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{{GameExplainWii
|titleUS=Police Call
|explainUS=This "toy" is actually an<br>investigation tool.  When<br>you discover anything<br>suspicious, communicate<br>with your informants here.
|titleUK=Police Call
|explainUK=Sarge, there's been an<br>incident! Did you notice<br>anything suspicious lately?<br><br>Use your phone to search<br>for clues.}}
{{RhythmGame
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii T-2.gif|270p]]{{TabEnd}}
|bpm=N/A
|number=[[File:Game Wii B-2.png|24px|link=]] 2
|medals={{Console|Wii}} 7
|stage={{Stage|Wiitoys}}}}
{{Nihongo|Police Call|刑事メール|Keiji Mail}} is the 2nd [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 7 [[Medal]]s.
==Gameplay==
[[File:Screenshot Wii Police Call Intro.png|thumb]]
This toy first opens on a conversation with a brown-haired man in a suit speaking to the off-screen {{Nihongo|Lieutenant|ボス|Boss}}, known as {{Nihongo|Sarge}} in ''[[Beat the Beat: Rhythm Paradise]]'', before transitioning to the toy. The exact conversation and the background during this scene are randomized.
[[File:Screenshot Wii Police Call.png|thumb]]
Similar to the [[Phone]] from ''[[Rhythm Heaven]]'', this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange forward button.


{{Template:Quote|This "toy" is actually an investigation tool. <br>When you discover something suspicious, communicate with your informants here.|Police Call Description}}[[File:Police_Call.png|thumb|270px]]'''Police Call''' is a Rhythm Toy in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 7 medals.
Throughout ''[[Rhythm Heaven Fever]]'', the player may come across code words, which can be inputted into the phone and sent to begin a call. These phone calls are nothing more than easter eggs, reusing the sound effects from other [[Rhythm Games]]. The "Secrets" section below details the process the player is intended to go through to discover these code words, but they are not required to follow the steps to be able to input the codes.
==Description==
Police Call is a very odd rhythm toy compared to others in the series. There isn't much rhythm involved. <span style="font-weight:normal;">You control a hand that presses buttons with its index finger. </span>The phone has 11 buttons, including normal letters, a send button, a backspace button, and an orange arrow button. The background is a solid gray color with a spotlight and the phone screen is green with a battery indicator and what appears to be a service icon with music notes. [[Note]] makes a cameo appearance on the phone between the send and "next" buttons.


<span style="font-weight:normal;"> As mentioned in the description of the toy, it's actually less of a toy and more of an investigation tool. Entering for the first time isn't different from entering any other time. You get told random dialogue from a brown-haired man in a suit, and then you are taken to the phone. </span>
Attempting to send an invalid code word has the man tell the Lieutenant that the code word is incorrect, before returning to the keypad prompt.
==Gameplay==
The gameplay of Police Call revolves around entering codewords obtained from playing other games to hear secret messages. I<span style="font-weight:normal;">t's the only game that requires pointing of the Wii Remote to use.</span>
==Controls==
==Controls==
{{Controls|A=Press button}}
{{Controls|A=Press button|Ah=Play sound effects (if holding down a button)|Ar=End sound effect (if playing one)}}
* Move Wii Remote: Move hand
*Move Wii Remote: Move hand
==Messages==
==Secrets==
 
{{Spoiler}}
These are the codewords that can be inserted into the phone:
[[File:Screenshot Wii Police Call Secret.png|thumb]]
 
Obtaining a [[Perfect]] on [[Remix 2 (Wii)|Remix 2]] gives the player the [[Investigation Notes]] as a [[gift]], these notes providing the tip "It's July through November". The tip applies to the [[Assembly-Line Slogans]] (obtainable as the [[Gift]] on [[Built to Scale 2 (Wii)|Built to Scale 2]]), where the player may notice each slogan has one word highlighted in red. These words can be inputted to receive a tip about a hidden code word in a specified [[Endless Game|game]]. The player may then go to that game and play far enough in to find the code word, then input that to receive a call. After the call ends, the man questions whether the call was relevant to the investigation, and returns to the keypad prompt.
BIRDS - This codeword is found in [[Munchy Monk (Wii)]] when you reach 100 points. It plays [[Tambourine]] and [[Flock Step]] sound effects.


