Kung Fu Ball: Difference between revisions

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==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each action gives one point{{tt|*|Heat Fu is counted separately for both players, and as such can effectively gain two points from both players successfully timing the input}}. A successful block on "Pow!" awards four points. Splitting open the ball also awards four points, with the ball releasing cucumbers awarding 10 additional points, fish giving 30 additional points, and koban giving 50 additional points, while hearts give one life up to a total of five, but no additional points{{tt|*|The action that split the ball and the ball splitting also give points. As the ball splitting always happens on a Heat Fu, the players can effectively gain 6, 16, 36, or 56 points if they both time it correctly.}}.
|just=The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each action gives one point{{tt|*|Heat Fu is counted separately for both players, and as such can effectively gain two points if they both time it correctly.}}. A successful block on "Pow!" awards four points. Splitting open the ball also awards four points, with the ball releasing cucumbers awarding 10 additional points, fish giving 30 additional points, and koban giving 50 additional points, while hearts give one life up to a total of five, but no additional points{{tt|*|The action that split the ball and the ball splitting also give points. As the ball splitting always happens on a Heat Fu, the players can effectively gain 6, 16, 36, or 56 points if they both time it correctly.}}.
|miss=The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is punched in a weak arc to the other player.
|miss=The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is punched in a weak arc to the other player.
|through=The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the missing player falls off into the water as the other slumps in defeat.}}
|through=The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the missing player falls off into the water as the other slumps in defeat.}}

Revision as of 17:24, 22 August 2024

Kung Fu Ball
Image
ConsoleWii Icon.png
Game Wii PE-3.gif
Number
Game Wii B2.png 3
Duo Medals Needed
ConsoleWii Icon.png 4
Version?
Endless
High Score
ConsoleWii Icon.png 0

Kung Fu Ball (カンフーボール?, Kan Fū Bōru) is the 3rd Two-Player Endless Game in Rhythm Heaven Fever, unlocked with 4 Duo Medals.

Gameplay

Screenshot Wii Kung Fu Ball.png

In this game, the two players control the students of a kappa, who are learning the ancient art of Kung Fu Ball. This involves them passing a stone ball from one to the other while balancing on bamboo sticks in the middle of a pool. The longer they keep up the act, the more people join to watch.

The kappa begins the game by throwing the ball from the pool either at the boy (controlled by P1) or the girl (controlled by P2). They must kick the ball between each other at regular intervals. The students may jump towards the inner bamboo, where they must punch the ball at a faster pace as they are closer to each other.

The kappa sometimes gives cues, one of which is for the Heat Fu (ひー・ふー・?, Hi~ fu~) technique. After saying "Heat Fu", the ball goes in the middle, where the two students must breathe fire on it. The other cue is the secret Great Bird Claw Spike (ほいこ~ろ~?, Hoiko~ ro~). After saying "Great bird...", one of the kids leaps up and must hit the ball on "Spike", and the other must block it on "Pow!"

As the game progresses, the ball gets cracked and eventually splits, revealing a smaller ball inside. The first ball is bronze and large, the second is silver and middle sized, while the last one is gold and small. The ball splits at pre-determined times in the song, with each split taking longer than the last during the current round. The players are given three lives to start, and missing once causes the song to start over, but the size of the ball is carried over. Splitting open the gold ball releases a bunch of cucumbers, fish, or koban, each worth more points than the last. Every two rounds instead release a heart, which restores one life up to five. Each round alters the tempo, both faster and slower than normal, and later on it may change drastically even during the song. The sky gets progressively redder as the game goes on, implying a passage of time.

Controls

  • Ⓐ: Kick/Punch
  • Ⓐ+Ⓑ: Breathe fire

Timing Display

  • Perfect!/Ace!?: The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each action gives one point*. A successful block on "Pow!" awards four points. Splitting open the ball also awards four points, with the ball releasing cucumbers awarding 10 additional points, fish giving 30 additional points, and koban giving 50 additional points, while hearts give one life up to a total of five, but no additional points*.
  • Early!/Late!?: The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is punched in a weak arc to the other player.
  • Miss...?: The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the missing player falls off into the water as the other slumps in defeat.

Appearances

Video

Trivia

Development History

Main article: Kung Fu Ball/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese カンフーボール Kung Fu Ball
Flag of the United States.svg EnglishNOA Kung Fu Ball
Flag of the United Kingdom (3-5).svg EnglishNOE Kung Fu Ball
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Boule kung-fu Kung fu ball
Flag of Spain.svg Spanish Kung Fútbol Pun on "Kung Fu" + "Fútbol" (Football)
Flag of Germany.svg German Kung-Fu-Kicker Kung Fu Kicker
Flag of Italy.svg Italian Kung Fu Ball
Flag of the Netherlands.svg Dutch Kung Fu Ball[3]
Flag of Portugal.svg Portuguese Kung Fu Ball[4]
Flag of South Korea.svg Korean 쿵후볼 Kung Fu Ball

References

Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png