Kung Fu Ball: Difference between revisions

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{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameKungFuBallIcon.gif]]</tabber>|number=[[File:DuoEndlessGamesWiiIcon.png|20px]] 3|duomedals=[[File:ConsoleWii Icon.png|20px]] 4|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wii2Pendless}}}}
{{RhythmGame
'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is the 3rd Two-Player [[Endless Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 4 [[Duo Medal]]s.
|image=<tabber>Wii=[[File:EndlessGameKungFuBallIcon.gif]]</tabber>
 
|number=[[File:DuoEndlessGamesWiiIcon.png|20px]] 3
 
|duomedals=[[File:ConsoleWii Icon.png|20px]] 4
|version={{ver|Endless}}
|hiscore=[[File:ConsoleWii Icon.png|20px]] 0
|stage={{Stage|Wii2Pendless}}}}
{{Nihongo|Kung Fu Ball|カンフーボール|Kan Fū Bōru}} is the 3rd [[Two-Player Endless Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 4 [[Duo Medal]]s.
==Gameplay==
==Gameplay==
In the game you play as [[Kappa and Students|the students of a kappa]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks.
In this game, the two players control [[Kappa and Students|the students of a kappa]], who are learning the ancient art of Kung Fu Ball. This involves them passing a stone ball from one to the other while balancing on bamboo sticks in the middle of a pool. The longer they keep up the act, the more people join to watch.


There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other.
The kappa begins the game with the kappa throwing the ball from the pool either at the boy (controlled by P1) or the girl (controlled by P2). They must kick the ball between each other at regular intervals. The students may jump towards the inner bamboo, where they must punch the ball at a faster pace as they are closer to each other.


You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.
The kappa sometimes gives cues, one of which is for the {{Nihongo|Heat Fu|ひー・ふー・|Hi~ fu~}} technique. After saying "Heat Fu", the ball goes in the middle, where the two students must breathe fire on it. The other cue is the secret {{Nihongo|Great Bird Claw Spike|ほいこ~ろ~|Hoiko~ ro~}}. After saying "Great bird...", one of the kids leaps up and must hit the ball on "Spike", and the other must block it on "Pow!"


You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points (which can be seen in the form of Japanese coins, a heart, fish or cucumbers). Which is more valuable depends on how long you expect to last before you lose. The big bronze ball, seen at the start, cracks open to reveal a smaller silver ball, and inside that is a still smaller gold ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose all your lives.
As the game progresses, the ball gets cracked and eventually splits, revealing a smaller ball in it. The first ball is bronze and large, the second is silver and middle sizes, while the last one is gold and small. The ball splits on pre-determined spots in the song, with each split taking longer than the last during the current round. The players are given three lives to start, and missing once causes the song to start over, but the size of the ball is carried over. Breaking the gold ball releases a bunch of cucumbers, fish, or [[wikipedia:Koban (coin)|koban]], each worth more points than the last. Every two rounds instead release a heart, which restores one life up to five. Each round alters the tempo, and later on it may change drastically even during the song. The sky gets progressively redder as the game goes on, implying the passage of time.
==Controls==
==Controls==
{{Controls|A=Uppercut, kick, or smack|A+B=Heat Fu}}
{{Controls|A=Kick/Punch|A+B=Breathe fire}}
==Timing Display==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The ball is passed to another kid or it's been fired up with Heat Fu cue causing it to crack, releasing fish making a kappa happy.
{{Timing
*'''Early/Late!''': The ball is passed, but a "crack" sound will be heard. If up close, the player's fist will turn red. On a Heat Fu, the flames will be weaker than usual. It does not increase the score.
|Ace!=The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each action gives one point.
*'''Miss...''': The ball is missed and falls down to the pond, and a life was taken away. The game ends if the player loses all their lives.
|Early/Late!=The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is punched in a weak arc to the other player.
 
|Miss...=The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the missing player falls off into the water as the other slumps in defeat.}}
==Trivia==
==Trivia==
[[File:Kung Fu Ball unused sprites.png|thumb]]
[[File:Kung Fu Ball unused sprites.png|thumb]]
* The boy looks a lot like [[Young Cricket]] from WarioWare, which is created by Nintendo SPD.
*The boy resembles [[Young Cricket]] from the [[mariowiki:WarioWare (series)|WarioWare Series]].
**In the WarioWare Gold PV of Young Cricket and [[Master Mantis]], the boy turns out to be him when he was little.
*Inputting the code word {{Nihongo|SPIKE}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|SEESAW}}: It appears a set of rickshaws in the background later on in the game). The code word can be put into [[Police Call]] for an easter egg.
* If the word '''SPIKE''' is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''SEESAW''', which can be seen on a truck in the background). The codeword can be put into the phone to unlock secret audio.
*The cucumbers and fish released after smashing the ball are references to the folklore behind the [[wikipedia:Kappa|Kappa]], who are said to enjoy eating cucumbers and fish.
* The fish and cucumber points are references to the Kappa which can be seen serving the ball at the start of a game. Kappas, in folklore, are said to enjoy both fish and cucumbers to eat.
==Unused==
* There are two unused sprites; one resembles a poorly drawn version of the kappa, while the other is supposed to be an old man holding a staff and riding a cloud.
{{Main|Kung Fu Ball/Unused}}
 