SEESAW - This codeword can be found in [[Kung Fu Ball]]. It plays [[See-Saw]] sound effects. [[See and Saw]]&nbsp;get faster and faster, before exploding at the end with an actual explosion sound effect.
The following section shows each slogan, followed by the tip received from the hidden code word, then where to find the code word within the games, and what the call entails upon entering. The player can always input the code words directly without going through the process of discovery. Note that some slogans in ''[[Beat the Beat: Rhythm Paradise]]'' have their code words moved to a different month, though the effect is the same.
===SEESAW===
{| style="width:100%;"
|Slogan for July<br>Production line, keep in time:<br>Put a {{Color|red|spike}} in efficiency!
|July's Motto<br>Understand the rhythm<br>and you will see<br>it put a {{Color|red|spike}}<br>in our efficiency!
|}
Entering {{Nihongo|SPIKE|おもいきりそくてん}} provides the following tip:
{| style="width:100%;"
|Lieutenant! We got another<br>lead from our tipster!
|Sarge! We got a new<br>lead!
|-
|There may be a hidden<br>code word in that<br>[[Kung Fu Ball]] game!
|There may be a hidden<br>message in the [[Kung Fu Ball|Kung Fu<br>Ball]] game.
|}
Playing through [[Kung Fu Ball]], the code word appears on a rickshaw in the background.


MATCH - This codeword can be found in [[Mr. Upbeat]] once you get 130 points. It plays some sound effects from [[Ringside]] and [[Flipper-Flop 2|Flipper-Flop]]: the [[wrestler|wrestler&nbsp;poses]] and flexes as [[Captain Tuck]] compliments him by saying "Nice!", "Well done!", "Good!" and "Yes!". He finishes it off with "That's it!". In the Japanese version, it features a rendition of [[Manzai]].
Entering {{Nihongo|SEESAW|てんけん}} provides a call with sound effects from [[See-Saw]]. [[See and Saw]] are doing their routine inspection, but as they go on the inner part, they get faster and faster, before a huge explosion occurs. The call then ends.
===BOUTS===
{| style="width:100%;"
|Slogan for August<br>Production line, keep in time:<br>Keep at it like {{Color|red|clockwork}}!
|August's Motto<br>Our rhythm masters<br>have some quirks<br>but keep it running<br>like {{Color|red|clockwork}}!
|}
Entering {{Nihongo|CLOCKWORK|きわまるたくみわざ}} provides the following tip:
{| style="width:100%;"
|Lieutenant! We got a new<br>lead from our tipster!
|Sarge! We got a new<br>lead!
|-
|There may be a hidden<br>code word in that<br>[[Wake-Up Caller]] game!
|There may be a hidden<br>message in the [[Wake-Up Caller|Wake-Up<br>Caller]] game.
|}
Playing through [[Wake-Up Caller]], the code word is occasionally spelled out on the faces of the flowers that mark the player's progress.


