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{{Game-Nav|Minigame_infobox/Data = Mr. Upbeat|Minigame_infobox/Data2 = Munchy Monk (Wii)}}
{{RhythmGame
{{Game-Nav|Minigame_infobox/Data = N/A|Minigame_infobox/Data2 = Munchy Monk (Wii)}}{{Template:Endless game infobox
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii E-1.gif|270px]]{{TabEnd}}
|Previous = Mr. Upbeat
|number=[[File:Game Wii B-3.png|24px|link=]] 1 ({{JP}})<br>[[File:Game Wii B-3.png|24px|link=]] 2 ({{US}}, {{EU}}, {{KR}})
|Previous1 = Mr. Upbeat
|medals={{Console|Wii}} 3 ({{JP}})<br>{{Console|Wii}} 11 ({{US}}, {{EU}}, {{KR}})
|Next = Munchy Monk (Wii)
|version={{ver|Endless}}
|Next1 = Munchy Monk (Wii)
|hiscore={{Console|Wii}} 0
|Image = [[File:Wake-Up-Caller_Wii.png|250px]]
|stage={{Stage|Wiiendless}}}}
|Name = Wake-Up Caller
{{Nihongo|Wake-Up Caller|めざましがかり|Mezamashi Gakari}} is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal]]s, and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 [[Medal]]s.
|Debut = Rhythm Heaven Fever
==Gameplay==
|Number = 1 (Japanese version); 2 (Other Versions)}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is an endless game in ''[[Rhythm Heaven Fever]]'', unlocked after receiving 3 medals in the Japanese version and 11 medals in the non-Japanese versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time.
[[File:Screenshot Wii Wake-Up Caller.png|thumb]]
==Description==
The player plays as an alarm clock who must wake up the mechanical pigeon in an old man's cuckoo clock at the right time. Each night, the pigeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pigeon then wakes up and checks the time.
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
 
This gets mixed up in various ways as the game progresses: sometimes the pigeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
==Controls==
==Controls==
{{Controls|A=Stop clock}}
{{Controls|A=Stop clock}}
 
==[[Timing Display]]==
==Timing Display==
{{Timing
*'''Perfect!/Ace!''': The bird will pop out of the cuckoo clock and toss a seed into a flower pot. The seed will grow into a petaled flower.
|just=The time shown is the exact time the pigeon requested. The pigeon then pops out of the cuckoo clock and toss a bean into a flower pot, which blooms into a petaled flower, and a point is counted. The old man smiles, and the game continues to the next night. Occasionally, the beans are rainbow colored, which bloom into flowers with rainbow petals. Sometimes, the flowers bloom into [[Hair Vegetables]] instead, shocking the old man.
*'''Early!/Late!''': If the player is off by roughly 15 minutes, the clock will blush and turn forward or back to the proper time. The bird will pop out and toss a seed like normal, but the resulting flower will not have petals. '''A barely counts as a hit.'''
|miss=The time shown is slightly off, causing the clock to adjust to the exact time, with an embarrassed expression. The pigeon pops out and tosses a bean like normal, but the resulting flower has no petals, though a point is still counted. The old man looks unamused, and the game continues to the next night.
*'''Miss...''': The bird will jump out of bed in shock while the clock goes flying. Or if the player does nothing, the time flies and changes the background leaving bird sleeping forever. '''One miss ends the game.'''
|through=The time shown is completely off. The pigeon is shocked from waking up too early or oversleeping. If the player does nothing, time flies and eventually night falls, with the pigeon missing a day. Either way, the game is over.}}
==Appearances==
<gallery>
Screenshot Wii Wake-Up Caller.png|[[Wake-Up Caller]]
</gallery>
==Video==
{{#ev:youtube|xqzujDl9V04||inline}}
==Trivia==
==Trivia==
*If the word '''CLOCKWORK '''is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''BOUTS '''which can be seen after completing 5 to 10 rainbow flowers). The codeword can be put into the phone to unlock a secret call.
*Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg.
*[[Rhythm Tengoku|''Rhythm Tengoku'']] characters make cameos during the levels 10-13. The moon will turn into a [[Viruses|virus]] from [[Sick Beats]], [[Ms. Whiskers]] from [[Rat Race]] will be standing on the window, and the [[Space Umpire]] from [[Spaceball]] will be seen in the sky.
*A few characters from ''[[Rhythm Tengoku]]'' make occasional cameos during the nightfall scene, these being:
 
