Samurai Slice (DS): Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
Tag: 2017 source edit
mNo edit summary
 
(35 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{RhythmGame
{{RhythmGame
|name=Samurai Slice
|name=Samurai Slice
|bpm=120
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-4.gif|80px]]{{TabEnd}}
|image=EndlessGameSamuraiSliceIcon.gif
|number=[[File:Game DS B-Medal.png|24px|link=]] 4
|number=[[File:ConsoleDS Icon.png|20px]] 4
|version={{ver|Endless}}
|medals=[[File:ConsoleDS Icon.png|20px]] 17
|medals={{Console|DS}} 17
|hiscore=[[File:EndlessGameSamuraiSliceCoin.png]] 100
|hiscore=[[File:EndlessGameSamuraiSliceCoin.png|link=]]100
|stage={{Stage|DSendless}}}}
|stage={{Stage|DSendless}}}}
{{Nihongo|'''Samurai Slice'''|ゐあひ斬り外伝|Iai Giri Gaiden}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 17 [[Medal]]s. It features [[The Wandering Samurai]] returning from [[Iai Giri]].
{{Nihongo|Samurai Slice|ゐあひ斬り外伝|Iai Giri Gaiden}} is the 4th [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 17 [[Medal]]s.
==Gameplay==
==Gameplay==
[[file:Ss2.png|thumb]]
[[File:Screenshot DS Samurai Slice.png|thumb]]
[[the Wandering Samurai]] stand utop a wall with his foot on a wooden plank. Various items get thrown at the far end of the plank, which the samurai is tasked with popping up and then slicing. The sliced bits then are caught by the children below. Coins come out of the sliced objects, which serve as the player's score. When the full moon rises, all coins earned will be multiplied by 10x for a brief period of time. The game moves faster when it reaches the end of the loop in the music. After the first loop, particles indicating seasons beging to fall for each loop (sakura leaves for spring, green leaves for summer, brown leaves for autumn, and snowflakes for winter).
[[The Wandering Samurai]] stands atop a wall with his foot on a wooden plank. Various items get thrown at the far end of the plank, which the samurai is tasked with popping up and then slicing. The sliced bits then are caught by the children below. Coins come out of the sliced objects, which serve as the player's score. When the full moon rises, all coins earned will be multiplied by 10x for a brief period of time. The game moves faster when it reaches the end of the loop in the music. After the first loop, particles indicating seasons begin falling for each loop (sakura leaves for spring, green leaves for summer, brown leaves for autumn, and snowflakes for winter).


The game begins with three lives, represented with flames. If the player loses them all, the game is over.
The game begins with three lives, represented with flames. If the player loses them all, the game is over.
===Items===
 