BOUTS - This codeword can be found in [[Wake-Up Caller]] when the player gets 5 points. It plays [[Rhythm Fighter]] music and some sound effects from [[Shrimp Shuffle]], [[Karate Man]],  [[Air Rally]], [[Built to Scale (Wii)|Built to Scale]], [[Monkey Watch]], and [[Working Dough]].
Entering {{Nihongo|BOUTS|ねたばらし}} provides a call, which differs across regions. In ''[[Minna no Rhythm Tengoku]]'', a lyrical version of the [[Manzai]] theme is played. In ''[[Rhythm Heaven Fever]]'', ''[[Beat the Beat: Rhythm Paradise]]'', and ''[[Rhythm World Wii]]'', as [[Manzai]] was replaced, the call instead plays the [[Rhythm Fighter]] theme and depicts a "fight" between two randomly selected characters, each of whom have one attack (using sound effects from their respective games), who may randomly hit or miss the opponent. When one of the fighters is KOed, the call ends. The fighters include [[Forthington]], [[The Shrimp Scamperers]], the paddle used to build [[Widget]]s, the [[Dough Dudes]], the [[Small Monkeys]], and [[Karate Joe]].
===MATCH===
{| style="width:100%;"
|Slogan for September<br>Production line, keep in time:<br>Maintain a {{Color|red|positive}} attitude!
|November's Motto<br>We always work<br>with a {{Color|red|positive}} attitude<br>to gain our<br>customers' gratitude!
|}
Entering {{Nihongo|POSITIVE|まさにべつもの}} provides the following tip:
{| style="width:100%;"
|Lieutenant! We got a<br>lead from our weirdo<br>tipster!
|Sarge! We got a new<br>lead!
|-
|There may be a hidden<br>code word in that<br>[[Mr. Upbeat]] game!
|There may be a hidden<br>message in the [[Mr Upbeat]]<br>game.
|}
In ''[[Minna no Rhythm Tengoku]]'', the code word is found in [[Manzai]], where it replaces the "SPEEDUP!" text after a certain amount of points. In ''[[Rhythm Heaven Fever]]'', ''[[Beat the Beat: Rhythm Paradise]]'', and ''[[Rhythm World Wii]]'', [[Manzai]] was replaced with [[Mr. Upbeat]], in which the titular character's green light expands and spells out the code word each 130 steps.


GOLFHERO - This codeword can be found in [[Pirate Crew]]. The game shows a quarter of the word to the 1st voyage to the 4th voyage. It plays [[Hole in One]], [[Wake-Up Caller]], and [[Samurai Slice (Wii)|Samurai Slice]] sound effects.
Entering {{Nihongo|MATCH|しあいみせて}} provides a call in which [[Wrestler]] poses and flexes during a match as [[Captain Tuck]] compliments him. Eventually, he yells "That's it!", which seems to confuse [[Wrestler]], and the call ends.
===GOLFHERO===
{| style="width:100%;"
|Slogan for October<br>Production line, keep in time:<br>Keep the company {{Color|red|afloat}}!
|September's Motto<br>Our widgets might not<br>be much to note<br>but they keep<br>our company {{Color|red|afloat}}!
|}
Entering {{Nihongo|AFLOAT|きみをあいしつづける}} provides the following tip:
{| style="width:100%;"
|Lieutenant! We got a tip<br>from our...tipster!
|Sarge! We got a new<br>lead!
|-
|There may be a hidden<br>code word in that<br>[[Pirate Crew]] game!
|There may be a hidden<br>message in the [[Pirate Crew|Pirate<br>Crew]] game.
|}
Playing through [[Pirate Crew]], the bridges which connect the ship to the island after a few voyadges begin to spell out the code word, two characters at a time.


STAFF - It's a hidden message, found in the trailer for [[Rhythm Heaven Fever]]. It shows the staff of the game.
Entering {{Nihongo|GOLFHERO|さむらいごるふ}} provides a call, In which [[Mandrill]] is heard throwing a ball, what sounds to be [[The Wandering Samurai]] seemingly hitting it with a bat, the ball dramatically flying through the air, and eventually going into the hole, prompting applause. Occasionally, the samurai misses the ball. Eventually, the samurai hits the ball, it flies off in another direction, and shatters glass. The samurai is distraught as the call ends.
===BIRDS===
{| style="width:100%;"
|Slogan for November <br>Production line, keep in time:<br>{{Color|red|Feed}} your efficiency!
|October's Motto<br>This production line's<br>all we need<br>except for our daily<br>drink and {{Color|red|feed}}!
|}
Entering {{Nihongo|FEED|えがおがうまれる}} provides the following tip:
{| style="width:100%;"
|Lieutenant! New lead!
|Sarge! We got a new<br>lead!
|-
|There may be a hidden<br>code word in that<br>[[Munchy Monk (Wii)|Munchy Monk]] game!
|There may be a hidden<br>message in the [[Munchy Monk (Wii)|Munchy<br>Monk]] game.
|}
Playing through [[Munchy Monk (Wii)|Munchy Monk]], the code word can be seen on a set of panels outside the window.