==In Other Languages==
== In Other Languages==
{{Lang
{{Lang
|jp = カンフーボール|mnjp=Kung Fu Ball
|jp=カンフーボール
|fr = Boule kung-fu|mnfr=Kung-fu ball
|rojp=Kan Fū Bōru
|es = Kung Fútbol|mnes= Pun of "Kung Fu" and "Fútbol" (Spanish word for soccer)
|mnjp=Kung Fu Ball
|du = Kung-Fu-Kicker
|us=Kung Fu Ball
|it = Kung Fu Ball
|fr=Boule kung-fu
|kr = 쿵후볼|mnkr=Kung Fu Ball}}
|mnfr=Kung fu ball
{{Template:Endless Game Navigation}}
|du=Kung-Fu-Kicker
|mndu=Kung Fu Kicker
|it=Kung Fu Ball
|es=Kung Fútbol
|mnes=Pun of "Kung Fu" + "Fútbol" ''(Soccer)''
|kr=쿵후볼
|rokr=Kung Hu Bol
|mnkr=Kung Fu Ball}}
{{Endless Game Navigation}}

Revision as of 10:54, 5 November 2021

Kung Fu Ball
Image
Number
Duo Medals Needed
ConsoleWii Icon.png 4
Version?
Endless
High Score
ConsoleWii Icon.png 0

Kung Fu Ball (カンフーボール?, Kan Fū Bōru) is the 3rd Two-Player Endless Game in Rhythm Heaven Fever, unlocked with 4 Duo Medals.

Gameplay

In this game, the two players control the students of a kappa, who are learning the ancient art of Kung Fu Ball. This involves them passing a stone ball from one to the other while balancing on bamboo sticks in the middle of a pool. The longer they keep up the act, the more people join to watch.

The kappa begins the game with the kappa throwing the ball from the pool either at the boy (controlled by P1) or the girl (controlled by P2). They must kick the ball between each other at regular intervals. The students may jump towards the inner bamboo, where they must punch the ball at a faster pace as they are closer to each other.

The kappa sometimes gives cues, one of which is for the Heat Fu (ひー・ふー・?, Hi~ fu~) technique. After saying "Heat Fu", the ball goes in the middle, where the two students must breathe fire on it. The other cue is the secret Great Bird Claw Spike (ほいこ~ろ~?, Hoiko~ ro~). After saying "Great bird...", one of the kids leaps up and must hit the ball on "Spike", and the other must block it on "Pow!"

As the game progresses, the ball gets cracked and eventually splits, revealing a smaller ball in it. The first ball is bronze and large, the second is silver and middle sizes, while the last one is gold and small. The ball splits on pre-determined spots in the song, with each split taking longer than the last during the current round. The players are given three lives to start, and missing once causes the song to start over, but the size of the ball is carried over. Breaking the gold ball releases a bunch of cucumbers, fish, or koban, each worth more points than the last. Every two rounds instead release a heart, which restores one life up to five. Each round alters the tempo, and later on it may change drastically even during the song. The sky gets progressively redder as the game goes on, implying the passage of time.

Controls

  • Ⓐ: Kick/Punch
  • Ⓐ+Ⓑ: Breathe fire

Timing Display

  • Perfect!/Ace!?:
  • Early!/Late!?:
  • Miss...?:

Trivia

Kung Fu Ball unused sprites.png
  • The boy resembles Young Cricket from the WarioWare Series.
  • Inputting the code word SPIKE in Police Call gives the player a tip about there being a code word in this game (the word is SEESAW: It appears a set of rickshaws in the background later on in the game). The code word can be put into Police Call for an easter egg.
  • The cucumbers and fish released after smashing the ball are references to the folklore behind the Kappa, who are said to enjoy eating cucumbers and fish.

Unused

Main article: Kung Fu Ball/Unused

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese カンフーボール Kung Fu Ball
Flag of the United States.svg EnglishNOA Kung Fu Ball
Flag of the United Kingdom (3-5).svg EnglishNOE Kung Fu Ball
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Boule kung-fu Kung fu ball
Flag of Spain.svg Spanish Kung Fútbol Pun of "Kung Fu" + "Fútbol" (Soccer)
Flag of Italy.svg Italian Kung Fu Ball
Flag of South Korea.svg Korean 쿵후볼 Kung Fu Ball
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
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