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| {{Nihongo|Rhythm Tengoku|リズム天国|Rhythm Tengoku}} is an arcade port of ''[[Rhythm Tengoku]]'' for the [[wikipedia:Game Boy Advance|Game Boy Advance]]. It was developed by Nintendo and published by SEGA. It was released on September 20, 2007 in Japan. | | {{Nihongo|Rhythm Tengoku|リズム天国|Rhythm Tengoku}} is an arcade port of ''[[Rhythm Tengoku]]'' for the [[wikipedia:Game Boy Advance|Game Boy Advance]]. It was developed by Nintendo and published by SEGA. It was released on September 20, 2007 in Japan. |
| ==History== | | ==History== |
| | {{todo|move this and other development/localization/regional differences trivia to [[Rhythm Tengoku/Unused]]. In this sutiation, a brief summary with a "Main Article" link would be preferable}} |
| [[File:Starcade.jpg|thumb|left]] | | [[File:Starcade.jpg|thumb|left]] |
| SEGA approached the development team with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[mariowiki:Ko Takeuchi|Ko Takeuchi]], who initially thought it was a joke, were impressed, as they never thought ''[[Rhythm Tengoku]]'' was able to gain a following.<ref name="Iwata">[https://iwataasks.nintendo.com/interviews/#/ds/rhythm-heaven/0/1 Iwata Asks : Rhythm Heaven : Rhythm Tengoku: The Arcade Game]</ref> | | SEGA approached the development team with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[mariowiki:Ko Takeuchi|Ko Takeuchi]], who initially thought it was a joke, were impressed, as they never thought ''[[Rhythm Tengoku]]'' was able to gain a following.<ref name="Iwata">[https://iwataasks.nintendo.com/interviews/#/ds/rhythm-heaven/0/1 Iwata Asks : Rhythm Heaven : Rhythm Tengoku: The Arcade Game]</ref> |
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| *The game has a leaderboard feature, tallying up the score based on the player's flow at the end of a stage. | | *The game has a leaderboard feature, tallying up the score based on the player's flow at the end of a stage. |
| * The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well. | | * The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well. |
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
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| * This is the first game in the series to have a Two Player mode. | | * This is the first game in the series to have a Two Player mode. |
| **Although, the first multiplayer game in the main series would be ''[[Rhythm Heaven Fever]]''. | | **Although, the first multiplayer game in the main series would be ''[[Rhythm Heaven Fever]]''. |
| | ==Unused== |
| | {{Main|Rhythm Tengoku/Unused}} |
| ==In Other Languages== | | ==In Other Languages== |
| {{Lang | | {{Lang |
Rhythm Tengoku
Image
Developer
Nintendo SPD
JP Room
Publisher
Platform
Arcade
Release date(s)
July 2007
Ratings
Modes
One Player, Two Player
54 (+24 Two Player)
Navigation
Rhythm Tengoku (リズム天国?, Rhythm Tengoku) is an arcade port of Rhythm Tengoku for the Game Boy Advance. It was developed by Nintendo and published by SEGA. It was released on September 20, 2007 in Japan.
History
SEGA approached the development team with an offer for an arcade version as the game was popular with SEGA staff. Osawa and Ko Takeuchi, who initially thought it was a joke, were impressed, as they never thought Rhythm Tengoku was able to gain a following.[1]
Gameplay
Players start the game with two hearts. Each heart is lost when starting a Rhythm Game. Getting a Superb or Perfect gives an extra heart, as well as close the game for the rest of the Stage. If the player runs out of hearts, they will need to spend a credit to continue (or, depending on the machine's settings, multiple credits, or none if set to Freemode). The player needs to clear all five games and the Remix in the Stage with at least an OK to move on. Depending on the settings, the Remix may be unselectable, requiring the player to clear all the games in order to play it.
Rhythm Games
All of the Rhythm Games from Rhythm Tengoku are available in the 1 Player (1人で遊ぶ?, 1-Ri de Asobu) mode. The arcade version has an Extra stage as well. A selection of games are also present in the 2 Player mode.
1 Player
1人で遊ぶ ひとリで遊ぶモードだよ" "1 Player It's a mode for one player
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STAGE 1
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リズム天国へようこそ♪ まずは このステージで ゲームに慣れてみよう!
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STAGE 1
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Welcome to Rhythm Tengoku♪ First, let's use this stage to get used to the game!
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Prologue Arcade Karateka.png
STAGE 2
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ゲームには慣れたかな? ココは、ちょっとだけ難しいかも…。 でも、気茶しんでね♪
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STAGE 2
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Did you get used to the game? This one, may be a little for difficult... But don't be afraid♪
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Prologue Arcade The Bon Odori.png
STAGE 3
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このステージは ノリがかんじん! リズムにノッて ノリノリでいこう!
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STAGE 3
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The Flow is crazy on this stage! Let's ride the rhythm and the Flow!
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Prologue Arcade Mahou Tsukai.png
STAGE 4
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このステージは ちょっとカクリモノの ゲームが集まってるヨ!
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STAGE 4
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This stage is a collection of weird games!
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STAGE 5
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リズミカルなゲームがもりだくさん! テンションあげて ガンガンいこう!
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STAGE 5
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Lots of rhythmic games! Let's raise the tension and go crazy!
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When scrolling past STAGE 5, the player receives a notice.
ご注意! ここから先は、ゲームの説明ナシです。 STAGE5まで「バッチリ遊んだ人」が挑戦してネ!
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Notice! From here on, games are not explained. Perfect players up to Stage 5 should challenge this!