==Gallery==
Entering {{Nihongo|BIRDS|とりのたんばりん}} provides a call, in which a [[Monkey#Tambourine|Monkey]] is playing with a [[The Huebirds of Happiness|Huebird]]. The monkey plays a pattern, and the bird attempts to copy it; however, it ends up doing the squawking pattern at the end, ruining the routine. Eventually, the monkey plays the squawking at the end, allowing the bird to do the pattern correctly. The call then ends.
<gallery>
===STAFF===
PoliceCallIntro.PNG
[[File:Screenshot Wii Police Call STAFF.png|thumb]]
PoliceCall2.PNG
This code word is not hinted at within the game itself. Rather, hints are given out across ''[[Rhythm Heaven Fever]]'''s trailers on [https://www.youtube.com YouTube], in which various letters are highlighted.
PoliceCallAfterCall.PNG
*The end of the first video<ref>[https://www.youtube.com/watch?v=Hm6b1tYHq_8 Wii - Rhythm Heaven Fever Video 1]</ref> shows the message "prove you've go{{Color|red|T}} the funky groove."
PoliceCallCalling.PNG
*The end of the second video<ref>[https://www.youtube.com/watch?v=mPldpMenQow Wii - Rhythm Heaven Fever Video 2]</ref>shows the message "fle{{Color|red|X}} your rhy{{Color|red|T}}hm chops! take 'e{{Color|red|M}} for a {{Color|red|S}}pin!"
PoliceCallCalled.PNG
*The end of the third video<ref>[https://www.youtube.com/watch?v=3Efe516xdI0 Wii - Rhythm Heaven Fever Video 3]</ref> shows the message "{{Color|red|G}}ame on! are you locking into the beat{{Color|red|"S}}?"
PoliceCallStaff.PNG|Typing STAFF into the phone shows this image
*The final hint is hidden at the end of the Launch Trailer<ref>[https://www.youtube.com/watch?v=Y7g3TvjZj3g Wii - Rhythm Heaven Fever Launch Trailer]</ref>, which shows the message "keep in {{Color|red|T}}ime, h{{Color|red|A}}ve some {{Color|red|F}}un, {{Color|red|F"}}eel the beat, 'til the tune is done! {{Color|red|...IN A 7 MEDAL TOY!"}} A screenshot of Police Call with the letter "{{Color|red|S}}" having already been typed is shown.
</gallery>


== Trivia ==
Combining the highlighted letters gives the message "{{Color|red|TXT MSG "STAFF" ...IN A 7 MEDAL TOY!"}}, revealling the code word.
* [[Built to Scale (Wii)|Built to Scale]]'s perfect reward [[Reading Material (Rhythm Heaven Fever)#Assembly Slogans|Assembly Slogans]] gives you more codewords to enter to solve the puzzle. These codewords tell you which game the actual codeword is in. Each codeword references the respective game it's in.
**In Kung-Fu Ball, you '''SPIKE''' the ball.
**In Wake-Up Caller, the bird's '''CLOCKWORK''' alarm is what allows them to wake up.
**'''POSITIVE''' is another word for Upbeat.
**In Pirate Crew, the boat is '''AFLOAT.'''
**In Munchy Monk, you '''FEED''' the Chorus Kid.
* There are sound effects that play if the player holds a letter button. While holding, the player can change how it plays. Left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch.
** The ABC button plays the screwing sound from [[Screwbot Factory]]. Upon release, it will stop screwing and "Let's go!" or "Oh yeah!" will play, alternating between the two. The finishing quotes sound different from the [[Robots (Screwbot Factory)|normal robots]].
** The DEF button plays the [[The Executives|Executive]] spinning sounds from [[Board Meeting]]. Upon release, they will stop together like in Plan B.
** The GHI button plays the "Oookii!" from the pink monkey from [[Monkey Watch]] on a loop. Upon release, it will finish the cue sound.
** The JKL button plays the first two "Go"s from the announcer from [[Figure Fighter 2|Figure Fighter]] on a loop. Upon release, he will say the final "Go".
** The MNO button plays the "Pose for the fans!" from [[Ringside]]. Upon release, the [[wrestler]] will pose.
** The PQRS button plays the whirlwind slice sound from [[Samurai Slice (Wii)|Samurai Slice]]. Upon release, the [[The Wandering Samurai|samurai]] will finish the slice.
** The TUV button plays the [[Pausegill]] or [[Threefish]] sounds from [[Catch of the Day]], alternating between the two. Upon release, the fish will finish its cue sound.
** The WXYZ button plays the squawks of the [[Huebirds of Happiness|Huebird]] from [[Flock Step]]. Upon release, the Huebird will finish squawking.