**[[Space Umpire]] from [[Spaceball]] in the sky.
**[[Ms. Whiskers]] from [[Rat Race]] holding onto the windowsill.
**A [[Mahō Tsukai and Ojō-chan|monster]] from [[Mahō Tsukai]]<ref>"alarm_03_magic_moon" ~ Animation filename for the face on the moon in [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref> taking place of the moon, though it can be easily mistaken to be the face of a [[Virus]] from [[Sick Beats]] instead.
*While none of the characters are named in-game, internal comments refer to the pigeon as {{Nihongo|Hato-kun|ハト君|Pigeon-kun}}<ref>"ハト君がーん" (Hato-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, the clock as {{Nihongo|Mezamashi-kun|めざまし君|Alarm Clock-kun}}<ref>"めざまし君がーん" (Mezamashi-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, and the beans as {{Nihongo|Omame-chan|おまめちゃん|Bean-chan}}<ref>"おまめちゃん" (Omame-chan) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>.
==Development History==
*{{Main|Wake-Up Caller/Development}}
==In Other Languages==
==In Other Languages==
{{Template:Lang
{{Lang
|it = Sveglia mattutina
|jp=めざましがかり
|jp = めざましがかり
|rojp=Mezamashi Gakari
|mnjp = Alarm Clock
|mnjp=Alarm Clock on Duty
|es = Despertador a ciegas
|us=Wake-Up Caller
|du = Weckservice
|fr=Réveil matin
|kr = 자명종 담당
|mnfr=Alarm Clock
|mnkr = Alarm Clock
|es=Despertador a ciegas
|fr = Réveil matin}}
|mnes=Blind Alarm Clock
 
|de=Weckservice
{{Endless_Game_Navigation}}
|mnde=Wake-Up Service
[[Category:Endless Games]]
|it=Sveglia mattutina
[[Category:Rhythm Heaven Fever Games]]
|mnit=Morning Wake-Up
[[Category:Games Not In Megamix]]
|kr=자명종 담당
|rokr=Jamyeongjong Damdang
|mnkr=Alarm Clock on Duty}}
==References==
<references/>
{{Endless Game Navigation}}

Latest revision as of 16:24, 22 December 2024

Wake-Up Caller
Image
ConsoleWii Icon.png
Game Wii E-1.gif
Number
Game Wii B-3.png 1 (Flag of Japan.svg)
Game Wii B-3.png 2 (Flag of the United States.svg, Flag of Europe.svg, Flag of South Korea.svg)
Medeals Needed
ConsoleWii Icon.png 3 (Flag of Japan.svg)
ConsoleWii Icon.png 11 (Flag of the United States.svg, Flag of Europe.svg, Flag of South Korea.svg)
Version?
Endless
High Score
ConsoleWii Icon.png 0

Wake-Up Caller (めざましがかり?, Mezamashi Gakari) is the 1st Endless Game in Minna no Rhythm Tengoku, unlocked with 3 Medals, and the 2nd in international releases of Rhythm Heaven Fever, unlocked with 11 Medals.

Gameplay

Screenshot Wii Wake-Up Caller.png

The player plays as an alarm clock who must wake up the mechanical pigeon in an old man's cuckoo clock at the right time. Each night, the pigeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pigeon then wakes up and checks the time.

This gets mixed up in various ways as the game progresses: sometimes the pigeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.

Controls

  • Ⓐ: Stop clock

Timing Display

  • Perfect!/Ace!?: The time shown is the exact time the pigeon requested. The pigeon then pops out of the cuckoo clock and toss a bean into a flower pot, which blooms into a petaled flower, and a point is counted. The old man smiles, and the game continues to the next night. Occasionally, the beans are rainbow colored, which bloom into flowers with rainbow petals. Sometimes, the flowers bloom into Hair Vegetables instead, shocking the old man.
  • Early!/Late!?: The time shown is slightly off, causing the clock to adjust to the exact time, with an embarrassed expression. The pigeon pops out and tosses a bean like normal, but the resulting flower has no petals, though a point is still counted. The old man looks unamused, and the game continues to the next night.
  • Miss...?: The time shown is completely off. The pigeon is shocked from waking up too early or oversleeping. If the player does nothing, time flies and eventually night falls, with the pigeon missing a day. Either way, the game is over.

Appearances

Video

Trivia

  • Inputting the code word CLOCKWORK in Police Call gives the player a tip about there being a code word in this game (the word is BOUTS: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into Police Call for an easter egg.
  • A few characters from Rhythm Tengoku make occasional cameos during the nightfall scene, these being:
  • While none of the characters are named in-game, internal comments refer to the pigeon as Hato-kun (ハト君?, Pigeon-kun)[2], the clock as Mezamashi-kun (めざまし君?, Alarm Clock-kun)[3], and the beans as Omame-chan (おまめちゃん?, Bean-chan)[4].

Development History

Main article: Wake-Up Caller/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese めざましがかり Alarm Clock on Duty
Flag of the United States.svg EnglishNOA Wake-Up Caller
Flag of the United Kingdom (3-5).svg EnglishNOE Wake-Up Caller
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Réveil matin Alarm Clock
Flag of Spain.svg Spanish Despertador a ciegas Blind Alarm Clock
Flag of Germany.svg German Weckservice Wake-Up Service
Flag of Italy.svg Italian Sveglia mattutina Morning Wake-Up
Flag of South Korea.svg Korean 자명종 담당 Alarm Clock on Duty

References

  1. "alarm_03_magic_moon" ~ Animation filename for the face on the moon in Wake-Up Caller, Rhythm Heaven Fever
  2. "ハト君がーん" (Hato-kun shocked) ~ Comment found in internal files for Wake-Up Caller, Rhythm Heaven Fever
  3. "めざまし君がーん" (Mezamashi-kun shocked) ~ Comment found in internal files for Wake-Up Caller, Rhythm Heaven Fever
  4. "おまめちゃん" (Omame-chan) ~ Comment found in internal files for Wake-Up Caller, Rhythm Heaven Fever
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
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Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
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Two Player
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