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{{Template:Game-Nav
{{RhythmGame
|Minigame_infobox/Data = Tunnel
|name=Samurai Slice
|Minigame_infobox/Data2 = Glass Tappers}}{{Template:Endless game infobox
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-4.gif|80px]]{{TabEnd}}
|Image = [[file:Ss2.png|250px]]
|number=[[File:Game DS B-Medal.png|24px|link=]] 4
|Name = Samurai Slice
|version={{ver|Endless}}
|Debut = Rhythm Heaven
|medals={{Console|DS}} 17
|Number = 4}}'''Samurai Slice'''(ゐあひ斬り裏 wiahigiri ura) is an [[Endless Game]] in ''[[Rhythm Heaven]]''. It features [[the Wandering Samurai]] from [[Samurai Slice (GBA)|Samurai Slice]] in ''[[Rhythm Tengoku]]'', as well as [[Samurai Slice (Wii)|Samurai Slice]] in ''[[Rhythm Heaven Fever]]''.
|hiscore=[[File:EndlessGameSamuraiSliceCoin.png|link=]]100
|stage={{Stage|DSendless}}}}
{{Nihongo|Samurai Slice|ゐあひ斬り外伝|Iai Giri Gaiden}} is the 4th [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 17 [[Medal]]s.
==Gameplay==
[[File:Screenshot DS Samurai Slice.png|thumb]]
[[The Wandering Samurai]] stands atop a wall with his foot on a wooden plank. Various items get thrown at the far end of the plank, which the samurai is tasked with popping up and then slicing. The sliced bits then are caught by the children below. Coins come out of the sliced objects, which serve as the player's score. When the full moon rises, all coins earned will be multiplied by 10x for a brief period of time. The game moves faster when it reaches the end of the loop in the music. After the first loop, particles indicating seasons begin falling for each loop (sakura leaves for spring, green leaves for summer, brown leaves for autumn, and snowflakes for winter).


==Gameplay==
The game begins with three lives, represented with flames. If the player loses them all, the game is over.
Tapping the screen triggers the samurai to step on a wooden plank in timing to bounce off the food that comes falling a top of it. coins will come out of the sliced food which racks up the player's score. Their score will increase much more as the environmental scene changes to a full moon. The game moves faster as the score rises. If the samurai fails to slice at least three food items, the game is over.


Each item thrown has a different rhythm.
*Watermelon: The most basic item to slice. The watermelon bounces off the wooden plank once to then be sliced with the samurai's sword. Gives 1 coin.
*Fish: This item bounces off the wooden plank twice before being sliced. A yellow version may appear at the end of the loop, which restores one life if sliced, up to a total of 5. Gives 2 coins.
*[[Yokai]]: This enemy, returning from [[Iai Giri]], bounces off the wooden plank, gets launched high in the air and out of sight, then falls down in front of the samurai. The timing for the slice matches the timing it would take in [[Iai Giri]] following the music. Gives 2 coins.
==Controls==
==Controls==
*Tap: Step on wooden plank
{{Controls|T=Step on plank|Th=Keep foot on plank|Tr=Release plank|F=Swing sword}}
*Flick: Slice
==[[Timing Display]]==
==Hit or Miss==
{{Timing
*Hit: The object is sliced and the kid is happy.
|just=The object is sliced in half; the child catches the pieces and walks away happy.
*Barely: The object bounces off if the samurai slices it too early and it will fall down, causing this to lose one life. '''Barely counts as a''' '''miss'''.
|miss=The object bounces off the plank or the sword and crashes into the ground, causing the child to cry. One life is deducted.
*Miss: The object falls down, the kid is upset and you lose one life.
|through=The object crashes into the ground, causing the child to cry. One life is deducted. If all lives are lost, the game is over.}}
 
==Appearances==
==Sliced Items==
<gallery>
[[File:Rhythm Heaven - Samurai Slice|thumb|right|220px|Gameplay of Samurai Slice]]
Screenshot DS Samurai Slice.png|[[Samurai Slice (DS)|Samurai Slice]]
The variation in timing is also based on which food is going to be sliced.
</gallery>
 
==Video==
* Watermelon: The most basic item to slice. The watermelon will bounce off the wooden plank once and then will be able to be sliced with the samurai's sword.
{{#ev:youtube|QaYcwuiCc4o||inline}}
* Blue fish: This item will bounce off the wooden plank twice, so waiting twice as long to slice is crucial.
* Gold fish: This is fish is rarer than the blue fish. Slicing it will remove one mistake made during play.
* Evil Demon: This enemy, who is returning from the GBA version, has a mask with big red nose. Once it is bounced off the wooden plank it will be launched in the air and out of sight, and then fall down in front of the samurai. It will take longer timing to slice.
 