Entering {{Nihongo|STAFF|すたつふ}} provides a call, in which a picture of the game's staff (drawn in the game's artstyle) is presented.
==Video==
{{#ev:youtube|0lSXnhNHrFs||inline}}
==Trivia==
*[[Note]] makes a cameo appearance on the phone between the send and "next" buttons.
*Occasionally, during the scene after inputting a code word to get a tip, a character in a top hat can be seen hiding in the background.
*Holding down a button plays a sound effect from various games, one for each key. While holding, moving the Wii Remote left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch.
**{{Nihongo|ABC}} plays the screwing sound from [[Screwbot Factory]]. Upon release, it stops screwing and "Let's go!" or "Oh yeah!" plays, alternating between the two. If playing with English voices, the finishing quotes lack the robotic filter used in the [[Rhythm Game]] itself.
**{{Nihongo|DEF}} plays [[The Executives]] spinning sounds from [[Board Meeting]]. Upon release, they stop together.
**{{Nihongo|GHI}} plays the "Oookii" sound effect from [[Monkey Watch]] on loop. Upon release, it finishes with "oook-ook!"
**{{Nihongo|JKL}} plays the first two "Go"s from [[Figure Fighter 2|Figure Fighter]] on loop. Upon release, the final "Go!" is played.
**{{Nihongo|MNO}} plays the "Pose for the fans!" voice clip from [[Ringside]]. Upon release, [[Wrestler]]'s pose sound effect is played.
**{{Nihongo|PQRS}} plays the Whirlwind Slice sound from [[Samurai Slice (Wii)|Samurai Slice]] on loop. Upon release, [[The Wandering Samurai]] finishes the slice.
**{{Nihongo|TUV}} plays the [[Pausegill]] or [[Threefish]] sounds from [[Catch of the Day]] on loop, alternating between the two. Upon release, the sound effect is finished.
**{{Nihongo|WXYZ}} plays the squawks of [[The Huebirds of Happiness]] from [[Flock Step]] on loop. Upon release, the squawking is finished.
*The music which plays during the {{Nihongo|STAFF}} call is a remix of [[Rhythm-kan Check|Rhythm-kan Check BGM]] from ''[[Rhythm Tengoku]]''. This track is reused directly in ''[[Rhythm Heaven Megamix]]'', where it plays during its Staff easter egg upon collecting every [[Badge]].
*This [[Rhythm Toy]] may be a reference to the game ''[[niwanetwork:Famicom Tantei Club: Kieta Koukeisha|Famicom Detective Club: The Missing Heir]]'', as they share a similar aesthetic, the theme of a detective agency receiving tips for their investigations, and similar music.
*[[Mona]]'s Character Trailer for ''[[mariowiki:WarioWare Gold|WarioWare Gold]]'' features a city background that's very similar to one from Police Call, implying it takes place in [[mariowiki:Diamond City|Diamond City]]<ref>[https://www.youtube.com/watch?v=J4zKiVcOghs WarioWare Gold - Mona Character Trailer (Nintendo 3DS)]</ref>.
==Development History==
{{Main|Police Call/Development}}
==In Other Languages==
==In Other Languages==
{{Template:Lang
{{Lang
|jp = 刑事メール
|jp=刑事メール
|mnjp = Police Message
|rojp=Keiji Mēru
|es = Llamada Policial
|mnjp=Detective Mail
|du = Notruf Polizei
|us=Police Call
|it = Chiamata poliziesca
|fr=Appel à la police
|fr = Appel à la police|mnfr = Police Call}}
|mnfr=Call to the police
{{Template:Rhythm Toy Navigation}}
|es=Llamada policial
[[Category:Rhythm Toys]]
|mnes=Police call
[[Category:Medal Content]]
|de=Notruf Polizei
[[Category:Rhythm Heaven Fever]]
|mnde=Emergency Police Call
|it=Chiamata poliziesca
|mnit=Police call
|kr=형사 문자
|rokr=Hyeongsa Munja
|mnkr=Detective Message}}
==References==
<references/>
{{Rhythm Toy Navigation}}

