Wake-Up Caller: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[File:Screenshot Wii Wake-Up Caller.png|thumb]] | [[File:Screenshot Wii Wake-Up Caller.png|thumb]] | ||
The player plays as an alarm clock who must, ironically, wake up the mechanical | The player plays as an alarm clock who must, ironically, wake up the mechanical pidgeon sleeping inside an old man's cuckoo clock at the right time. Each night, the pidgeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pidgeon then wakes up and checks the time. | ||
This gets mixed up in various ways as the game progresses: sometimes the | This gets mixed up in various ways as the game progresses: sometimes the pidgeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well. | ||
==Controls== | ==Controls== | ||
{{Controls|A=Stop clock}} | {{Controls|A=Stop clock}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The time shown is the exact time the | |just=The time shown is the exact time the pidgeon requested. The pidgeon then pops out of the cuckoo clock and toss a bean into a flower pot, which blooms into a petaled flower, and a point is counted. The old man smiles. The game continues to the next night. | ||
|miss=The time shown is slightly off, causing the clock to adjust to the exact time, hiding the mistake. The | |miss=The time shown is slightly off, causing the clock to adjust to the exact time, hiding the mistake. The pidgeon pops out and tosses a bean like normal, but the resulting flower has no petals, though a point is still counted. The old man becomes embarrassed. The game continues to the next night. | ||
|through=The time shown is completely off. The | |through=The time shown is completely off. The pidgeon is shocked from waking up too early or oversleeping. If the player does nothing, time flies and eventually night falls, with the pidgeon missing a day. Either way, the game is over.}} | ||
==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*If the player is successful, the pidgeon pops out and tosses a bean into a flower pot, where a flower blooms. Occassionally, the beans are rainbow colored, which bloom into flowers with rainbow petals. Sometimes, the flowers bloom into [[Hair Vegetables]] instead, shocking the old man. | |||
**While the beans themselves aren't named in the game, an internal comment refers to them as {{Nihongo|Omame-chan|おまめちゃん|Bean-chan}}<ref>"おまめちゃん" (Omame-chan) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>. | |||
*Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg. | *Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg. | ||
*Various characters from ''[[Rhythm Tengoku]]'' sometimes make cameos during the nightfall scene. Examples include: | *Various characters from ''[[Rhythm Tengoku]]'' sometimes make cameos during the nightfall scene. Examples include: | ||
**[[Space Umpire]] from [[Spaceball]] in the sky. | **[[Space Umpire]] from [[Spaceball]] in the sky. | ||
**[[Ms. Whiskers]] from [[Rat Race]] holding onto the windowsill. | |||
**A [[Mahou Tsukai and Ojou-chan|monster]] from [[Mahou Tsukai]]<ref>"alarm_03_magic_moon" ~ Animation filename for the face on the moon in [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref> taking place of the moon, though it can be easily mistaken to be the face of a [[Virus]] from [[Sick Beats]] instead. | |||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
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|rokr=Jamyeongjong Damdang | |rokr=Jamyeongjong Damdang | ||
|mnkr=Alarm Clock on Duty}} | |mnkr=Alarm Clock on Duty}} | ||
==References== | |||
<references/> | |||
{{Endless Game Navigation}} | {{Endless Game Navigation}} |
Revision as of 11:39, 10 June 2022
Wake-Up Caller (めざましがかり?, Mezamashi Gakari) is the 1st Endless Game in Minna no Rhythm Tengoku, unlocked with 3 Medals, and the 2nd in international releases of Rhythm Heaven Fever, unlocked with 11 Medals.
Gameplay
The player plays as an alarm clock who must, ironically, wake up the mechanical pidgeon sleeping inside an old man's cuckoo clock at the right time. Each night, the pidgeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pidgeon then wakes up and checks the time.
This gets mixed up in various ways as the game progresses: sometimes the pidgeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
Controls
- Ⓐ: Stop clock
Timing Display
- Perfect!/Ace!?: The time shown is the exact time the pidgeon requested. The pidgeon then pops out of the cuckoo clock and toss a bean into a flower pot, which blooms into a petaled flower, and a point is counted. The old man smiles. The game continues to the next night.
- Early!/Late!?: The time shown is slightly off, causing the clock to adjust to the exact time, hiding the mistake. The pidgeon pops out and tosses a bean like normal, but the resulting flower has no petals, though a point is still counted. The old man becomes embarrassed. The game continues to the next night.
- Miss...?: The time shown is completely off. The pidgeon is shocked from waking up too early or oversleeping. If the player does nothing, time flies and eventually night falls, with the pidgeon missing a day. Either way, the game is over.
Appearances
Trivia
- If the player is successful, the pidgeon pops out and tosses a bean into a flower pot, where a flower blooms. Occassionally, the beans are rainbow colored, which bloom into flowers with rainbow petals. Sometimes, the flowers bloom into Hair Vegetables instead, shocking the old man.
- Inputting the code word CLOCKWORK in Police Call gives the player a tip about there being a code word in this game (the word is BOUTS: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into Police Call for an easter egg.
- Various characters from Rhythm Tengoku sometimes make cameos during the nightfall scene. Examples include:
- Space Umpire from Spaceball in the sky.
- Ms. Whiskers from Rat Race holding onto the windowsill.
- A monster from Mahou Tsukai[2] taking place of the moon, though it can be easily mistaken to be the face of a Virus from Sick Beats instead.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | めざましがかり | Alarm Duty |
EnglishNOA | Wake-Up Caller | |
EnglishNOE | Wake-Up Caller | |
French | Réveil matin | Alarm Clock |
Spanish | Despertador a ciegas | Blind Alarm Clock |
Italian | Sveglia mattutina | Morning Wake-Up |
Korean | 자명종 담당 | Alarm Clock on Duty |
References
- ↑ "おまめちゃん" (Omame-chan) ~ Comment found in internal files for Wake-Up Caller, Rhythm Heaven Fever
- ↑ "alarm_03_magic_moon" ~ Animation filename for the face on the moon in Wake-Up Caller, Rhythm Heaven Fever
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