==Trivia==
==Trivia==
* This is the first and only time the Wandering Samurai stars in an Endless Game.
*The sprites for the rock and tree in the background, along with the general aesthetic, are reused directly from the microgames [[mariowiki:Stick & Move|Stick & Move]], [[mariowiki:Arrow Space|Arrow Space]] and [[mariowiki:Ninja Vision|Ninja Vision]] in ''[[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]]''. A sprite of Tiny Ninja, the character from these microgames, can also be found [[Samurai Slice/Development|unused]] in this game.
* Further in the game, the words 555-SAMURAI will appear on the Moon. If the player types that into the [[Phone]] rhythm toy, they will get sounds of the Wandering Samurai from ''Rhythm Tengoku''.
*The name of this game in Japanese uses a nearly obsolete Japanese kana, {{Nihongo|[[wikipedia:Wi (kana)|ゐ]]|wi}}, which is rarely used in modern Japanese. The modern spelling would be {{Nihongo|いあい斬り外伝|Iai Slash Sidestory}}. "[[wikipedia:Iaijutsu|Iai]]" refers to the "art of quickly drawing one's sword, cutting down one's opponent and sheathing the sword afterwards". In short, a quick-draw sword technique.
 
*The music in this game, named "Fresh Samurai" in the [[Music Corner#Music List (Rhythm Heaven)|Music Corner]], is a remix of the music from [[Iai Giri]]. Similar to that game, the phrases that play when two objects appear at once is a sound effect rather than part of the music, allowing the game to mix them up. Unlike [[Iai Giri]] though, which has a separate track with the phrases mixed in for the [[Studio]], they are not represented in "Fresh Samurai".
*Occasionally, the moon may appear with the text {{Nihongo|555-SAMURAI|246936♪1}} on it. If the player inputs this into the [[Phone]], they will get sounds from [[Iai Giri]] from ''[[Rhythm Tengoku]]''.
*The seasonal particles make a return in [[Samurai Slice (Wii)|Samurai Slice]] in ''[[Rhythm Heaven Fever]]'', where snowflakes and sakura leaves fall during the first half of the game.
==Development History==
{{Main|Samurai Slice/Development}}
==In Other Languages==
==In Other Languages==
{| width="45%" border="1" style="border-collapse:collapse"
{{Lang
|- bgcolor="#fff7f7"
|jp=ゐあひ斬り外伝
!Language
|rojp=Iai Giri Gaiden
!Name
|mnjp=Iai Slash Sidestory
|- align="center"
|us=Samurai Slice
|{{JP}} Japanese
|fr=Rythme tranchant
|ゐあひ斬り裏 ''Wiahigiri ura''
|mnfr=Sharp rhythm
|- align="center"
|es=Samurái Rebanador
|{{FR}} French
|mnes=Samurai Slicer
|Rythme tranchant
|de=Iai! Samurai
|- align="center"
|it=Spirito samurai
|{{ES}} Spanish
|mnit=Spirit samurai
|Samurái Rebanador
|kr=무사의 길
|- align="center"
|rokr=Musaui Gil
|{{DU}} German
|mnkr=Samurai's Road}}
|Iai! Samurai!
|- align="center"
|{{IT}} Italian
|Spirito samurai
|- align="center"
|{{KR}} Korean
|
|}
 
{{Endless Game Navigation}}
{{Endless Game Navigation}}
[[Category:Endless Games]]
[[Category:Rhythm heaven]]

Latest revision as of 23:13, 31 August 2024

Samurai Slice
Image
ConsoleDS Icon.png
Game DS E-4.gif
Number
Game DS B-Medal.png 4
Medeals Needed
ConsoleDS Icon.png 17
Version?
Endless
High Score
EndlessGameSamuraiSliceCoin.png100

Samurai Slice (ゐあひ斬り外伝?, Iai Giri Gaiden) is the 4th Endless Game in Rhythm Heaven, unlocked with 17 Medals.

Gameplay

Screenshot DS Samurai Slice.png

The Wandering Samurai stands atop a wall with his foot on a wooden plank. Various items get thrown at the far end of the plank, which the samurai is tasked with popping up and then slicing. The sliced bits then are caught by the children below. Coins come out of the sliced objects, which serve as the player's score. When the full moon rises, all coins earned will be multiplied by 10x for a brief period of time. The game moves faster when it reaches the end of the loop in the music. After the first loop, particles indicating seasons begin falling for each loop (sakura leaves for spring, green leaves for summer, brown leaves for autumn, and snowflakes for winter).

The game begins with three lives, represented with flames. If the player loses them all, the game is over.

Each item thrown has a different rhythm.

  • Watermelon: The most basic item to slice. The watermelon bounces off the wooden plank once to then be sliced with the samurai's sword. Gives 1 coin.
  • Fish: This item bounces off the wooden plank twice before being sliced. A yellow version may appear at the end of the loop, which restores one life if sliced, up to a total of 5. Gives 2 coins.
  • Yokai: This enemy, returning from Iai Giri, bounces off the wooden plank, gets launched high in the air and out of sight, then falls down in front of the samurai. The timing for the slice matches the timing it would take in Iai Giri following the music. Gives 2 coins.

Controls

  • Tap: Step on plank
  • Tap (Hold): Keep foot on plank
  • Tap (Release): Release plank
  • Flick: Swing sword

Timing Display

  • Perfect!/Ace!?: The object is sliced in half; the child catches the pieces and walks away happy.
  • Early!/Late!?: The object bounces off the plank or the sword and crashes into the ground, causing the child to cry. One life is deducted.
  • Miss...?: The object crashes into the ground, causing the child to cry. One life is deducted. If all lives are lost, the game is over.

Appearances

Video

Trivia

  • The sprites for the rock and tree in the background, along with the general aesthetic, are reused directly from the microgames Stick & Move, Arrow Space and Ninja Vision in WarioWare, Inc.: Mega Microgame$!. A sprite of Tiny Ninja, the character from these microgames, can also be found unused in this game.
  • The name of this game in Japanese uses a nearly obsolete Japanese kana, (wi?), which is rarely used in modern Japanese. The modern spelling would be いあい斬り外伝 (Iai Slash Sidestory?). "Iai" refers to the "art of quickly drawing one's sword, cutting down one's opponent and sheathing the sword afterwards". In short, a quick-draw sword technique.
  • The music in this game, named "Fresh Samurai" in the Music Corner, is a remix of the music from Iai Giri. Similar to that game, the phrases that play when two objects appear at once is a sound effect rather than part of the music, allowing the game to mix them up. Unlike Iai Giri though, which has a separate track with the phrases mixed in for the Studio, they are not represented in "Fresh Samurai".
  • Occasionally, the moon may appear with the text 555-SAMURAI (246936♪1?) on it. If the player inputs this into the Phone, they will get sounds from Iai Giri from Rhythm Tengoku.
  • The seasonal particles make a return in Samurai Slice in Rhythm Heaven Fever, where snowflakes and sakura leaves fall during the first half of the game.

Development History

Main article: Samurai Slice/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese ゐあひ斬り外伝 Iai Slash Sidestory
Flag of the United States.svg EnglishNOA Samurai Slice
Flag of the United Kingdom (3-5).svg EnglishNOE Samurai Slice
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Rythme tranchant Sharp rhythm
Flag of Spain.svg Spanish Samurái Rebanador Samurai Slicer
Flag of Germany.svg German Iai! Samurai
Flag of Italy.svg Italian Spirito samurai Spirit samurai
Flag of South Korea.svg Korean 무사의 길 Samurai's Road
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png