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リバイバル
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リバイバルステージ! あのゲームバワーアップして帰ってきた! ステージ5までプレイしていない難しいかも…。
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REVIVAL
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Revival Stage! These games have powered-up and returned! It's difficult if you haven't played up to Stage 5...
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テクニツャン
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テクニツャンステージ! より難しいテクニックが要求される! ステージ5までプレイしていない難しいかも…。
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TECHNICIAN
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Technician Stage! More difficult techniques are required! It's difficult if you haven't played up to Stage 5...
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Prologue Arcade Karateka.png
ラスト テクニツャン
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テクニシャンステージがさらにハードになった、 きゅうきょくのステージ! ステージ5までプレイしていない難しいかも…。
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LAST TECHNICIAN
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The Technician Stage is now even harder, this is the last stage! It's difficult if you haven't played up to Stage 5...
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エクストラ
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ついにファイナルステージ! このスピードについてこれるかな? ステージ5までプレイしていない難しいかも…。
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EXTRA
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Finally the Final Stage! Can you keep up with this speed? It's difficult if you haven't played up to Stage 5...
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Prologue Arcade Karateka Extra.png
2 Player
2人で遊ぶ ふたリでー緒に 遊ぶモードだよ" "2 Player It's a mode for two players
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STAGE 1
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リズム天国へようこそ♪ まずは このステージで ゲームに慣れてみよう!
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STAGE 1
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Welcome to Rhythm Tengoku♪ First, let's use this stage to get used to the game!
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Prologue Arcade Karateka.png
STAGE 2
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ゲームには慣れたかな? ココは、ちょっとだけ難しいかも…。 でも、気茶しんでね♪
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STAGE 2
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Did you get used to the game? This one, may be a little for difficult... But don't be afraid♪
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Prologue Arcade The Bon Odori.png
STAGE 3
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このステージは ノリがかんじん! リズムにノッて ノリノリでいこう!
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STAGE 3
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The Flow is crazy on this stage! Let's ride the rhythm and the Flow!
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STAGE 4
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どこがで見たステージが帰ってきた!? でも中身は大幅パワーァップ!
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STAGE 4
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Returning from previous stages?! But they have been significantly powered-up!
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Prologue Arcade Karateka.png
STAGE 5
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なんとあのテージまでバワーアップ!? 2人で仲良くクリア目指してガンバって!
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STAGE 5
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A powered up stage!? Good luck to both players to clear this!
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When scrolling past STAGE 5, the players receives a notice.
ご注意! このステージは、ゲーム説明ナシで超速くて難しいです。 「バッチリ遊んだ人」が挑戦してネ!
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Notice! From here on, the games are fast and not explained. Perfect players should challenge this!
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エクストラ
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ファイナルステージ! 2人で仲良くクリア目指して頑張って!
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EXTRA
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Final Stage! Good luck to both players to clear this!
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Prologue Arcade Karateka Extra.png
Differences
- Rhythm-kan Check, Rhythm Shiryo Shitsu, Studio, Café, Toys, Games, Drum Lesson, Staff, and Live are all absent from this version. Most of the music unique from them has been repurposed for new features in this version.
- Neko Machine and Kokuhaku Machine can be seen in the attract mode instead, where they can be interacted with for a limited time.
- The Drum Girls make a cameo on the Player Mode menu.
- If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit (Freeplay is also available) and if the Remix is open from the start or not.
- The games Air Batter, Iai Giri, Baikin Hakase, Usagi Tobi, Night Walk and Polyrhythm now have Asobi Kata (あそびかた?, How to Play) animations to make up for the lack of a Practice. Hopping Road also has one in addition to its Practice. All 2P games aside from the ones in Extra have these animations as well, without a Practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found.
- The player doesn't receive a Try Again for getting a question wrong in the Practice of Quiz Show, the game simply moves on to the next question instead. Failing on the 5th question also gives a Just OK. Due to Perfect being a normal Rank, getting a Superb is impossible.
- Ninja and Ninja no Shison use the Left and Right buttons, instead of ✚ and Ⓐ. The arrows above the player are changed accordingly.
- If the player has played perfectly for the first half of a Rhythm Game, the "Go for a Perfect!" notice will appear on the bottom of the screen. Obtaining it is little different from a Superb, however.
- The game has a leaderboard feature, tallying up the score based on the player's flow at the end of a stage.
- The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well.
Gallery
This screen is seen when the players completes a Stage.
If the player has a high enough flow at the end of the Stage, they register it into the leaderboard. First by selecting their gender...
Then by entering their name.
Regardless of whether or not the player gets a high score, they will always see this screen, with the Girl telling them to try the next stage.
After completeing a 2 player stage.
During the 2 player compatibility check.
2 player high score screen.
Official Websites
Trivia
- This is one of the very few games developed by Nintendo and SEGA.
- This was playable in Hyper Japan 2016 in London.
- This is the first game in the series to have a Two Player mode.
Unused
- Main article: Rhythm Tengoku/Unused
In Other Languages
Language
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Name
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Meaning
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Japanese |
リズム天国 |
Rhythm Heaven
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EnglishNOA |
Rhythm Tengoku[1] |
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EnglishNOE |
Rhythm Tengoku[2] |
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French |
Rhythm Tengoku[3] |
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Spanish |
Rhythm Tengoku[4] |
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Italian |
Rhythm Tengoku[5] |
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Dutch |
Rhythm Tengoku[6] |
|
Portuguese |
Rhythm Tengoku[7] |
|
References