Latest revision as of 18:49, 8 May 2024

Police Call
This "toy" is actually an
investigation tool. When
you discover anything
suspicious, communicate
with your informants here.
ConsoleWii Icon.png Rhythm Heaven Fever
Police Call
Sarge, there's been an
incident! Did you notice
anything suspicious lately?

Use your phone to search
for clues.
ConsoleWii Icon.png Beat the Beat: Rhythm Paradise
Police Call
Image
ConsoleWii Icon.png
270p
Number
Game Wii B-2.png 2
Medeals Needed
ConsoleWii Icon.png 7

Police Call (刑事メール?, Keiji Mail) is the 2nd Rhythm Toy in Rhythm Heaven Fever. It is unlocked with 7 Medals.

Gameplay

Screenshot Wii Police Call Intro.png

This toy first opens on a conversation with a brown-haired man in a suit speaking to the off-screen Lieutenant (ボス?, Boss), known as Sarge in Beat the Beat: Rhythm Paradise, before transitioning to the toy. The exact conversation and the background during this scene are randomized.

Screenshot Wii Police Call.png

Similar to the Phone from Rhythm Heaven, this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange forward button.

Throughout Rhythm Heaven Fever, the player may come across code words, which can be inputted into the phone and sent to begin a call. These phone calls are nothing more than easter eggs, reusing the sound effects from other Rhythm Games. The "Secrets" section below details the process the player is intended to go through to discover these code words, but they are not required to follow the steps to be able to input the codes.

Attempting to send an invalid code word has the man tell the Lieutenant that the code word is incorrect, before returning to the keypad prompt.

Controls

  • Ⓐ: Press button
  • Ⓐ (Hold): Play sound effects (if holding down a button)
  • Ⓐ (Release): End sound effect (if playing one)
  • Move Wii Remote: Move hand

Secrets

Epilogue Wii Cheer Readers 2 OK.png
Screenshot Wii Police Call Secret.png

Obtaining a Perfect on Remix 2 gives the player the Investigation Notes as a gift, these notes providing the tip "It's July through November". The tip applies to the Assembly-Line Slogans (obtainable as the Gift on Built to Scale 2), where the player may notice each slogan has one word highlighted in red. These words can be inputted to receive a tip about a hidden code word in a specified game. The player may then go to that game and play far enough in to find the code word, then input that to receive a call. After the call ends, the man questions whether the call was relevant to the investigation, and returns to the keypad prompt.

The following section shows each slogan, followed by the tip received from the hidden code word, then where to find the code word within the games, and what the call entails upon entering. The player can always input the code words directly without going through the process of discovery. Note that some slogans in Beat the Beat: Rhythm Paradise have their code words moved to a different month, though the effect is the same.

SEESAW

Slogan for July
Production line, keep in time:
Put a spike in efficiency!
July's Motto
Understand the rhythm
and you will see
it put a spike
in our efficiency!

Entering SPIKE (おもいきりそくてん?) provides the following tip:

Lieutenant! We got another
lead from our tipster!
Sarge! We got a new
lead!
There may be a hidden
code word in that
Kung Fu Ball game!
There may be a hidden
message in the Kung Fu
Ball
game.

Playing through Kung Fu Ball, the code word appears on a rickshaw in the background.

Entering SEESAW (てんけん?) provides a call with sound effects from See-Saw. See and Saw are doing their routine inspection, but as they go on the inner part, they get faster and faster, before a huge explosion occurs. The call then ends.

