information follows the default settings of two hearts, 1 coin per credit and closed Remix.
Players start the game with two Nokori Games (のこりゲーム?, Rest Game), represented by hearts. Each heart is lost when starting a Rhythm Game. Getting a Superb or Perfect gives an extra heart, as well as close the game for the rest of the Stage, while getting an OK will mark the game as cleared, but the player can play it again to try getting a better Rank. If the player runs out of hearts, they will need to spend a credit to continue, otherwise the game is lost and goes back to the title screen. The player needs to clear all five games in the Stage with at least an OK to move on to the Remix. If the Remix setting is set to Open, the player can select it at any time, and does not automatically advance to it after the other games are cleared. The player still needs to clear all six games to clear the Stage.
After the final game is cleared, the player is treated to a "Congratulations!" screen, featuring some Space-Rabbits, the Bon Dance Musume and Samurai Drummer. This happens even if the player got a Try Again and has no more extra lives, in which case Samurai Drummer thanks them for playing anyway[3]. If the player got a high enough flow score at the end, they are prompted to enter their score, first by selecting their gender and then inputting their name. If the player tries to proceed through this screen without inputting a name, the game assigns one at random. In 2 Player mode, a compatibility test is also performed in the secret Aishō Shindan Corner (相性診断コーナー?, Compatibility Diagnosis Corner).
Finally is a Oshimai (おしまい?, The End) screen featuring the Girl and some Monkeys, with the player's flow displayed in the corner. The Girl asks the player to challenge the next stage[4], or otherwise congratulates them and asks to come play again[5]. If the player lost all their hearts and chose not to continue, the game goes to the end screen with the Girl wishing the player luck next time[6]. The game then goes back to the title screen.
Rhythm Games
All of the Rhythm Games from Rhythm Tengoku are available in the 1 Player (1人で遊ぶ?, 1-Ri de Asobu) mode. The arcade version has an Extra stage as well. A selection of games are also present in the 2 Player (2人で遊ぶ?, 2-Ri de Asobu) mode.
1 Player
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When scrolling past STAGE 5, the player receives a notice.
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2 Player
2人で遊ぶ |
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When scrolling past STAGE 5, the players receives a notice.
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Differences
- The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well.
- The games Air Batter, Iai Giri, Baikin Hakase, Usagi Tobi, Night Walk and Polyrhythm now have Asobi Kata (あそびかた?, How to Play) demonstrations to make up for the lack of a Practice. Hopping Road also has one in addition to its Practice. All 2P games aside from the ones in Extra have these demonstrations as well, without a Practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found.
- If the player has played perfectly for the first half of a Rhythm Game, the "Go for a Perfect!" notice will appear on the bottom of the screen. Obtaining it is little different from a Superb, however.
- The player doesn't receive a Try Again for getting a question wrong in the Practice of Quiz, instead the game simply moves on to the next question. Failing on the 5th question also gives a Just OK. Due to Perfect being a normal Rank, getting a Superb is now impossible.
- Ninja and Ninja no Shison use the Left and Right buttons, instead of ✚ and Ⓐ. The arrows above the player are changed accordingly.
- Rhythm-kan Check, Rhythm Shiryo Shitsu, Studio, Café, Toys, Games, Drum Lesson, Staff, and Live are all absent from this version. Most of the music unique to them has been repurposed for new features in this version.
- Neko Machine and Kokuhaku Machine can be seen in the attract mode instead, where they can be interacted with for a limited time.
- The Drum Girls make a cameo on the Player Mode menu.
- A majority of these still exist unused in the game and can be accessed through Sequence Test, including the GBA versions of the Title screen, Menu and Game Select.
Gallery
"Congratulations!" (plays the Perfect theme)
あなたの性別は? (What is your gender??) (plays the Drum Lesson theme)
あなたの性別は? (What is your gender??) (plays the Drum Lesson theme)
なまえを入力してネ♪ (Enter your name♪?) (plays the Drum Lesson theme)
ふたりの相性 (2 Player Compatibility?) (plays the Opening theme)
おしまい (The End?) (plays Uma Machine's second theme)
Official Websites
- リズム天国 公式ウェブサイト (Rhythm Tengoku Official Website) [Archive]
Logo
Trivia
- Upon release, arcades offered claw machines with prizes alongside the game[7]. These prizes included:
- 『リズム天国 毛が伸びるクッション』 (Rhythm Tengoku Cushions that Grows Hair?): Cushions shaped like the Hair Vegetables, whose hairs can be pulled.