Each item thrown has a different rhythm.
Each item thrown has a different rhythm.
*Watermelon: The most basic item to slice. The watermelon bounces off the wooden plank once to then be sliced with the samurai's sword. Gives 1 coin.
*Watermelon: The most basic item to slice. The watermelon bounces off the wooden plank once to then be sliced with the samurai's sword. Gives 1 coin.
*Fish: This item bounces off the wooden plank twice befor being sliced. A yellow version may appear at the end of the loop, which restores one life if sliced, up to a total of 5. Gives 2 coins.
*Fish: This item bounces off the wooden plank twice before being sliced. A yellow version may appear at the end of the loop, which restores one life if sliced, up to a total of 5. Gives 2 coins.
*[[Yokai]]: This enemy, returning from [[Iai Giri]], bounces off the wooden plank, gets launched high in the air and out of sight, then falls down in front of the samurai. The timing for the slice matches the timing it would take in [[Iai Giri]] following the music. Gives 2 coins.
*[[Yokai]]: This enemy, returning from [[Iai Giri]], bounces off the wooden plank, gets launched high in the air and out of sight, then falls down in front of the samurai. The timing for the slice matches the timing it would take in [[Iai Giri]] following the music. Gives 2 coins.
==Controls==
==Controls==
{{Controls|T=Step on plank|Th=Keep foot on plank|Tr=Release plank|F=Swing sword}}
{{Controls|T=Step on plank|Th=Keep foot on plank|Tr=Release plank|F=Swing sword}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The object is sliced, the child catches the pieces and walks away happy.|Early!/Late!=The object bounces off and crashes into the ground, causing the child to cry. One life is deducted.|Miss...=The object crashes into the ground, causing the child to cry. One life is deducted. If all lives are lost, the game is over.}}
{{Timing
|just=The object is sliced in half; the child catches the pieces and walks away happy.
|miss=The object bounces off the plank or the sword and crashes into the ground, causing the child to cry. One life is deducted.
|through=The object crashes into the ground, causing the child to cry. One life is deducted. If all lives are lost, the game is over.}}
==Appearances==
<gallery>
Screenshot DS Samurai Slice.png|[[Samurai Slice (DS)|Samurai Slice]]
</gallery>
==Video==
==Video==
[[File:Rhythm Heaven - Samurai Slice|thumb|center]]
{{#ev:youtube|QaYcwuiCc4o||inline}}
==Trivia==
==Trivia==
[[File:RH-SamuraiSliceKO.png|thumb]]
*The sprites for the rock and tree in the background, along with the general aesthetic, are reused directly from the microgames [[mariowiki:Stick & Move|Stick & Move]], [[mariowiki:Arrow Space|Arrow Space]] and [[mariowiki:Ninja Vision|Ninja Vision]] in ''[[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]]''. A sprite of Tiny Ninja, the character from these microgames, can also be found [[Samurai Slice/Development|unused]] in this game.
*Ocassionally, the moon may appear with the text "555-SAMURAI" on it. If the player inputs this into the [[Phone]], they will get sounds from [[Iai Giri]] from ''[[Rhythm Tengoku]]''.
*The name of this game in Japanese uses a nearly obsolete Japanese kana, {{Nihongo|[[wikipedia:Wi (kana)|ゐ]]|wi}}, which is rarely used in modern Japanese. The modern spelling would be {{Nihongo|いあい斬り外伝|Iai Slash Sidestory}}. "[[wikipedia:Iaijutsu|Iai]]" refers to the "art of quickly drawing one's sword, cutting down one's opponent and sheathing the sword afterwards". In short, a quick-draw sword technique.
*[[The Wandering Samurai]] has a different appearance in the Korean version. Although later [[Samurai Slice]] games would continue with redesigning the characters, the design in this game is unique.
*The music in this game, named "Fresh Samurai" in the [[Music Corner#Music List (Rhythm Heaven)|Music Corner]], is a remix of the music from [[Iai Giri]]. Similar to that game, the phrases that play when two objects appear at once is a sound effect rather than part of the music, allowing the game to mix them up. Unlike [[Iai Giri]] though, which has a separate track with the phrases mixed in for the [[Studio]], they are not represented in "Fresh Samurai".
*The seasonal particles make a return in [[Samurai Slice (Wii)|Samurai Slice]] in ''[[Rhythm Heaven Fever]]'', where snowflakes and sakurai leaves fall during the first half of the game.
*Occasionally, the moon may appear with the text {{Nihongo|555-SAMURAI|246936♪1}} on it. If the player inputs this into the [[Phone]], they will get sounds from [[Iai Giri]] from ''[[Rhythm Tengoku]]''.
*There are unused sprites in this game, depicting the [[Ninja]]s from [[Ninja Bodyguard]], and the character from [[mariowiki:Arrow Space|Arrow Space]], a microgame in [[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]], which has a similar aesthetic to this game.
*The seasonal particles make a return in [[Samurai Slice (Wii)|Samurai Slice]] in ''[[Rhythm Heaven Fever]]'', where snowflakes and sakura leaves fall during the first half of the game.
 
==Development History==
{{Main|Samurai Slice/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
Line 40: Line 47:
|fr=Rythme tranchant
|fr=Rythme tranchant
|mnfr=Sharp rhythm
|mnfr=Sharp rhythm
|du=Iai! Samurai
|es=Samurái Rebanador
|es=Samurái Rebanador
|mnes=Samurai Slicer
|mnes=Samurai Slicer
|de=Iai! Samurai
|it=Spirito samurai
|it=Spirito samurai
|mnit=Spirit samurai
|mnit=Spirit samurai

Latest revision as of 23:13, 31 August 2024

Samurai Slice
Image
ConsoleDS Icon.png
Game DS E-4.gif
Number
Game DS B-Medal.png 4
Medeals Needed
ConsoleDS Icon.png 17
Version?
Endless
High Score
EndlessGameSamuraiSliceCoin.png100

Samurai Slice (ゐあひ斬り外伝?, Iai Giri Gaiden) is the 4th Endless Game in Rhythm Heaven, unlocked with 17 Medals.

