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{{RhythmGame
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii PE-3.gif|270px]]{{TabEnd}}
|number=[[File:Game Wii B2.png|24px|link=]] 3
|duomedals={{Console|Wii}} 4
|version={{ver|Endless}}
|hiscore={{Console|Wii}} 0
|stage={{Stage|Wii2Pendless}}}}
{{Nihongo|Kung Fu Ball|カンフーボール|Kan Fū Bōru}} is the 3rd [[Two-Player Endless Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 4 [[Duo Medal]]s.
==Gameplay==
[[File:Screenshot Wii Kung Fu Ball.png|thumb]]
In this game, the two players control the students of a kappa, who are learning the ancient art of Kung Fu Ball. This involves them passing a stone ball from one to the other while balancing on bamboo sticks in the middle of a pool. The longer they keep up the act, the more people join to watch.


{{Game-Nav|Minigame_infobox/Data = Mochi Pounding|Minigame_infobox/Data2 = Pirate Crew}}{{Template:Endless game infobox
The kappa begins the game by throwing the ball from the pool either at [[Young Cricket|the boy]] (controlled by P1) or [[Cicada|the girl]] (controlled by P2). They must kick the ball between each other at regular intervals. The students may jump towards the inner bamboo, where they must punch the ball at a faster pace as they are closer to each other.
|Previous = Mochi Pounding
|Previous1 = Mochi Pounding
|Next = Pirate Crew
|Next1 = Pirate Crew
|Image = [[File:Kung_Fu_Ball.png|270px]]
|Name = Kung Fu Ball
|Debut = Rhythm Heaven Fever
|Number = 3}}'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is a 2-player Endless Minigame in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 4 Duo Medals. In the game you play as the [[Kung Fu Kids]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks.
==Description==
There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other.


You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.
The kappa sometimes gives cues, one of which is for the {{Nihongo|Heat Fu|ひー・ふー・|Hi~ fu~}} technique. After saying "Heat Fu", the ball goes in the middle, where the two students must breathe fire on it. The other cue is the secret {{Nihongo|Great Bird Claw Spike|ほいこ~ろ~|Hoiko~ ro~}}. After saying "Great bird...", one of the kids leaps up and must hit the ball on "Spike", and the other must block it on "Pow!"


You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose 3 lives.
As the game progresses, the ball gets cracked and eventually splits, revealing a smaller ball inside. The first ball is bronze and large, the second is silver and middle sized, while the last one is gold and small. The ball splits at pre-determined times in the song, with each split taking longer than the last during the current round. The players are given three lives to start, and missing once causes the song to start over, but the size of the ball is carried over. Splitting open the gold ball releases a bunch of cucumbers, fish, or [[wikipedia:Koban (coin)|koban]], each worth more points than the last. Every two rounds instead release a heart, which restores one life up to five. Each round alters the tempo, both faster and slower than normal, and later on it may change drastically even during the song. The sky gets progressively redder as the game goes on, implying a passage of time.
==Controls==
==Controls==
*A: Punch
{{Controls|A=Kick/Punch|A+B=Breathe fire}}
*A + B: Heat Fu
==[[Timing Display]]==
==Timing Notes==
{{Timing
*Hit: The ball is passed to another kid or it's been fired up with Heeat Fu cue causing it to crack, releasing fish making a kappa happy.
|just=The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each successful punch, kick and spike gives one point. A successful Heat Fu from both players gives two points{{tt|*|If only one player times it successfully but the other mistimes, no points are given}}. A successful block on "Pow!" awards four points. Splitting open the ball also awards four points, with the ball releasing cucumbers awarding 10 additional points, fish giving 30 additional points, and koban giving 50 additional points, while hearts give one life up to a total of five, but no additional points{{tt|*|The action that split the ball and the ball splitting itself also give points. As the ball splitting always happens on a Heat Fu, the players can effectively gain 6, 16, 36, or 56 points if they both time it correctly.}}.
*Barely: The ball is passed, but the kid's fist will turn red depending on if the player was late or early. '''A barely counts as a hit!'''
|miss=The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is spiked in a weak arc to the other player.
*Miss: The kids do nothing as the stone ball falls down to the pond. If you miss it 3 times, it's game over.
|through=The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the player who missed falls off into the water as the other slumps in defeat.}}
 