- 『リズム天国 毛付きロングTシャツ』 (Rhythm Tengoku Long T-shirts with Hair?): T-Shirts depicting Karate Joe, Sarge as seen in Marcher 2, and Harry Onion, whose hairs can be pulled[8].
- 『リズム天国 プチプチマスコット』 ("Rhythm Tengoku Small Mascots?): Keychain plushies of a Monkey, Harry Onion, The Clappy Trio, a Yokai and the Girl.
- This game was playable in Hyper Japan 2016 in London[citation needed].
Development History
- Main article: Rhythm Tengoku/Development
In Other Languages
Language | Name | Meaning |
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Japanese | リズム天国 | Rhythm Heaven |
EnglishNOA | Rhythm Tengoku[9] | |
EnglishNOE | Rhythm Tengoku[10] | |
French | Rhythm Tengoku[11] | |
Spanish | Rhythm Tengoku[12] | |
German | Rhythm Tengoku[13] | |
Italian | Rhythm Tengoku[14] | |
Dutch | Rhythm Tengoku[15] | |
Portuguese | Rhythm Tengoku[16] |
References
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf - Sega Retro
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf - Sega Retro
- ↑ "最後、『やりなおし』だったけど、ステージをやりとげました!ありがとう!!" (In the end, you got "Try Again", but you finished the stage! Thank you!!) ~ Samurai Drummer, Rhythm Tengoku (Arcade)
- ↑ "次のステージに 挑戦してね♪" (Challenge the next stage♪) ~ Girl, Rhythm Tengoku (Arcade)
- ↑ "おつかれさま☆ また、あそびにきてね♪" (Good work☆ Please, come and visit us again♪) ~ Girl, Rhythm Tengoku (Arcade)
- ↑ "次はがんばってね♪" (Good luck next time♪) ~ Girl, Rhythm Tengoku (Arcade)
- ↑ TOPICS
- ↑ "クッションは「毛が伸びる」のが特徴で、Tシャツの方はただの絵ではなく「ちゃんと毛が生えている」のが特徴。" (The cushion is characterized by "growing hair", and the T-shirt is not just a picture, but has "proper hair growing".) ~ 『リズム天国』のプライズが登場―可愛くはない? | インサイド ("Rhythm Tengoku" prizes are now available – aren't they cute? | Inside)
- ↑ Iwata Asks - Rhythm Heaven - Page 2
- ↑ Iwata Asks | 2. Rhythm Tengoku: The Arcade Game | Iwata Asks: Rhythm Paradise | Nintendo
- ↑ Iwata demande | 2. Rhythm Tengoku : le jeu d’arcade | Iwata demande : Rhythm Paradise | Nintendo
- ↑ Iwata pregunta | 2. Rhythm Tengoku: la recreativa | Iwata pregunta: Rhythm Paradise | Nintendo
- ↑ Iwata fragt | 2. Rhythm Tengoku: Das Arcade-Spiel | Iwata fragt: Rhythm Paradise | Nintendo
- ↑ Iwata Chiede | 2. Rhythm Tengoku: la versione arcade | Iwata Chiede: Rhythm Paradise | Nintendo
- ↑ Iwata vraagt | 2. Rhythm Tengoku: het arcadespel | Iwata vraagt: Rhythm Paradise | Nintendo
- ↑ Iwata Pergunta | 2. Rhythm Tengoku: o jogo arcade | Iwata Pergunta Rhythm Paradise | Nintendo
Rhythm Tengoku (GBA/Arcade) | ||
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Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven Series | |||
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2006, GBA • 2007, Arcade | 2008-2009, DS | 2011-2012, Wii • 2016, Wii U | 2015-2016, 3DS |