Mannequin Kojo/Development: Difference between revisions
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(Created page with "{{Unused}}{{Image}}{{Incomplete}} ==''Rhythm Tengoku''== Mannequin Kojo consists of the following versions in ''Rhythm Tengoku'': {| class="wikitable" align="center" style="width:100%" !style="width:20%"|No. !style="width:20%"|Image !style="width:60%"|Used in |- |<div style="text-align:center">00</div> |thumb|center |Mannequin Kojo |- |<div style="text-align:center">01</div> |File:Screen...") |
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Revision as of 23:51, 4 March 2024
Rhythm Tengoku
Mannequin Kojo consists of the following versions in Rhythm Tengoku:
No. | Image | Used in |
---|---|---|
00
|
Mannequin Kojo | |
01
|
Mannequin Kojo (Practice) |
Unused Content
This game contains several unused sprites, including:
- Inbetween frames for the Mannequin head turning, including separate eyes.
- Eyes for the Mannequin with what looks like extra make-up.
- an alternate crudely drawn hit spark.
- "OK" text and speech bubble. There is also an oval that may be a frame for this speech bubble.
- A cowbell with a stick, two kinds of star, and a music note. This would make sense to be used in the Practice, which uses a looping cowbell noise as its music.
Although Mannequin Kojo is inaccessible in Rhythm Tengoku (Arcade), it does still exist, with its graphics not being updated at all. This version contains one more unused sprite:
- A "B" label for the eye pads, suggesting the player would've needed to press Ⓑ instead of/as well as Ⓐ to stamp the eyes.
References
Rhythm Tengoku (GBA/Arcade) | ||
---|---|---|
Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |