Endless Games

Revision as of 15:43, 24 August 2020 by Turtike (talk | contribs) (Added one more trivia and made minor grammatical changes.)
ゲーム
メダルを あつめて
とくべつなゲームに
挑戦してみてネ!
いくつかあるヨ。
ConsoleGBA Icon.png Rhythm Tengoku
Game
Collect medals
and play some
special games!
There's a few in here.
ConsoleGBA Icon.png (Translation)
Earn medals to play games!
Endless Games
ConsoleDS Icon.png Rhythm Heaven
Earn medals to play games!
Endless Games
ConsoleDS Icon.png Rhythm Paradise
Notice!
You unlocked Endless Games!
See how far you can get!

ConsoleWii Icon.png Rhythm Heaven Fever
Notice
You unlocked Endless Games!
See how far you can get,
they're endless!
ConsoleWii Icon.png Beat the Beat: Rhythm Paradise

Keep up as long as you can for a high score – alone or with a friend.

— Endless Games description, Beat the Beat: Rhythm Paradise Official Website

Endless Games (エンドレスゲームズ?, Endoresu Gēmuzu), also known as Game (ゲーム?, Gēmu) in Rhythm Tengoku, is a place in the Medal Corner which consists of games that are played for an infinite amount of time, until the player makes a certain amount of mistakes. Unlike Rhythm Games, these are played with the objective of earning a high score, which increases to show how far the player has gotten. These games are unlocked by earning Medals.

Rhythm Tengoku

File:EndlessGameMrUpbeatIcon.png
Ura Otoko
Medals required: 1
File:EndlessGameSickBeatsIcon.png
Baikin Hakase SP
Medals required: 10
File:EndlessGameQuizShowIcon.png
Quiz Special
Medals required: 20
File:EndlessGameMannequinIcon.png
Mannequin Kojo
Medals required: 30

Rhythm Heaven


File:EndlessGameCoinTossIcon.gif
Coin Toss
Medals required: 2

File:EndlessGameShootEmUpIcon.gif
Shoot-'Em-Up
Medals required: 7

File:EndlessGameTunnelIcon.gif
Tunnel
Medals required: 12

File:EndlessGameSamuraiSliceIcon.gif
Samurai Slice
Medals required: 17

File:EndlessGameGlassTappersIcon.gif
Glass Tappers
Medals required: 22

File:EndlessGameRhythmoveDungeonIcon.gif
Rhythmove Dungeon
Medals required: 27

Rhythm Heaven Fever

Minna no Rhythm Tengoku

File:EndlessGameWakeUpCallerIcon.gif
Wake-Up Caller
MedalWiiEndlessMenu.pngMedals Needed: 03
File:EndlessGameMunchyMonkIcon.gif
Munchy Monk
MedalWiiEndlessMenu.pngMedals Needed: 11
File:EndlessGameLadyCupidIcon.gif
Lady Cupid
MedalWiiEndlessMenu.pngMedals Needed: 23
File:EndlessGameManzaiIcon.gif
Manzai
MedalWiiEndlessMenu.pngMedals Needed: 32
File:EndlessGameEndlessRemixJPIcon.gif
Endless Remix
MedalPerfectWiiEndlessMenu.pngPerfects Needed: 50

Rhythm Heaven Fever/Beat the Beat: Rhythm Paradise/Rhythm World Wii

File:EndlessGameMrUpbeatWiiIcon.gif
Mr. Upbeat
MedalWiiEndlessMenu.pngMedals Needed: 03
File:EndlessGameWakeUpCallerIcon.gif
Wake-Up Caller
MedalWiiEndlessMenu.pngMedals Needed: 11
File:EndlessGameMunchyMonkIcon.gif
Munchy Monk
MedalWiiEndlessMenu.pngMedals Needed: 23
File:EndlessGameLadyCupidIcon.gif
Lady Cupid
MedalWiiEndlessMenu.pngMedals Needed: 32
File:EndlessGameEndlessRemixENIcon.gif
Endless Remix
MedalPerfectWiiEndlessMenu.pngPerfects Needed: 50

Two-Player Endless Games

File:EndlessGameClapTrapIcon.gif
Clap Trap
MedalDuoWiiEndlessMenu.pngMedals Needed: 1
File:EndlessGameMochiPoundingIcon.gif
Mochi Pounding
MedalDuoWiiEndlessMenu.pngMedals Needed: 2
File:EndlessGameKungFuBallIcon.gif
Kung Fu Ball
MedalDuoWiiEndlessMenu.pngMedals Needed: 4
File:EndlessGamePirateCrewIcon.gif
Pirate Crew
MedalDuoWiiEndlessMenu.pngMedals Needed: 6
File:EndlessGameBossaNovaIcon.gif
Bossa Nova
MedalDuoWiiEndlessMenu.pngMedals Needed: 8

Rhythm Heaven Megamix

In Rhythm Heaven Megamix, there is no actual Endless Games menu. Instead, the Gatekeeper Trio will halt the player's progression at certain points, and will only let them pass the Gate by clearing one their Trials, each of varying difficulty, and entry cost.
Saffron Trial: Easy
Saltwater Trial: Normal
Paprika Trial: Hard
After clearing a trial, the player will be allowed to continue past the gate, but they can still go back and try the other Trials. The player can replay cleared Trials for free. Clearing all three Trials will unlock the game as an Endless Game in the Museum.

The First Gate
File:Coin toss icon.png
Coin Toss
Easy: 15 Coins
Normal: 8 Coins
Hard: 4 Coins
The Second Gate
File:Doctor Bacteria icon.png
Sick Beats
Easy: 18 Coins
Normal: 10 Coins
Hard: 6 Coins
The Third Gate
File:Chicken Race icon.png
Charging Chicken
Easy: 20 Coins
Normal: 12 Coins
Hard: 8 Coins
The Fourth Gate
File:Clap Trap 3DS icon.png
Clap Trap
Easy: 50 Coins
Normal: 30 Coins
Hard: 50 Coins

Gallery

Trivia

  • In Rhythm Tengoku and Rhythm Heaven, the games have a pre-set High Score for the player to beat. Interestingly, in Rhythm Tengoku the High Scores are all half the amount of points the player needs to reach before the game runs out of unique content, while in Rhythm Heaven, the High Scores are remarkably low.
    • In Rhythm Tengoku, Mr. Upbeat is the only Endless Game to play a different sequence for High Scores, as Mr. Upbeat pumps his fists into the air in celebration as opposed to falling over disappointed. All other Endless Games do the same thing regardless if the player achieved a High Score or not.
  • In Rhythm Heaven, Coin Toss is the only game to not play the Game Over sequence, instead it merely resets the player's score. Graphics for the words "Game Over" can be found in the game's data, however, and the Game Over sequence plays like normal in Rhythm Heaven Megamix.
  • In Rhythm Heaven Fever, there are no pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games.
    • The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different.
      • In Minna no Rhythm Tengoku, while the game does acknowledge when the player achieves a High Score, it still plays the regular Game Over jingle. A dedicated jingle was added in the International releases.
  • In Rhythm Heaven Megamix, as the Endless Games don't have any Epilogues, a second Rhythm Item can be obtained to fill its space by achieving a certain score, although the game doesn't specify how much is required and instead only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
    • Sick Beats is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in Rhythm Tengoku, although none of the Trials match the gameplay of the original.
  • The number of Endless Games in Rhythm Heaven is one less than the number of Rhythm Toys. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
  • There is an unused and unfinished Endless Game in Minna no Rhythm Tengoku's Debug Menu named Seika Relay.
  • In every Rhythm Heaven Series, there is always an endless game based off an existing Rhythm Game. In Rhythm Heaven Fever, judging from unused epilogue and text, Manzai was originally meant to be a Rhythm Game as well.