BOUTS

Slogan for August
Production line, keep in time:
Keep at it like clockwork!
August's Motto
Our rhythm masters
have some quirks
but keep it running
like clockwork!

Entering CLOCKWORK (きわまるたくみわざ?) provides the following tip:

Lieutenant! We got a new
lead from our tipster!
Sarge! We got a new
lead!
There may be a hidden
code word in that
Wake-Up Caller game!
There may be a hidden
message in the Wake-Up
Caller
game.

Playing through Wake-Up Caller, the code word is occasionally spelled out on the faces of the flowers that mark the player's progress.

Entering BOUTS (ねたばらし?) provides a call, which differs across regions. In Minna no Rhythm Tengoku, a lyrical version of the Manzai theme is played. In Rhythm Heaven Fever, Beat the Beat: Rhythm Paradise, and Rhythm World Wii, as Manzai was replaced, the call instead plays the Rhythm Fighter theme and depicts a "fight" between two randomly selected characters, each of whom have one attack (using sound effects from their respective games), who may randomly hit or miss the opponent. When one of the fighters is KOed, the call ends. The fighters include Forthington, The Shrimp Scamperers, the paddle used to build Widgets, the Dough Dudes, the Small Monkeys, and Karate Joe.

MATCH

Slogan for September
Production line, keep in time:
Maintain a positive attitude!
November's Motto
We always work
with a positive attitude
to gain our
customers' gratitude!

Entering POSITIVE (まさにべつもの?) provides the following tip:

Lieutenant! We got a
lead from our weirdo
tipster!
Sarge! We got a new
lead!
There may be a hidden
code word in that
Mr. Upbeat game!
There may be a hidden
message in the Mr Upbeat
game.

In Minna no Rhythm Tengoku, the code word is found in Manzai, where it replaces the "SPEEDUP!" text after a certain amount of points. In Rhythm Heaven Fever, Beat the Beat: Rhythm Paradise, and Rhythm World Wii, Manzai was replaced with Mr. Upbeat, in which the titular character's green light expands and spells out the code word each 130 steps.

Entering MATCH (しあいみせて?) provides a call in which Wrestler poses and flexes during a match as Captain Tuck compliments him. Eventually, he yells "That's it!", which seems to confuse Wrestler, and the call ends.

GOLFHERO

Slogan for October
Production line, keep in time:
Keep the company afloat!
September's Motto
Our widgets might not
be much to note
but they keep
our company afloat!

Entering AFLOAT (きみをあいしつづける?) provides the following tip:

Lieutenant! We got a tip
from our...tipster!
Sarge! We got a new
lead!
There may be a hidden
code word in that
Pirate Crew game!
There may be a hidden
message in the Pirate
Crew
game.

Playing through Pirate Crew, the bridges which connect the ship to the island after a few voyadges begin to spell out the code word, two characters at a time.

Entering GOLFHERO (さむらいごるふ?) provides a call, In which Mandrill is heard throwing a ball, what sounds to be The Wandering Samurai seemingly hitting it with a bat, the ball dramatically flying through the air, and eventually going into the hole, prompting applause. Occasionally, the samurai misses the ball. Eventually, the samurai hits the ball, it flies off in another direction, and shatters glass. The samurai is distraught as the call ends.

BIRDS

Slogan for November
Production line, keep in time:
Feed your efficiency!
October's Motto
This production line's
all we need
except for our daily
drink and feed!

Entering FEED (えがおがうまれる?) provides the following tip:

Lieutenant! New lead! Sarge! We got a new
lead!
There may be a hidden
code word in that
Munchy Monk game!
There may be a hidden
message in the Munchy
Monk
game.

Playing through Munchy Monk, the code word can be seen on a set of panels outside the window.

Entering BIRDS (とりのたんばりん?) provides a call, in which a Monkey is playing with a Huebird. The monkey plays a pattern, and the bird attempts to copy it; however, it ends up doing the squawking pattern at the end, ruining the routine. Eventually, the monkey plays the squawking at the end, allowing the bird to do the pattern correctly. The call then ends.