Gameplay

Screenshot DS Samurai Slice.png

The Wandering Samurai stands atop a wall with his foot on a wooden plank. Various items get thrown at the far end of the plank, which the samurai is tasked with popping up and then slicing. The sliced bits then are caught by the children below. Coins come out of the sliced objects, which serve as the player's score. When the full moon rises, all coins earned will be multiplied by 10x for a brief period of time. The game moves faster when it reaches the end of the loop in the music. After the first loop, particles indicating seasons begin falling for each loop (sakura leaves for spring, green leaves for summer, brown leaves for autumn, and snowflakes for winter).

The game begins with three lives, represented with flames. If the player loses them all, the game is over.

Each item thrown has a different rhythm.

  • Watermelon: The most basic item to slice. The watermelon bounces off the wooden plank once to then be sliced with the samurai's sword. Gives 1 coin.
  • Fish: This item bounces off the wooden plank twice before being sliced. A yellow version may appear at the end of the loop, which restores one life if sliced, up to a total of 5. Gives 2 coins.
  • Yokai: This enemy, returning from Iai Giri, bounces off the wooden plank, gets launched high in the air and out of sight, then falls down in front of the samurai. The timing for the slice matches the timing it would take in Iai Giri following the music. Gives 2 coins.

Controls

  • Tap: Step on plank
  • Tap (Hold): Keep foot on plank
  • Tap (Release): Release plank
  • Flick: Swing sword

Timing Display

  • Perfect!/Ace!?: The object is sliced in half; the child catches the pieces and walks away happy.
  • Early!/Late!?: The object bounces off the plank or the sword and crashes into the ground, causing the child to cry. One life is deducted.
  • Miss...?: The object crashes into the ground, causing the child to cry. One life is deducted. If all lives are lost, the game is over.

Appearances

Video

Trivia

  • The sprites for the rock and tree in the background, along with the general aesthetic, are reused directly from the microgames Stick & Move, Arrow Space and Ninja Vision in WarioWare, Inc.: Mega Microgame$!. A sprite of Tiny Ninja, the character from these microgames, can also be found unused in this game.
  • The name of this game in Japanese uses a nearly obsolete Japanese kana, (wi?), which is rarely used in modern Japanese. The modern spelling would be いあい斬り外伝 (Iai Slash Sidestory?). "Iai" refers to the "art of quickly drawing one's sword, cutting down one's opponent and sheathing the sword afterwards". In short, a quick-draw sword technique.
  • The music in this game, named "Fresh Samurai" in the Music Corner, is a remix of the music from Iai Giri. Similar to that game, the phrases that play when two objects appear at once is a sound effect rather than part of the music, allowing the game to mix them up. Unlike Iai Giri though, which has a separate track with the phrases mixed in for the Studio, they are not represented in "Fresh Samurai".
  • Occasionally, the moon may appear with the text 555-SAMURAI (246936♪1?) on it. If the player inputs this into the Phone, they will get sounds from Iai Giri from Rhythm Tengoku.
  • The seasonal particles make a return in Samurai Slice in Rhythm Heaven Fever, where snowflakes and sakura leaves fall during the first half of the game.

Development History

Main article: Samurai Slice/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese ゐあひ斬り外伝 Iai Slash Sidestory
Flag of the United States.svg EnglishNOA Samurai Slice
Flag of the United Kingdom (3-5).svg EnglishNOE Samurai Slice
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Rythme tranchant Sharp rhythm
Flag of Spain.svg Spanish Samurái Rebanador Samurai Slicer
Flag of Germany.svg German Iai! Samurai
Flag of Italy.svg Italian Spirito samurai Spirit samurai
Flag of South Korea.svg Korean 무사의 길 Samurai's Road
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png