Mannequin Kōjō: Difference between revisions

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(merged mannequin and mannequin kojo)
m (Undo revision 99511 by Ihavenoideaboyo (talk) the artwork shouldn't just be put in the middle of the gameplay section, and adding the infobox would just make the page look hideous. I suggest keeping the page of the character and the game separated for now)
 
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{{Nihongo|Mannequin Kōjō|マネキン工場|Manekin Kōjō}} is the 4th [[Endless Game]] in ''[[Rhythm Tengoku]]'', unlocked with 30 [[Medal]]s.
{{Nihongo|Mannequin Kōjō|マネキン工場|Manekin Kōjō}} is the 4th [[Endless Game]] in ''[[Rhythm Tengoku]]'', unlocked with 30 [[Medal]]s.
==Gameplay==
==Gameplay==
[[File:Artwork GBA Mannequin Kōjō.png|50px|left]]
[[File:Screenshot GBA Mannequin Kōjō.png|thumb]]
[[File:Screenshot GBA Mannequin Kōjō.png|thumb]]
This follows a factory whose quality control is so thorough that there are almost no defective items on the market<ref name="website">[https://www.nintendo.co.jp/n08/brij/chara/omake.html キャラクターアルバム おまけコーナー] (Character Album Omake Corner)</ref>. The point of the game is to create each {{Nihongo|Mannequin|マネキン|Manekin}}<ref name="website"/> in time to the rhythm, which in turn maintains the quality. The game follows a pattern with a head facing front, where the player must plant a face on it. Then comes a head facing left, where the player needs to slap it to turn it around before stamping the face. It follows this pattern a few times before increasing the speed. Later on, the heads may appear in groups.
The point of the game is to create [[mannequin]]s in time to the rhythm. The game follows a pattern with a head facing front, where the player must plant a face on it. Then comes a head facing left, where the player needs to slap it to turn it around before stamping the face. It follows this pattern a few times before increasing the speed. Later on, the heads may appear in groups.
{{Clear}}
==Controls==
==Controls==
{{Controls|A=Stamp eyes on face|Left=Slap head to turn it around}}
{{Controls|A=Stamp eyes on face|Left=Slap head to turn it around}}
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==Trivia==
==Trivia==
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
*The [[mannequin]] heads have a striking resemblance to [[Clap Trap Doll]] from ''[[Rhythm Heaven Fever]]''.
*This game's [[Practice]] never advances no matter how many times the player does it successfully, requiring the player to skip it in order to play the real thing.
*This game's [[Practice]] session never advances no matter how many times the player does it successfully, requiring the player to skip it in order to play the real thing.
*When the mannequin goes into the NG field in the [[Practice]], a [[Sneaky Spirits (characters)|Sneaky Spirit]]'s voice can be heard.
*When the mannequin goes into the NG field in the [[Practice]], a [[Sneaky Spirits (characters)|Sneaky Spirit]]'s voice can be heard.
==Development History==
==Development History==
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|rojp=Manekin Kōjō
|rojp=Manekin Kōjō
|mnjp=Mannequin Factory}}
|mnjp=Mannequin Factory}}
{{Lang
|jp=マネキン<ref name="website"/>
|rojp=Manekin
|mnjp=Mannequin}}
==References==
<references/>
{{Endless Game Navigation}}
{{Endless Game Navigation}}

Latest revision as of 03:57, 19 September 2025

Epilogue 3DS First Contact OK.png
マネキン工場
Image
ConsoleGBA Icon.png
Game GBA E-4.png
Number
ConsoleGBA Icon.png 4
Medeals Needed
ConsoleGBA Icon.png 30
Version?
Endless
High Score
ConsoleGBA Icon.png 005000

Mannequin Kōjō (マネキン工場?, Manekin Kōjō) is the 4th Endless Game in Rhythm Tengoku, unlocked with 30 Medals.

Gameplay

Screenshot GBA Mannequin Kōjō.png

The point of the game is to create mannequins in time to the rhythm. The game follows a pattern with a head facing front, where the player must plant a face on it. Then comes a head facing left, where the player needs to slap it to turn it around before stamping the face. It follows this pattern a few times before increasing the speed. Later on, the heads may appear in groups.

Controls

  • : Stamp eyes on face
  • : Slap head to turn it around

Timing Display

  • Perfect!/Ace!?: The eyes get stamped onto the mannequin head, pushing it back onto the platform where it is taken away by a crane. When turning it around, the face is properly turned around.
  • Early!/Late!?: The eyes get stamped a little early or late, pushing it back onto the platform, or the face is properly turned around a little early or late.
  • Miss...?: The mannequin head goes into the "NG" field, making a noise as the music stops. If it's facing the wrong way, the eyes would get stamped on the wrong side. In either scenario, the game is over.

Appearances

Video

Trivia

  • The mannequin heads have a striking resemblance to Clap Trap Doll from Rhythm Heaven Fever.
  • This game's Practice session never advances no matter how many times the player does it successfully, requiring the player to skip it in order to play the real thing.
  • When the mannequin goes into the NG field in the Practice, a Sneaky Spirit's voice can be heard.

Development History

Main article: Mannequin Kōjō/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese マネキン工場 Mannequin Factory
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png