STAFF

Screenshot Wii Police Call STAFF.png

This code word is not hinted at within the game itself. Rather, hints are given out across Rhythm Heaven Fever's trailers on YouTube, in which various letters are highlighted.

  • The end of the first video[1] shows the message "prove you've goT the funky groove."
  • The end of the second video[2]shows the message "fleX your rhyThm chops! take 'eM for a Spin!"
  • The end of the third video[3] shows the message "Game on! are you locking into the beat"S?"
  • The final hint is hidden at the end of the Launch Trailer[4], which shows the message "keep in Time, hAve some Fun, F"eel the beat, 'til the tune is done! ...IN A 7 MEDAL TOY!" A screenshot of Police Call with the letter "S" having already been typed is shown.

Combining the highlighted letters gives the message "TXT MSG "STAFF" ...IN A 7 MEDAL TOY!", revealling the code word.

Entering STAFF (すたつふ?) provides a call, in which a picture of the game's staff (drawn in the game's artstyle) is presented.

Video

Trivia

  • Note makes a cameo appearance on the phone between the send and "next" buttons.
  • Occasionally, during the scene after inputting a code word to get a tip, a character in a top hat can be seen hiding in the background.
  • Holding down a button plays a sound effect from various games, one for each key. While holding, moving the Wii Remote left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch.
    • ABC plays the screwing sound from Screwbot Factory. Upon release, it stops screwing and "Let's go!" or "Oh yeah!" plays, alternating between the two. If playing with English voices, the finishing quotes lack the robotic filter used in the Rhythm Game itself.
    • DEF plays The Executives spinning sounds from Board Meeting. Upon release, they stop together.
    • GHI plays the "Oookii" sound effect from Monkey Watch on loop. Upon release, it finishes with "oook-ook!"
    • JKL plays the first two "Go"s from Figure Fighter on loop. Upon release, the final "Go!" is played.
    • MNO plays the "Pose for the fans!" voice clip from Ringside. Upon release, Wrestler's pose sound effect is played.
    • PQRS plays the Whirlwind Slice sound from Samurai Slice on loop. Upon release, The Wandering Samurai finishes the slice.
    • TUV plays the Pausegill or Threefish sounds from Catch of the Day on loop, alternating between the two. Upon release, the sound effect is finished.
    • WXYZ plays the squawks of The Huebirds of Happiness from Flock Step on loop. Upon release, the squawking is finished.
  • The music which plays during the STAFF call is a remix of Rhythm-kan Check BGM from Rhythm Tengoku. This track is reused directly in Rhythm Heaven Megamix, where it plays during its Staff easter egg upon collecting every Badge.
  • This Rhythm Toy may be a reference to the game Famicom Detective Club: The Missing Heir, as they share a similar aesthetic, the theme of a detective agency receiving tips for their investigations, and similar music.
  • Mona's Character Trailer for WarioWare Gold features a city background that's very similar to one from Police Call, implying it takes place in Diamond City[5].

Development History

Main article: Police Call/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese 刑事メール Detective Mail
Flag of the United States.svg EnglishNOA Police Call
Flag of the United Kingdom (3-5).svg EnglishNOE Police Call
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Appel à la police Call to the police
Flag of Spain.svg Spanish Llamada policial Police call
Flag of Germany.svg German Notruf Polizei Emergency Police Call
Flag of Italy.svg Italian Chiamata poliziesca Police call
Flag of South Korea.svg Korean 형사 문자 Detective Message

References

Logo GBA Rhythm Tengoku.svg Game GBA T-1.gif Game GBA T-2.gif Game GBA T-3.gif Game GBA T-4.gif
Logo DS Rhythm Heaven.svg Game DS T-1.gif Game DS T-2.gif Game DS T-3.gif Game DS T-4.gif
Game DS T-5.gif Game DS T-6.gif Game DS T-7.gif
Logo Wii Rhythm Heaven Fever.svg Game Wii T-1.gif Game Wii T-2.gif Game Wii T-3.gif Game Wii T-4.gif