==Appearances==
<gallery>
Screenshot Wii Kung Fu Ball.png|[[Kung Fu Ball]]
</gallery>
==Video==
{{#ev:youtube|oOqao3vglDs||inline}}
==Trivia==
==Trivia==
* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''.
*The boy student is actually [[Young Cricket]] from the ''[[WarioWare Series]]''. While at first thought to be a look-alike, he was later established to be the same character in his Character Trailer for ''[[mariowiki:WarioWare_Gold|WarioWare Gold]]''<ref>[https://www.youtube.com/watch?v=h5V7aTL1zw8 WarioWare Gold - Young Cricket and Master Mantis Character Trailer (Nintendo 3DS)]</ref>.
{{Template:Endless Game Navigation}}
*[[Cicada]] makes an appearance in [[Young Cricket and Master Mantis|Cricket & Mantis]]'s stage in ''[[mariowiki:WarioWare: Move It!|WarioWare: Move It!]]''. This game gives her a name, 12 years after her debut in ''[[Rhythm Heaven Fever]]''<ref>[https://youtu.be/al3aatW549w?t=540 WarioWare: Move It! - Final Boss + Ending]</ref>.
[[Category:Endless Games]]
**She resembles the [[Girl]] in [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]'' and the girl in [[Munchy Monk (Wii)|Munchy Monk]] in ''[[Rhythm Heaven Fever]]''.
[[Category:Rhythm Heaven Fever Games]]
*Inputting the code word {{Nihongo|SPIKE}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|SEESAW}}: It appears a set of rickshaws in the background later on in the game). The code word can be put into [[Police Call]] for an easter egg.
[[Category:Medel Content]]
*The cucumbers and fish released after smashing the ball are references to the folklore behind the [[wikipedia:Kappa_(folklore)|Kappa]], who are said to enjoy eating cucumbers and fish.
==Development History==
{{Main|Kung Fu Ball/Development}}
==In Other Languages==
{{Lang
|jp=カンフーボール
|rojp=Kan Fū Bōru
|mnjp=Kung Fu Ball
|us=Kung Fu Ball
|fr=Boule kung-fu
|mnfr=Kung fu ball
|es=Kung Fútbol
|mnes=Pun on "Kung Fu" + "Fútbol" ''(Football)''
|de=Kung-Fu-Kicker
|mnde=Kung Fu Kicker
|it=Kung Fu Ball
|nl=Kung Fu Ball<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref>
|pt=Kung Fu Ball<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
|kr=쿵후볼
|rokr=Kung Hu Bol
|mnkr=Kung Fu Ball}}
==References==
<references/>
{{Endless Game Navigation}}
[[Category:Characters]]
[[Category:Rhythm Heaven Fever Characters]]

Latest revision as of 23:19, 23 August 2024

Kung Fu Ball
Image
ConsoleWii Icon.png
Game Wii PE-3.gif
Number
Game Wii B2.png 3
Duo Medals Needed
ConsoleWii Icon.png 4
Version?
Endless
High Score
ConsoleWii Icon.png 0

Kung Fu Ball (カンフーボール?, Kan Fū Bōru) is the 3rd Two-Player Endless Game in Rhythm Heaven Fever, unlocked with 4 Duo Medals.

Gameplay

Screenshot Wii Kung Fu Ball.png

In this game, the two players control the students of a kappa, who are learning the ancient art of Kung Fu Ball. This involves them passing a stone ball from one to the other while balancing on bamboo sticks in the middle of a pool. The longer they keep up the act, the more people join to watch.

The kappa begins the game by throwing the ball from the pool either at the boy (controlled by P1) or the girl (controlled by P2). They must kick the ball between each other at regular intervals. The students may jump towards the inner bamboo, where they must punch the ball at a faster pace as they are closer to each other.

The kappa sometimes gives cues, one of which is for the Heat Fu (ひー・ふー・?, Hi~ fu~) technique. After saying "Heat Fu", the ball goes in the middle, where the two students must breathe fire on it. The other cue is the secret Great Bird Claw Spike (ほいこ~ろ~?, Hoiko~ ro~). After saying "Great bird...", one of the kids leaps up and must hit the ball on "Spike", and the other must block it on "Pow!"

As the game progresses, the ball gets cracked and eventually splits, revealing a smaller ball inside. The first ball is bronze and large, the second is silver and middle sized, while the last one is gold and small. The ball splits at pre-determined times in the song, with each split taking longer than the last during the current round. The players are given three lives to start, and missing once causes the song to start over, but the size of the ball is carried over. Splitting open the gold ball releases a bunch of cucumbers, fish, or koban, each worth more points than the last. Every two rounds instead release a heart, which restores one life up to five. Each round alters the tempo, both faster and slower than normal, and later on it may change drastically even during the song. The sky gets progressively redder as the game goes on, implying a passage of time.

Controls

  • Ⓐ: Kick/Punch
  • Ⓐ+Ⓑ: Breathe fire

Timing Display

  • Perfect!/Ace!?: The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each successful punch, kick and spike gives one point. A successful Heat Fu from both players gives two points*. A successful block on "Pow!" awards four points. Splitting open the ball also awards four points, with the ball releasing cucumbers awarding 10 additional points, fish giving 30 additional points, and koban giving 50 additional points, while hearts give one life up to a total of five, but no additional points*.
  • Early!/Late!?: The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is spiked in a weak arc to the other player.
  • Miss...?: The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the player who missed falls off into the water as the other slumps in defeat.

Appearances

Video

Trivia

Development History

Main article: Kung Fu Ball/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese カンフーボール Kung Fu Ball
Flag of the United States.svg EnglishNOA Kung Fu Ball
Flag of the United Kingdom (3-5).svg EnglishNOE Kung Fu Ball
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Boule kung-fu Kung fu ball
Flag of Spain.svg Spanish Kung Fútbol Pun on "Kung Fu" + "Fútbol" (Football)
Flag of Germany.svg German Kung-Fu-Kicker Kung Fu Kicker
Flag of Italy.svg Italian Kung Fu Ball
Flag of the Netherlands.svg Dutch Kung Fu Ball[3]
Flag of Portugal.svg Portuguese Kung Fu Ball[4]
Flag of South Korea.svg Korean 쿵후볼 Kung Fu Ball

References

Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png